DM Note: Please find the associated recruitment thread if you want to join
You decide before the Great Temple of Ubaste, located at the heart of Mabruanda. The Trial of the Panther God resides wholly inside the temple. You know of the stories and rumour of people having entered the temple never to return to the light of the sun. And those that did, were sometimes driven insane by the experiences inside the temple. However, none are permitted to speak of the trials that they went through.
Many of your brothers and sisters have gathered to show support to those who would dare undertake the trails. They dance and chant as part of traditions that have lasted centuries. They happily await the decision of Ubaste and their future Panther King. May the previous Panther King rest in power and in peace. May he too join the other great ancestors of Mabruanda.
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“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Dofando stands before the temple, surveying those that have gathered for the celebration and festival of a new king. Having heard tales of warriors entering the trial to find all their worldly posessions stripped from them, he steps forward with nothing but a loin cloth and hide shirt...items of little importance should they go missing.
"I am Dofando Bandor of the Shadow-Claws. I claim the right of trial and submit myself to the judgement of the great hunter, Ubaste."
Without another moment's hesitation, the wiry feral looking man heads towards the entrance of the tunnel, showing proper reference to the panther statues that guard either side before heading into the darkness and what lies beyond.
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Yeldor completes the ritual dance of his tribe, spinning and moving together as one. Breaking away from the group, he lands in the middle as the others surround him and slowly back away - a sign of the tribe's support of Yeldor and offering him to Ubaste as her's to use for her glory.
"I am Yeldor of the March Watchers. I submit to the wisdom of Ubaste and claim the right of trial to show that those who protect our borders can protect the whole kingdom."
Bowing to the tribe, turning to the temple entrance and bowing low, Yeldor leaves his garments and trappings behind as he runs into the temple to meet his destiny head on.
Upon hearing his name, the crowd starts chanting and singing "Donfando." As he passes between the panther statues and into the entrance to the temple the huge yells, shouts and cheers in celebration. Dofando enters into the temple, and he feels the ripples in the air as he moves. The way forward is dark and gloomy. After walking forward a few feet, you heard a loud groaning behind you.
Once again, upon hearing Yeldor's name the crowd chants and sings his name to him. Following Donfando's footsteps between the panther statues and into the entrance. Bright light can be seen up ahead as Yeldor steps into a small well-lit room. He then hears a loud groan, and the passage back to outside is now gone. Instead there are three other passageways leading from this room that is fifteen feet wide and twenty feet long. One passage way leads to the north, and two leads from the east.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
This post has potentially manipulated dice roll results.
Surveying his surroundings, Dofando mutters to himself, "Well, let's see where I have ended up. Prioritize finding weapons, and water...who knows how long this battle will last."
Moving forward quietly he looks for anything that he could use to attack the other challengers with or that might help him survive the challenge. He also attempts to get his bearrings and determine which direction he is headed in...NSEW?
Stealth: 8
Perception: 5
Survival: 6
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
As Dofando moves through the dimly lit room, he steps on a pressure pad. Suddenly, a bright light shines down from above lighting the room. The light is so bright that it is impossible to see where the light is coming from. However, he does notice that there are some fungi in the room. Using his survival skills, Dofando realises that some of these fungi are edible. He recognises some barrelstalks and some ripplebark. There are others though that he doesn't recognise.
However, there are also three sarcophagi in this thirty-five by twenty-five-foot room. The sarcophagi are ten feet long and four foot wide.
There are exits from this room to east and west by the opposite wall.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"Hmm, food stocks might come in handy if I end up being in here for a long while. Unfortunately I don't have anything handy to carry them in right at this moment. Will have to remember they are here."
Examining the sarcophagi, Dofando continues to muse to himself.
"There might be something useful in one of these dead-crates. But it could also be trapped, or have an occupant that will be grumpy about being disturbed. Let's take it a step at a time."
Getting down low in front of one of the sarcophagi, he inspects the lid seam and surrounding stonework for any signs of traps.
Investigation: 1(Going to regret not picking up investigation as one of my skills...but even with all those proficiencies, there were too many good choices both RP and Mechanics wise.)
Not seeing anything too alarming (with a natural 1 he doesn't see anything at all), he goes ahead and taps on the top of the lid, listening for any noise inside that would indicate a tenant.
Perception: 11(The old knock on the door and wait from the Walking Dead).
Rac will attempt to move quietly around the periphery of the room. Not have darkvision, he will use his heightened senses of hearing and smell to see if he can find if anyone else is in the room.
stealth 6
perception Roll1 5 roll 2 18
(will have advantage on perception rolls using smell or hearing, but disadvantage for site.....)
For a brief moment, after Donfando's knock, there is silence. Then there is a return knock. The knocking at first sounds like it's coming from within the sarcophagus. Knock! Knock! Knock! But the sound continues. It gets louder and louder. And as it does, the knocking begins to sound like it's coming from all around the room. Almost as if a giant fist is knocking on the ceiling of the room itself.
@Burgen_Badluk
As Rac starts to adjust to the darkness of the room, he makes out two sarcophagi in the middle of the room. However, these sarcophagi lie open with two mummies sitting up right, one in each sarcophagus. The mummies are looking worse for wear. Their bandages are mostly ripped and torn and the flesh within has rotted through leaving mostly just skeleton. The two mummies are holding hands.
@Grisha71
As Yeldor moves around the room he notices that there is a feint glimmer on the southern wall.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
As Yeldor steps through the passage he hears the groaning sound of stone moving and shifting behind him. After he passed through into the next room, the passage has now sealed shut. Yeldor now founds himself in a much bigger room. The room stretches twenty-five to the north, and forty-five feet to the west.
In the middle of the room, Yeldor can see two gelatinous cube being pinned in place by heavy stone slabs. He notices the cubes for the simple fact that an object is floating inside each gelatinous cube. In the nearest cube, a greatsword can be seen floating around. In the other gelatinous cube, a small, steel chest can be seen.
@Burgen_Badluk
As Rac approaches the mummies their heads turn to follow him around the room. However, Rac also notices a shortsword in the sarcophagus of one of the mummies.
@Bounces
Despite Dofando's best attempts, the lid does not move.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Rac will attempt to speak with the mummies in common and Elvish. "Greatings Dead ones, I am here seeking the boon of the Ubaste. Perhaps there is something I can do to ease your rest?"
This post has potentially manipulated dice roll results.
Grunting against the strain, Dofando sighs in exasperation. "Well, perhaps the one of the other sarcophagi will yield better results. If I had my prybar with me I bet I could get these open in two shakes."
Dofando moves to the next sarcophagus in the circle of three and makes an attempt to open it.
Another Strength Check: 14 - My kingdom for a lever!
(Assuming that is just as ineffective given the roll I am going to save time by posting what he does next. This can be retconned if necessary.")
Finding this one just as stuck he moves to the third to try his luck one last time.
DM Note: Please find the associated recruitment thread if you want to join
You decide before the Great Temple of Ubaste, located at the heart of Mabruanda. The Trial of the Panther God resides wholly inside the temple. You know of the stories and rumour of people having entered the temple never to return to the light of the sun. And those that did, were sometimes driven insane by the experiences inside the temple. However, none are permitted to speak of the trials that they went through.
Many of your brothers and sisters have gathered to show support to those who would dare undertake the trails. They dance and chant as part of traditions that have lasted centuries. They happily await the decision of Ubaste and their future Panther King. May the previous Panther King rest in power and in peace. May he too join the other great ancestors of Mabruanda.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Dofando stands before the temple, surveying those that have gathered for the celebration and festival of a new king. Having heard tales of warriors entering the trial to find all their worldly posessions stripped from them, he steps forward with nothing but a loin cloth and hide shirt...items of little importance should they go missing.
"I am Dofando Bandor of the Shadow-Claws. I claim the right of trial and submit myself to the judgement of the great hunter, Ubaste."
Without another moment's hesitation, the wiry feral looking man heads towards the entrance of the tunnel, showing proper reference to the panther statues that guard either side before heading into the darkness and what lies beyond.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Yeldor completes the ritual dance of his tribe, spinning and moving together as one. Breaking away from the group, he lands in the middle as the others surround him and slowly back away - a sign of the tribe's support of Yeldor and offering him to Ubaste as her's to use for her glory.
"I am Yeldor of the March Watchers. I submit to the wisdom of Ubaste and claim the right of trial to show that those who protect our borders can protect the whole kingdom."
Bowing to the tribe, turning to the temple entrance and bowing low, Yeldor leaves his garments and trappings behind as he runs into the temple to meet his destiny head on.
Moshet Tanubis - Grave Cleric - Lvl 1 -- Mercer's Tavern
Asvala Vor - Barbarian/War Cleric - Lvl 2/Lvl 1 - Icewind Dale: Frostmaiden
Upon hearing his name, the crowd starts chanting and singing "Donfando." As he passes between the panther statues and into the entrance to the temple the huge yells, shouts and cheers in celebration. Dofando enters into the temple, and he feels the ripples in the air as he moves. The way forward is dark and gloomy. After walking forward a few feet, you heard a loud groaning behind you.
Once again, upon hearing Yeldor's name the crowd chants and sings his name to him. Following Donfando's footsteps between the panther statues and into the entrance. Bright light can be seen up ahead as Yeldor steps into a small well-lit room. He then hears a loud groan, and the passage back to outside is now gone. Instead there are three other passageways leading from this room that is fifteen feet wide and twenty feet long. One passage way leads to the north, and two leads from the east.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Rac
Rac walks towards the temple, wearing not but a kilt of red and green. He turns to the crowd,
"I am Rac, cursed of Ubaste, and I claim the right of trial and submit myself to this challenge.."
As before, the crowd begins to chant and "Rac". They all cheer and clap as he enters into the temple. Once inside, Rac finds himself in a dark room.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Surveying his surroundings, Dofando mutters to himself, "Well, let's see where I have ended up. Prioritize finding weapons, and water...who knows how long this battle will last."
Moving forward quietly he looks for anything that he could use to attack the other challengers with or that might help him survive the challenge. He also attempts to get his bearrings and determine which direction he is headed in...NSEW?
Stealth: 8
Perception: 5
Survival: 6
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
As Dofando moves through the dimly lit room, he steps on a pressure pad. Suddenly, a bright light shines down from above lighting the room. The light is so bright that it is impossible to see where the light is coming from. However, he does notice that there are some fungi in the room. Using his survival skills, Dofando realises that some of these fungi are edible. He recognises some barrelstalks and some ripplebark. There are others though that he doesn't recognise.
However, there are also three sarcophagi in this thirty-five by twenty-five-foot room. The sarcophagi are ten feet long and four foot wide.
There are exits from this room to east and west by the opposite wall.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"Hmm, food stocks might come in handy if I end up being in here for a long while. Unfortunately I don't have anything handy to carry them in right at this moment. Will have to remember they are here."
Examining the sarcophagi, Dofando continues to muse to himself.
"There might be something useful in one of these dead-crates. But it could also be trapped, or have an occupant that will be grumpy about being disturbed. Let's take it a step at a time."
Getting down low in front of one of the sarcophagi, he inspects the lid seam and surrounding stonework for any signs of traps.
Investigation: 1 (Going to regret not picking up investigation as one of my skills...but even with all those proficiencies, there were too many good choices both RP and Mechanics wise.)
Not seeing anything too alarming (with a natural 1 he doesn't see anything at all), he goes ahead and taps on the top of the lid, listening for any noise inside that would indicate a tenant.
Perception: 11 (The old knock on the door and wait from the Walking Dead).
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Rac
Rac will attempt to move quietly around the periphery of the room. Not have darkvision, he will use his heightened senses of hearing and smell to see if he can find if anyone else is in the room.
stealth 6
perception Roll1 5 roll 2 18
(will have advantage on perception rolls using smell or hearing, but disadvantage for site.....)
Yeldor looks around the empty room quickly for any markings of anyone previously passing through: Perception - 21
Depending on what is revealed will choose a path. If nothing is revealed, Yeldor will go through the northern passage.
Moshet Tanubis - Grave Cleric - Lvl 1 -- Mercer's Tavern
Asvala Vor - Barbarian/War Cleric - Lvl 2/Lvl 1 - Icewind Dale: Frostmaiden
@Bounces
For a brief moment, after Donfando's knock, there is silence. Then there is a return knock. The knocking at first sounds like it's coming from within the sarcophagus. Knock! Knock! Knock! But the sound continues. It gets louder and louder. And as it does, the knocking begins to sound like it's coming from all around the room. Almost as if a giant fist is knocking on the ceiling of the room itself.
@Burgen_Badluk
As Rac starts to adjust to the darkness of the room, he makes out two sarcophagi in the middle of the room. However, these sarcophagi lie open with two mummies sitting up right, one in each sarcophagus. The mummies are looking worse for wear. Their bandages are mostly ripped and torn and the flesh within has rotted through leaving mostly just skeleton. The two mummies are holding hands.
@Grisha71
As Yeldor moves around the room he notices that there is a feint glimmer on the southern wall.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Yeldor approaches the glimmer on the southern wall for a closer look - Investigation: 14
Moshet Tanubis - Grave Cleric - Lvl 1 -- Mercer's Tavern
Asvala Vor - Barbarian/War Cleric - Lvl 2/Lvl 1 - Icewind Dale: Frostmaiden
Yeldor finds a hidden messages on the wall saying "Hope you're hungry!"
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"I am", he says out loud to himself - a reminder of the ceremonial fast from the night before.
Turning back to the north, he moves out slowly with stealth to explore the passage - Stealth: 6
Moshet Tanubis - Grave Cleric - Lvl 1 -- Mercer's Tavern
Asvala Vor - Barbarian/War Cleric - Lvl 2/Lvl 1 - Icewind Dale: Frostmaiden
Rac will approach the mummies.
Investiagtion 22 advantage roll if undead, fiend, or fey 8
"Okay, that there is just creepy. Am I the one in the sarcophagus? One way to find out I guess."
Pressing against the lid of his chosen container, Dofando attempts to open it to see what is good inside.
Strength/Atheletics (They are the same for him): 11
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
@Grisha71
As Yeldor steps through the passage he hears the groaning sound of stone moving and shifting behind him. After he passed through into the next room, the passage has now sealed shut. Yeldor now founds himself in a much bigger room. The room stretches twenty-five to the north, and forty-five feet to the west.
In the middle of the room, Yeldor can see two gelatinous cube being pinned in place by heavy stone slabs. He notices the cubes for the simple fact that an object is floating inside each gelatinous cube. In the nearest cube, a greatsword can be seen floating around. In the other gelatinous cube, a small, steel chest can be seen.
@Burgen_Badluk
As Rac approaches the mummies their heads turn to follow him around the room. However, Rac also notices a shortsword in the sarcophagus of one of the mummies.
@Bounces
Despite Dofando's best attempts, the lid does not move.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
RAC
Rac will attempt to speak with the mummies in common and Elvish. "Greatings Dead ones, I am here seeking the boon of the Ubaste. Perhaps there is something I can do to ease your rest?"
Grunting against the strain, Dofando sighs in exasperation. "Well, perhaps the one of the other sarcophagi will yield better results. If I had my prybar with me I bet I could get these open in two shakes."
Dofando moves to the next sarcophagus in the circle of three and makes an attempt to open it.
Another Strength Check: 14 - My kingdom for a lever!
(Assuming that is just as ineffective given the roll I am going to save time by posting what he does next. This can be retconned if necessary.")
Finding this one just as stuck he moves to the third to try his luck one last time.
Third time's the charm Strength Check: 14
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)