"If you are interested I can tell you more about the web while on our journey." Doe'Tana opens and closes his right hand, encouraging the metal-man to make his way over next to him and join hands.
Rollback Post to RevisionRollBack
Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Baragon dips his head deeply towards the Gnome as he takes his coin, almost a half bow. He stows it away inside his a layer under his right gauntlet. "We will succeed in this task you have set before us. In doing so, I have hope we may be able to clear your name as well. Now then." He turns and marches to the circle, grabbing Arnold's hand while grinning at Oran. "You gain nothing without venturing, as humans are fond of saying. Glory lies beyond the Horizon, and more practically, gold waits for you to complete this task. I guarantee it will be more productive than a night of getting sloshed, Noran Shoonadow. I mean, Oran. By the Speaker, that is going to stick."
"Thank you, sir Baragon, for those words of consolation," nods Oran. "I agree that this adventure we are about to embark on will be a thousand times better than getting drunk. I was stupid for drowning my emotions away."
He shudders as he's called sir. "By Iroas, just Baragon or Starfeller will do. And I meant no offense, it is no more foolish than what most mortals do each day. I meant it as a simple fact, in truth a journey into a different time is a glorious opportunity few will ever get. In fact... Ciradyl, you are a minstrel, have you heard of such a tale before?"
History Check for knowledge about something like this before: 6
Ciradel turns to Baragon "I don't think that I have."
With a concerned inquisitive look on her face, she puts a hand on the gnome's shoulder. "I'm sorry about your Marigold. What should we do if we aren't able to locate them? Do you want us to return?" she pauses and looks at the coins in his hands wide-eyed. She plucks one out and looks it over, turning it this way and that catching the light. She looks at the gnome curiously. "This is very interesting and I'll have many questions about these magics upon our return."
She joins the circle and holds the hands of Oranand Arnold. "Are we all ready for this?" She says with a big grin and visibly nervous excitement.
Ciradyl, with that roll, you have possibly heard of this kind of magic and spell through some legend or tale, but nothing tangible that could be applied in the current situation.
Responding to Arnold, he replies; "I'm sure that can be arranged. Marigold was...close to me."
And with Ciradyl's completion of the circle, I'd like to formally announce the beginning of the adventure!
Post-Prologue
Gardeldorf Morphin seemingly gathers his wizened, ancient figure, and with surprising agility, begins reciting a long list of spells from a piece of parchment that he whisked out of a scroll binder. It's written with a dazzling array of arcane figures and fixtures, in countless languages that Morphin only must be able to perceive. A small bead of sweat materializes on his brow and trickles its way down across his narrowed eyes and down his long, crooked nose. He begins an array of gestures and motions, constantly muttering incantations and spells, construing some kind of incredible, elaborate spell - different colored sparks shoot from his fingers, blue-and-red auras of light bathe the steadfast figures in the room with multicolored lights. Eventually, the shard of material in the center begins to rise and gradually grow brighter - radiating a rich, blue light, it seems to suck up and snuff out the torches adorning the room outside. Wind sweeps through the room; various arrays of magical glyphs and enchanted symbols seem to perpetuate out of Gard's thinly pressed lips. You seem to begin to weightlessly levitate, as if you are being propelled by some arcane forces. You begin to rotate with the fulcrum on the brightly glowing gemstone, which is constantly emitting an ever-glowing light that permeates through your eyelids as you keep them closed. Spinning faster and faster, you seem to transcend the plane you are in, as if you are looking upwards as you are sinking into a well of water - the room you used to be in becomes distorted and confused. Morphin's concentrated face is rippling and swaying as your party descends into the infrastructure of time and space itself, fastidiously repeating whatever prayers you have.
As you hurtle through the dimensions, you vaguely notice some terrifying visages of other planes. Blurrily, you can make out some layers of the Nine Hells, with demonic beings and celestial entities perish and thrive alike. You make out the elemental planes of Earth, Water, Air, and Fire, all as if you are looking through a window. You see dimensional and horrifying beings that transgress the material planes - ancient entities and monsters barely notice your presence as your small group weaves through the fabric of the dimensions.
After an immeasurable time experiencing the horrors of interdimensional travel, some of you feel the grip on your allies unbearable to hold on to. Clinging on for dear life, some of you manage to hold on to one or two others, while the rest of your group is thrown into chaos. Flying apart from the rotations of your group, you lose grip with your adventuring members. In a magical haze, you each individually realize that the speed of your travels has slowed - you are arriving to the destination, or so you hope. You hold your prayers as the vision in front of you fades into darkness, and you feel yourself being laid onto a solid surface for the first time in hours.
Please hold on posting for a minute as I post the descriptions of your surroundings! Before you ask, you are all on the same material plane at the same moment in time.
If you're curious, this is what your roll in the pre-game thread will be used for.
The first thing Arnold, Baragon, and Ciradyl notice is the smell of wetness and damp soil. Groaning, you slowly open your eyes to reveal a wonderfully clear, beautiful sky, with nearly all the stars and constellations devoid of any distraction to hide them from view. You are lying on your backs, possibly still with hands embraced, and partially embedded in the ground. It's nighttime, wherever you are, and the air is pleasantly cool, with a touch of earthy post-rain scent. Turning your head will reveal that you are in a small clearing of some kind of field - dozens of rows of tall, green-and-yellow plants are lined in intricate and meticulous patterns next to where you lay. Crickets are chirping in bushes and trees nearby. The surroundings are oddly flat, and nearly devoid of real forestation or buildings from what you can see.
If you take a moment to hear, you will be aware of an odd noise coming in one specific direction - it's almost as if there is a rush of a rumbling sound, which gradually comes on and off, receding at seemingly random, sparse, intervals.
Doe'Tana and Oran awake in a similar fashion, with hands embracing. However, your surroundings are entirely, entirely different.
You seem to be in some kind of room, a kind unlike what you have ever seen before. You feel a soft material underneath, which is apparently painted with deep blue covering. It's dark in the room, but there's a small, odd lamp in the corner of the room - it seems as if there is a crystal orb that radiates light? There's no apparent trace of any fire. Anyways, it's a medium sized room - on one end there is an ornate bookshelf, containing books and materials in an odd language that looks like it might be Commoner, but severely adapted. In another lies a chair and a desk, both odd-looking and flat, but nothing remarkable. Several extremely intriguing trinkets and material are strewn messily across the floor - some of which you cannot tell the use, or what they are. They are all brightly colored, and seem to have been messily thrown around the room, without a care as to where they should be put back.
There's an average-sized door hanging slightly agape on the opposite end of the room such as the bookshelf. Windows are covering most of the walls in the room, giving an astounding view of a large yard, various thick, dense, trees, and a white crosshatch of timber that might resemble the stakes of a fence.
The most defining feature of the room, however, is the centerpiece. Above it is an interesting array of rings and orbs, strung up by string to the ceiling - it's slowly rotating, and certain orbs occasionally glow and promptly turn off. It occasionally emits a sound that could be interpreted as a whir of a tune. Under it is a wooden cradle, with a small figure - possibly a child, of some sort - swaddled in arrays of cloth around the center.
Probably the most noticeable - and concerning - part of the ordeal is a small dog, who has noticed your appearance, and has walked through the entrance to the door. It's staring at you, as if it is confused as to how intruders have entered in such an untimely place.
Doe'Tana sits up and takes stock of himself and the room around him. What a strange edifice. The fur covering the floor does not appear to be the hide of any beast that he knows of.
Notice Oranlaying beside him, Doe'Tana lets out a sigh of relief. At least he is not entirely alone in this folly. He reaches out with his mind to make a connection to his wood-elf companion.
We have arrived in some kind of strange building, a domicile of some sort I believe. Stay quiet, who knows what kind of beings may be around and how they might respond to our presence. My people have the ability to link minds with another for telepathic communication. Now that I have linked with you, you will be able to respond to me through thought for the next hour or so. I lost track of the others during our "journey". Hopefully they arrived safely. I say let's try to make our way outside quietly without disturbing anyone. Let me see if there is something I can do to make friends with what appears to be a guard dog.
Coming to a sitting position, Doe'Tana makes eye contact with the dog and quietly tries to convey a peaceful demeanor. Slowly to not raise alarm he takes the pack off of his back and brings out one set of trail rations, unfolding the linen and hide coverings, there is some dried meats inside. Extending a piece of jerky to the dog, Doe'Tana offers it in a sign of peace.
Animal Handling: 8(OOC: Please don't bark.)
(OOC2: Probably goes with out saying, but I am using the Kalashtar racial trait Mind Link to talk to Oran)
You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
When you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
This post has potentially manipulated dice roll results.
Baragon picks himself up with a low growl. This feels just like the time when he was celebrating his first victory with Volien and got so drunk that he tried to wrestle an oak tree for not apologizing after he walked into it. Needless to say, he did not win that particular competition and felt absolutely sore afterwards. "Hmph. Urk, is everybody alive? Ciradyl, Arnold, wake up. I think we have arrived."
While the others are getting their bearings, he draws his warhammer and strains his ears as he looks around their surroundings. "When was the last time I had to act like a hunter? When I was nine and barely half as tall as mother, learning the basics of tracking quarry. One never knows when old lessons come in handy."
(Perception to check the surroundings - 17) (Has night vision, will also be looking at the stars to see if he can identify any familiar constellations)
This post has potentially manipulated dice roll results.
Oran stirs, definitely aware of the new voice inside his head, strangely coming from Doe'Tana himself. He wakes and sees the magician next to him, and takes a deep breath of relief. Yes, it appears that using a telepathic connection to speak might be in our best interest right now, Oran thinks back to the voice of Doe'Tana. That plan of yours is fine with me, but after we leave this domicile, we must find the others.
"Fascinating!"Oran mutters to himself as he looks at the trinkets strewn over the floor. "Marvelous!" he exclaims softly, looking at the fixture hanging from the ceiling. "Intriguing!" he whispers as he looks into the wooden cradle. There is definitely other signs of life here, I can feel it,Oran tells Doe'Tana through the telepathic connection. We must make sure not to wake them in our endeavors. It is well into the night, so they may well all be asleep. Seeing the magician's attempt to persuade the dog of their peaceful entry, Oran pulls out a piece of jerky from his own set of rations and offers it to the dog as well. (Assisted Animal Handling: 18)
(OOC: Welp. I thought I would be of help. I'm sorry.)
Aw s***, we're screwed! he screams mentally to Doe'Tana as he sees the dog's reaction. Let's make a run for it.
Ciradyl keeps her eyes shut for a moment as she does some sensory awareness. Ground under my back, wet earth scent, 2 hands holding 1 other, 2 feet *wiggles toes* Ah ok all seems to be well.She opens her eyes smiles wide at the expanse of stars and lets out an excited short "eeee!" with a stomp of her feet squeeze of her hand to the other. "We made it! We really made it!
She sits up and takes in what Baragon and Arnold have said. "They are quite beautiful aren't they Arnold. Are your systems alright Arnold? any damage at all? I'm alright, just a little overwhelmed that we made it. But where are the others?"She's looking around or OranandDoe'Tana. Brushing herself off she stands and takes in more of her surroundings. Even with dark vision, she wants to get a better sense of this place but doesn't think it's wise to create a bright light in all this dark at the moment. "Can you see alright Arnold?" Holding her flute in her hands "I can make light if needed."
"Do you hear that sound? That is something I don't believe I've heard before."
"Difficult to say where the other two are. I vaguely recall being thrown apart in the storm that brought us here. We should search the surrounding area as soon as we have our bearings." He pauses and listens to the occasional rumbling in the distance. "I do not recognize this sound, nor do I have a reasonable guess as to what it means. Still... it seems as though we have landed in a garden of sorts. It is well maintained, which suggests there are sentient creatures living close by to maintain it. Keep your wits about you and let us get a lay of the land."
Baragon, you notice that there are several tracks leading to and from the small clearing in whichever field you come from, and there's a small path through the yellow-and-green foliage that leads directly in the opposite direction of the noises you can hear. You also notice the constellations are familiar, indicating that you are in a similar plane of existence to the one you left.
Oranand Doe'Tana, the dog that sees you acts rather scared from your offerings. Rather than becoming pacified, it begins to yap and bark loudly. You hear a grumbled voice come from somewhere else in the house, but it is difficult to perceive the actual meaning.
He points down to the trail on the ground. "Can you see without light, Arnold? There is a trail here. And the stars, as you pointed out, I recognize a few familiar constellations. It seems that at least we were not thrown into a completely different plane. If you are both so inclined, we could follow this trail and see where it leads. Perhaps if we find someone in this time, we could have a few leads as to where to begin searching."
I would concur. It seems our little friend has put paid to the idea of us getting out of here quietly. So let's go with getting out of here quickly instead. Stand back.
With a moment's concentration, Doe'Tana's body swells and begins to sprout dark brown fur. A guttural growl and huff emerge from the elongating nose as dark ears sprout on the top of his head. After a moment he has taken on the form of a Brown Bear.
Now whoever lives here will have a reason for the dog barking that won't be people. Let's go!
With a savage roar, Doe'Tana rushes the wall of windows, ducking his head at the last second to attempt to barrel through and to the outside. (not sure what roll if any you want for kool-aid manning through a wall of windows)
This post has potentially manipulated dice roll results.
Also bears mentioning (haha! see what I did there?!) the average adult male brown bear weighs 478 lbs. If I bounce off this glass it better be bullet proof or something. :P
"If you are interested I can tell you more about the web while on our journey." Doe'Tana opens and closes his right hand, encouraging the metal-man to make his way over next to him and join hands.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Baragon dips his head deeply towards the Gnome as he takes his coin, almost a half bow. He stows it away inside his a layer under his right gauntlet. "We will succeed in this task you have set before us. In doing so, I have hope we may be able to clear your name as well. Now then." He turns and marches to the circle, grabbing Arnold's hand while grinning at Oran. "You gain nothing without venturing, as humans are fond of saying. Glory lies beyond the Horizon, and more practically, gold waits for you to complete this task. I guarantee it will be more productive than a night of getting sloshed, Noran Shoonadow. I mean, Oran. By the Speaker, that is going to stick."
Lost In Time: An Interdimensional Escapade: Baragon Starfeller - Level 2 Leonin Paladin
Out of Elysium: Rhaecus, of the Raving Drums - Level 1 Satyr Rogue
Dungeonverse: Weizol L'varr - Level 1 Eladrin Wizard
"Thank you, sir Baragon, for those words of consolation," nods Oran. "I agree that this adventure we are about to embark on will be a thousand times better than getting drunk. I was stupid for drowning my emotions away."
He shudders as he's called sir. "By Iroas, just Baragon or Starfeller will do. And I meant no offense, it is no more foolish than what most mortals do each day. I meant it as a simple fact, in truth a journey into a different time is a glorious opportunity few will ever get. In fact... Ciradyl, you are a minstrel, have you heard of such a tale before?"
Lost In Time: An Interdimensional Escapade: Baragon Starfeller - Level 2 Leonin Paladin
Out of Elysium: Rhaecus, of the Raving Drums - Level 1 Satyr Rogue
Dungeonverse: Weizol L'varr - Level 1 Eladrin Wizard
History Check for knowledge about something like this before: 6
Ciradel turns to Baragon "I don't think that I have."
With a concerned inquisitive look on her face, she puts a hand on the gnome's shoulder. "I'm sorry about your Marigold. What should we do if we aren't able to locate them? Do you want us to return?" she pauses and looks at the coins in his hands wide-eyed. She plucks one out and looks it over, turning it this way and that catching the light. She looks at the gnome curiously. "This is very interesting and I'll have many questions about these magics upon our return."
She joins the circle and holds the hands of Oran and Arnold. "Are we all ready for this?" She says with a big grin and visibly nervous excitement.
Perkas Brightmoon | Rhanloi's Romp Through the Sword Coast
Ciradyl | Lost In Time
"As ready as I reasonably can be!"
Oran takes a deep sigh. "Yes, I am ready," and grabs Ciradyl's hand.
Ciradyl, with that roll, you have possibly heard of this kind of magic and spell through some legend or tale, but nothing tangible that could be applied in the current situation.
Responding to Arnold, he replies; "I'm sure that can be arranged. Marigold was...close to me."
And with Ciradyl's completion of the circle, I'd like to formally announce the beginning of the adventure!
Post-Prologue
Gardeldorf Morphin seemingly gathers his wizened, ancient figure, and with surprising agility, begins reciting a long list of spells from a piece of parchment that he whisked out of a scroll binder. It's written with a dazzling array of arcane figures and fixtures, in countless languages that Morphin only must be able to perceive. A small bead of sweat materializes on his brow and trickles its way down across his narrowed eyes and down his long, crooked nose. He begins an array of gestures and motions, constantly muttering incantations and spells, construing some kind of incredible, elaborate spell - different colored sparks shoot from his fingers, blue-and-red auras of light bathe the steadfast figures in the room with multicolored lights. Eventually, the shard of material in the center begins to rise and gradually grow brighter - radiating a rich, blue light, it seems to suck up and snuff out the torches adorning the room outside. Wind sweeps through the room; various arrays of magical glyphs and enchanted symbols seem to perpetuate out of Gard's thinly pressed lips. You seem to begin to weightlessly levitate, as if you are being propelled by some arcane forces. You begin to rotate with the fulcrum on the brightly glowing gemstone, which is constantly emitting an ever-glowing light that permeates through your eyelids as you keep them closed. Spinning faster and faster, you seem to transcend the plane you are in, as if you are looking upwards as you are sinking into a well of water - the room you used to be in becomes distorted and confused. Morphin's concentrated face is rippling and swaying as your party descends into the infrastructure of time and space itself, fastidiously repeating whatever prayers you have.
As you hurtle through the dimensions, you vaguely notice some terrifying visages of other planes. Blurrily, you can make out some layers of the Nine Hells, with demonic beings and celestial entities perish and thrive alike. You make out the elemental planes of Earth, Water, Air, and Fire, all as if you are looking through a window. You see dimensional and horrifying beings that transgress the material planes - ancient entities and monsters barely notice your presence as your small group weaves through the fabric of the dimensions.
After an immeasurable time experiencing the horrors of interdimensional travel, some of you feel the grip on your allies unbearable to hold on to. Clinging on for dear life, some of you manage to hold on to one or two others, while the rest of your group is thrown into chaos. Flying apart from the rotations of your group, you lose grip with your adventuring members. In a magical haze, you each individually realize that the speed of your travels has slowed - you are arriving to the destination, or so you hope. You hold your prayers as the vision in front of you fades into darkness, and you feel yourself being laid onto a solid surface for the first time in hours.
Please hold on posting for a minute as I post the descriptions of your surroundings! Before you ask, you are all on the same material plane at the same moment in time.
If you're curious, this is what your roll in the pre-game thread will be used for.
The first thing Arnold, Baragon, and Ciradyl notice is the smell of wetness and damp soil. Groaning, you slowly open your eyes to reveal a wonderfully clear, beautiful sky, with nearly all the stars and constellations devoid of any distraction to hide them from view. You are lying on your backs, possibly still with hands embraced, and partially embedded in the ground. It's nighttime, wherever you are, and the air is pleasantly cool, with a touch of earthy post-rain scent. Turning your head will reveal that you are in a small clearing of some kind of field - dozens of rows of tall, green-and-yellow plants are lined in intricate and meticulous patterns next to where you lay. Crickets are chirping in bushes and trees nearby. The surroundings are oddly flat, and nearly devoid of real forestation or buildings from what you can see.
If you take a moment to hear, you will be aware of an odd noise coming in one specific direction - it's almost as if there is a rush of a rumbling sound, which gradually comes on and off, receding at seemingly random, sparse, intervals.
Doe'Tana and Oran awake in a similar fashion, with hands embracing. However, your surroundings are entirely, entirely different.
You seem to be in some kind of room, a kind unlike what you have ever seen before. You feel a soft material underneath, which is apparently painted with deep blue covering. It's dark in the room, but there's a small, odd lamp in the corner of the room - it seems as if there is a crystal orb that radiates light? There's no apparent trace of any fire. Anyways, it's a medium sized room - on one end there is an ornate bookshelf, containing books and materials in an odd language that looks like it might be Commoner, but severely adapted. In another lies a chair and a desk, both odd-looking and flat, but nothing remarkable. Several extremely intriguing trinkets and material are strewn messily across the floor - some of which you cannot tell the use, or what they are. They are all brightly colored, and seem to have been messily thrown around the room, without a care as to where they should be put back.
There's an average-sized door hanging slightly agape on the opposite end of the room such as the bookshelf. Windows are covering most of the walls in the room, giving an astounding view of a large yard, various thick, dense, trees, and a white crosshatch of timber that might resemble the stakes of a fence.
The most defining feature of the room, however, is the centerpiece. Above it is an interesting array of rings and orbs, strung up by string to the ceiling - it's slowly rotating, and certain orbs occasionally glow and promptly turn off. It occasionally emits a sound that could be interpreted as a whir of a tune. Under it is a wooden cradle, with a small figure - possibly a child, of some sort - swaddled in arrays of cloth around the center.
Probably the most noticeable - and concerning - part of the ordeal is a small dog, who has noticed your appearance, and has walked through the entrance to the door. It's staring at you, as if it is confused as to how intruders have entered in such an untimely place.
I present you the official beginning to:
Lost In Time: An Interdimensional Escapade
Best of luck, and I hope you enjoy!
"Pretty stars!" Arnold says, pointing at the sky
Doe'Tana sits up and takes stock of himself and the room around him. What a strange edifice. The fur covering the floor does not appear to be the hide of any beast that he knows of.
Notice Oran laying beside him, Doe'Tana lets out a sigh of relief. At least he is not entirely alone in this folly. He reaches out with his mind to make a connection to his wood-elf companion.
We have arrived in some kind of strange building, a domicile of some sort I believe. Stay quiet, who knows what kind of beings may be around and how they might respond to our presence. My people have the ability to link minds with another for telepathic communication. Now that I have linked with you, you will be able to respond to me through thought for the next hour or so. I lost track of the others during our "journey". Hopefully they arrived safely. I say let's try to make our way outside quietly without disturbing anyone. Let me see if there is something I can do to make friends with what appears to be a guard dog.
Coming to a sitting position, Doe'Tana makes eye contact with the dog and quietly tries to convey a peaceful demeanor. Slowly to not raise alarm he takes the pack off of his back and brings out one set of trail rations, unfolding the linen and hide coverings, there is some dried meats inside. Extending a piece of jerky to the dog, Doe'Tana offers it in a sign of peace.
Animal Handling: 8 (OOC: Please don't bark.)
(OOC2: Probably goes with out saying, but I am using the Kalashtar racial trait Mind Link to talk to Oran)
You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
When you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Baragon picks himself up with a low growl. This feels just like the time when he was celebrating his first victory with Volien and got so drunk that he tried to wrestle an oak tree for not apologizing after he walked into it. Needless to say, he did not win that particular competition and felt absolutely sore afterwards. "Hmph. Urk, is everybody alive? Ciradyl, Arnold, wake up. I think we have arrived."
While the others are getting their bearings, he draws his warhammer and strains his ears as he looks around their surroundings. "When was the last time I had to act like a hunter? When I was nine and barely half as tall as mother, learning the basics of tracking quarry. One never knows when old lessons come in handy."
(Perception to check the surroundings - 17) (Has night vision, will also be looking at the stars to see if he can identify any familiar constellations)
Lost In Time: An Interdimensional Escapade: Baragon Starfeller - Level 2 Leonin Paladin
Out of Elysium: Rhaecus, of the Raving Drums - Level 1 Satyr Rogue
Dungeonverse: Weizol L'varr - Level 1 Eladrin Wizard
Oran stirs, definitely aware of the new voice inside his head, strangely coming from Doe'Tana himself. He wakes and sees the magician next to him, and takes a deep breath of relief. Yes, it appears that using a telepathic connection to speak might be in our best interest right now, Oran thinks back to the voice of Doe'Tana. That plan of yours is fine with me, but after we leave this domicile, we must find the others.
"Fascinating!" Oran mutters to himself as he looks at the trinkets strewn over the floor. "Marvelous!" he exclaims softly, looking at the fixture hanging from the ceiling. "Intriguing!" he whispers as he looks into the wooden cradle. There is definitely other signs of life here, I can feel it, Oran tells Doe'Tana through the telepathic connection. We must make sure not to wake them in our endeavors. It is well into the night, so they may well all be asleep. Seeing the magician's attempt to persuade the dog of their peaceful entry, Oran pulls out a piece of jerky from his own set of rations and offers it to the dog as well. (Assisted Animal Handling: 18)
(OOC: Welp. I thought I would be of help. I'm sorry.)
Aw s***, we're screwed! he screams mentally to Doe'Tana as he sees the dog's reaction. Let's make a run for it.
Ciradyl keeps her eyes shut for a moment as she does some sensory awareness. Ground under my back, wet earth scent, 2 hands holding 1 other, 2 feet *wiggles toes* Ah ok all seems to be well. She opens her eyes smiles wide at the expanse of stars and lets out an excited short "eeee!" with a stomp of her feet squeeze of her hand to the other. "We made it! We really made it!
She sits up and takes in what Baragon and Arnold have said. "They are quite beautiful aren't they Arnold. Are your systems alright Arnold? any damage at all? I'm alright, just a little overwhelmed that we made it. But where are the others?" She's looking around or Oran and Doe'Tana. Brushing herself off she stands and takes in more of her surroundings. Even with dark vision, she wants to get a better sense of this place but doesn't think it's wise to create a bright light in all this dark at the moment. "Can you see alright Arnold?" Holding her flute in her hands "I can make light if needed."
"Do you hear that sound? That is something I don't believe I've heard before."
Perkas Brightmoon | Rhanloi's Romp Through the Sword Coast
Ciradyl | Lost In Time
"Difficult to say where the other two are. I vaguely recall being thrown apart in the storm that brought us here. We should search the surrounding area as soon as we have our bearings." He pauses and listens to the occasional rumbling in the distance. "I do not recognize this sound, nor do I have a reasonable guess as to what it means. Still... it seems as though we have landed in a garden of sorts. It is well maintained, which suggests there are sentient creatures living close by to maintain it. Keep your wits about you and let us get a lay of the land."
Lost In Time: An Interdimensional Escapade: Baragon Starfeller - Level 2 Leonin Paladin
Out of Elysium: Rhaecus, of the Raving Drums - Level 1 Satyr Rogue
Dungeonverse: Weizol L'varr - Level 1 Eladrin Wizard
Baragon, you notice that there are several tracks leading to and from the small clearing in whichever field you come from, and there's a small path through the yellow-and-green foliage that leads directly in the opposite direction of the noises you can hear. You also notice the constellations are familiar, indicating that you are in a similar plane of existence to the one you left.
Oran and Doe'Tana, the dog that sees you acts rather scared from your offerings. Rather than becoming pacified, it begins to yap and bark loudly. You hear a grumbled voice come from somewhere else in the house, but it is difficult to perceive the actual meaning.
He points down to the trail on the ground. "Can you see without light, Arnold? There is a trail here. And the stars, as you pointed out, I recognize a few familiar constellations. It seems that at least we were not thrown into a completely different plane. If you are both so inclined, we could follow this trail and see where it leads. Perhaps if we find someone in this time, we could have a few leads as to where to begin searching."
Lost In Time: An Interdimensional Escapade: Baragon Starfeller - Level 2 Leonin Paladin
Out of Elysium: Rhaecus, of the Raving Drums - Level 1 Satyr Rogue
Dungeonverse: Weizol L'varr - Level 1 Eladrin Wizard
I would concur. It seems our little friend has put paid to the idea of us getting out of here quietly. So let's go with getting out of here quickly instead. Stand back.
With a moment's concentration, Doe'Tana's body swells and begins to sprout dark brown fur. A guttural growl and huff emerge from the elongating nose as dark ears sprout on the top of his head. After a moment he has taken on the form of a Brown Bear.
Now whoever lives here will have a reason for the dog barking that won't be people. Let's go!
With a savage roar, Doe'Tana rushes the wall of windows, ducking his head at the last second to attempt to barrel through and to the outside. (not sure what roll if any you want for kool-aid manning through a wall of windows)
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Doe'Tana, feel free to make a Strength check.
Also bears mentioning (haha! see what I did there?!) the average adult male brown bear weighs 478 lbs. If I bounce off this glass it better be bullet proof or something. :P
Brown Bear Strength Check: 15
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)