Flipping the dagger to rest along his forearm, Dofando turns and salutes to the skeleton that assisted him in the fight; fist to shoulder, dagger over heart. "My gratitude brother. With the weapons from these fallen ones my trial will be made that much more successful. Is there any recompense I can provide to you for your services?"
Rollback Post to RevisionRollBack
Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
This post has potentially manipulated dice roll results.
RAC
Rac will sniff the air and take the west passage....Before walking down the passage, he raises his claw into the air, closing his fist while causing his own claws to draw blood in his hand..
The skeleton begins to gather up the fungi that you used as an offering, then returns to it's sarcophagus.
@Burgen_Badluk
Rac follows the west passage and follows it around a bend to the north. After roughly twenty-five feet the tunnel itself seems to shimmer and warp, after a few more feet Rac finds himself at another fork. This time he can head north, east, or west.
@Dreamhobbit
Ushala finds himself in another room this one is only fifteen feet wide, but is seventy feet long. There is another exit to the south, and an exit to the west. In the middle of the room, Ushala finds four sarcophagi. Each sarcophagus is ten feet long, four feet wide, and lie along the room.
@Grisha71
Heading out through the north exit, Yeldor finds that the passage way to split to west and east, but finds that west passage quickly comes to a dead end. Taking the east passage will also quickly come to another split, one continuing east, and heading south.
Rac smells a strong stench in the air. The stench is so strong and foul that it begins make Rac choke. Though it's impossible to determine which directions the smell is coming from. There is, however, eerie sounds coming from the north passage way.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Yeldor listens out for any sound, but all is silent. He decides to head south. After walking forty-five feet, he finds another passage that leads to west.
@Burgen_Badluck
Heading north, the stench becomes stronger as the noises become louder. Rac walks forty feet north, before the passage bends to the left, and then towards the right. As he turns back towards the north, Rac sees a gruesome ghastly sight. In front of him, he sees a headless body floating in midair. It lingers there for a moment, spinning around, before it disappears.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
This post has potentially manipulated dice roll results.
"I am going to keep going to the right, like the RACSNAR race back home... maybe I will circle back to the first room." Yeldor turns to the west and keeps moving in stealth.
Dofando sets about the room, gathering the supplies dropped by the two vanquished skeletons. He also checks inside their sarcophagi to see if any other useful items were interred with them.
(I know one guy had a bow...was it short or long? hoping for shortbow since that is what I am proficient with...but I have to check. Since it was dealing d6s seems like maybe it is a safe assumption? Also, if it is a short bow...any chance finding the two arrows he shot in good condition, or did they break on impact? How many arrows did he have that I can harvest?
What did the other guy have on him...you mentioned a sword but not what type and I never saw a damage roll to try to infer...any other gear beyond that? Also, what's in the box(es)?)
Rollback Post to RevisionRollBack
Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Ushala finds no traps, but he does find markings covering each sarcophagus. On one sarcophagus, there are marks of a longsword, another has bow and arrows, a bundle of gourds are on third, and the last has a greataxe.
@Grisha71
Yeldor finds himself in a small room that is fifteen-feet by twenty five-fee. There are two five-feet wide circular tables evenly spaced in the room, one to the north and one to the south. Each table is covered with a ten-foot-wide white tablecloth. On each tablecloth are five place settings with a fork, spoon, knife and plate. In the centre of the tables are piles of food including fresh fruit and vegetables, bread and pastries.
@Bounces
Donfando picks up a shortbow with eight arrows, the two that were shot, broke on impact. The sword he picks up is a shortsword. He also finds some rations of food, though they look rotten.
(Which boxes?)
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
@Dreamhobbit
Suddenly, everything clicks for Ushala. He figured out the secret to the door. He pulls out a sliver of marble from the door and it unlocks.
@Bounces
Once again, Dofando successfully embeds his dagger into the skull of the skeleton. It collapses into a pile of bones.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Flipping the dagger to rest along his forearm, Dofando turns and salutes to the skeleton that assisted him in the fight; fist to shoulder, dagger over heart. "My gratitude brother. With the weapons from these fallen ones my trial will be made that much more successful. Is there any recompense I can provide to you for your services?"
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
RAC
Rac will sniff the air and take the west passage....Before walking down the passage, he raises his claw into the air, closing his fist while causing his own claws to draw blood in his hand..
damage taken 4 for Crimson Rite
Ushala walks through the door silently berating himself for taking so long to figure it out.
DM - Warlock of Firetop Mountain
Having come from the southern door, With a handful of Mushrooms, he stealthily heads down the north passageway:
Stealth: 13
Moshet Tanubis - Grave Cleric - Lvl 1 -- Mercer's Tavern
Asvala Vor - Barbarian/War Cleric - Lvl 2/Lvl 1 - Icewind Dale: Frostmaiden
@Bounces
The skeleton begins to gather up the fungi that you used as an offering, then returns to it's sarcophagus.
@Burgen_Badluk
Rac follows the west passage and follows it around a bend to the north. After roughly twenty-five feet the tunnel itself seems to shimmer and warp, after a few more feet Rac finds himself at another fork. This time he can head north, east, or west.
@Dreamhobbit
Ushala finds himself in another room this one is only fifteen feet wide, but is seventy feet long. There is another exit to the south, and an exit to the west. In the middle of the room, Ushala finds four sarcophagi. Each sarcophagus is ten feet long, four feet wide, and lie along the room.
@Grisha71
Heading out through the north exit, Yeldor finds that the passage way to split to west and east, but finds that west passage quickly comes to a dead end. Taking the east passage will also quickly come to another split, one continuing east, and heading south.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Rac
will step slightly into each tunnel and smell and listen......
perception 20
@Burgen_Badluk
Rac smells a strong stench in the air. The stench is so strong and foul that it begins make Rac choke. Though it's impossible to determine which directions the smell is coming from. There is, however, eerie sounds coming from the north passage way.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Yeldor pauses to listen to the south and east - Perception: 16
If there is nothing distinctive, he will curve to the south - Stealth: 10
Moshet Tanubis - Grave Cleric - Lvl 1 -- Mercer's Tavern
Asvala Vor - Barbarian/War Cleric - Lvl 2/Lvl 1 - Icewind Dale: Frostmaiden
Rac
Rac will head towards the North....moving quietly.....
stealth 16
@Grisha71
Yeldor listens out for any sound, but all is silent. He decides to head south. After walking forty-five feet, he finds another passage that leads to west.
@Burgen_Badluck
Heading north, the stench becomes stronger as the noises become louder. Rac walks forty feet north, before the passage bends to the left, and then towards the right. As he turns back towards the north, Rac sees a gruesome ghastly sight. In front of him, he sees a headless body floating in midair. It lingers there for a moment, spinning around, before it disappears.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Rac
Rac heads towards the headless body to investigate
5 advantage roll if undead, fey, fiend 13
perception 18
@Bugen_Badluk
Rac realises that ghastly apparition that he witnessed was a ghost. A ghost the seems to have left him for now.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Ushala investigates the sarcophagi looking for markings or traps. 12
DM - Warlock of Firetop Mountain
"I am going to keep going to the right, like the RACSNAR race back home... maybe I will circle back to the first room." Yeldor turns to the west and keeps moving in stealth.
Stealth: 23
Moshet Tanubis - Grave Cleric - Lvl 1 -- Mercer's Tavern
Asvala Vor - Barbarian/War Cleric - Lvl 2/Lvl 1 - Icewind Dale: Frostmaiden
Dofando sets about the room, gathering the supplies dropped by the two vanquished skeletons. He also checks inside their sarcophagi to see if any other useful items were interred with them.
(I know one guy had a bow...was it short or long? hoping for shortbow since that is what I am proficient with...but I have to check. Since it was dealing d6s seems like maybe it is a safe assumption? Also, if it is a short bow...any chance finding the two arrows he shot in good condition, or did they break on impact? How many arrows did he have that I can harvest?
What did the other guy have on him...you mentioned a sword but not what type and I never saw a damage roll to try to infer...any other gear beyond that? Also, what's in the box(es)?)
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
@Dreamhobbit
Ushala finds no traps, but he does find markings covering each sarcophagus. On one sarcophagus, there are marks of a longsword, another has bow and arrows, a bundle of gourds are on third, and the last has a greataxe.
@Grisha71
Yeldor finds himself in a small room that is fifteen-feet by twenty five-fee. There are two five-feet wide circular tables evenly spaced in the room, one to the north and one to the south. Each table is covered with a ten-foot-wide white tablecloth. On each tablecloth are five place settings with a fork, spoon, knife and plate. In the centre of the tables are piles of food including fresh fruit and vegetables, bread and pastries.
@Bounces
Donfando picks up a shortbow with eight arrows, the two that were shot, broke on impact. The sword he picks up is a shortsword. He also finds some rations of food, though they look rotten.
(Which boxes?)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
sorry for the movie reference that made the post less clear...I was referring to the 2 sarcophagi the aggressive skeletons came out of.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Ushala will attempt to move the lid marked with the Greataxe.
DM - Warlock of Firetop Mountain
@Bounces
(There's nothing left.)
@Dreamhobbit
(Strength check)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax