(AHA! Runthiel, when he dodged, took 9 damage from raeebite! 16 health. They kept goin, and raeebite slashed at him and hit for 7 damage. 9 health. the crit did 10 damage. Runthiel should be dead.)
(AHA! Runthiel, when he dodged, took 9 damage from raeebite! 16 health. They kept goin, and raeebite slashed at him and hit for 7 damage. 9 health. the crit did 10 damage. Runthiel should be dead.)
(I'm assuming he's Raging, so half damage from non-magical weapon attacks. That 7 only did 4. This round the 10 and 7 only did a total of 9 after resistance.)
(On Stealth: you may use stealth against a target as you can any skill, however hiding your location from one enemy is ineffective, so I allow players to use stealth to obscure their location, (initially in conjunction with illusion spells) however, I don't like where that's heading so I will no longer allow this use in rounds where you do not begin behind cover or in rounds where you have attacked or cast an offensive spell. Thus, this still works with illusions.)
(On Stealth: you may use stealth against a target as you can any skill, however hiding your location from one enemy is ineffective, so I allow players to use stealth to obscure their location, (initially in conjunction with illusion spells) however, I don't like where that's heading so I will no longer allow this use in rounds where you do not begin behind cover or in rounds where you have attacked or cast an offensive spell. Thus, this still works with illusions.)
(Sounds good. For using it like any other skill, could use it, say, while approaching someone as a contested check to hope for advantage on the attack or some other benefit from the list if you win? I'm assuming if you use it on a round you started behind cover to keep your location obscured, it only works if you don't give away your location during your turnwith an attack or something)
The first match of the next day will feature any interested level-5 competitors. The match will begin in about 24 hours.
To win... 4... Survive. After 5 rounds a lethal hazard or enemy will enter the battlefield.
The time: 2, Dawn. In the early morning light it can be difficult to see in the dim shadows of the arena. Checks relying on sight will suffer disadvantage without Darkvision.
The arena is ready. A dense marsh with a slow river and a few rickety wooden bridges. The unkempt plants completely obscure anything beyond them, but while one can pass through them, which is difficult terrain, any attack made through the shrubs grants the target +2 to AC.
(... For using it like any other skill, ... for advantage on the attack or some other benefit? ... if you use it ... to keep your location obscured, it only works if you don't give away your location ...)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Can you even get close enough to attack me? I'm way down near the bottom of the map now, not standing up where I was before. I mean, an 18 doesn't hit me ANYWAY, but...)
Nimbus shouts, "Running scared little elf!?" Then, he hears the sound of his comrade fall. He pops out to I7 and launches a Fire bolt in that direction. After which, he tucks back into the corner at J8
(AHA! Runthiel, when he dodged, took 9 damage from raeebite! 16 health. They kept goin, and raeebite slashed at him and hit for 7 damage. 9 health. the crit did 10 damage. Runthiel should be dead.)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(There's a reason I wnet with fire bolt to try to finish him off :P)
(I'm assuming he's Raging, so half damage from non-magical weapon attacks. That 7 only did 4. This round the 10 and 7 only did a total of 9 after resistance.)
(Actually, his sheet says he hasn't raged yet, and I don't recall him saying he's ever raged in the match.)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(Actually he raged during post 14204 I just forgot to mark it on the sheet.)
Talmich Goodstone (2W-1L)Runthiel Steelfist (0W 0L)
(Either way I believe my fire bolt should put him down)
Labyrinth: (Round 4)
Raebite strikes, hitting twice with incredible power and accuracy, but the Barbarian only seems more infuriated.
Sha'kar Bamfs off to strike Runthiel finishing him off. Runthiel collapses.
(Wilhelm. Zumric is unconscious)
Arena 5: Labrynth
A B C D E F G H I J K L M N O P
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08 . . . . z. # . N. = # . . . . .
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A B C D E F G H I J K L M N O P
Key: '#' Hedges, '=' High wall (8ft.), '€' Tree, '%' Door, '.' Grass, 'A-Z' Contestants
( C R C N vs. K R I Z )
Extended Signature
(On Stealth: you may use stealth against a target as you can any skill, however hiding your location from one enemy is ineffective, so I allow players to use stealth to obscure their location, (initially in conjunction with illusion spells) however, I don't like where that's heading so I will no longer allow this use in rounds where you do not begin behind cover or in rounds where you have attacked or cast an offensive spell. Thus, this still works with illusions.)
Extended Signature
(Sounds good. For using it like any other skill, could use it, say, while approaching someone as a contested check to hope for advantage on the attack or some other benefit from the list if you win? I'm assuming if you use it on a round you started behind cover to keep your location obscured, it only works if you don't give away your location during your turnwith an attack or something)
The first match of the next day will feature any interested level-5 competitors. The match will begin in about 24 hours.
To win... 4... Survive. After 5 rounds a lethal hazard or enemy will enter the battlefield.
The time: 2, Dawn. In the early morning light it can be difficult to see in the dim shadows of the arena. Checks relying on sight will suffer disadvantage without Darkvision.
The arena is ready. A dense marsh with a slow river and a few rickety wooden bridges. The unkempt plants completely obscure anything beyond them, but while one can pass through them, which is difficult terrain, any attack made through the shrubs grants the target +2 to AC.
Arena 8: Bog
A B C D E F G H I J K L M N O P
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A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '~' Water, '#' Shrubs, '-' Wooden bridge, ':' Cobble Pathway, ',' Grass, '€' Tree, '%' Door, '.' Dirt, 'A-Z' Contestants
( M:3b )
(If you would like to participate in this battle, choose a starting position in row 1, make any final preparations, and roll initiative ready.)
Extended Signature
(Correct and correct)
Extended Signature
Og will start at B1, and cast shield of faith on himself as prep.
Initiative: 3
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Wilhelm draws his rapier and moves to attack Cebak (C)
Attack: 11 Damage: 4
Wilhelm the Chronicler - Striving to write the most enthralling books known worldwide
Labyrinth: (Round 4)
Wilhelm moves up to stab Cebak before he can stand. (Roll your attack again for advantage.)
Zumric... (16)... Groans
(Cebak, Chanting, Nimbus. Runthiel is unconscious)
Extended Signature
Adv roll: 20
Wilhelm the Chronicler - Striving to write the most enthralling books known worldwide
Mwahahaha! Cultic Chanting laughs like the other kenku, and intimidates Sha'kar. (18) He continues to slash at him with his chain sword.
Attack: 8 Damage: 8 + 4 (Come on, natural 20!... Aw.)
Wait.. what? I didn't change anything! No rolls except the damage rolls changed either. hmm.
(Can you even get close enough to attack me? I'm way down near the bottom of the map now, not standing up where I was before. I mean, an 18 doesn't hit me ANYWAY, but...)
Crap I didn't notice you moved! OK, retconning, give me a second.
Cultic Chanting frowns as Sha'kar moved away from him. No worries, though! He moves to 11I and whips at Wilhelm for attacking his teammate.
Attack: 18 Damage: 9 + 2
He then repeats his own joke back at him, and it's very mean! (Intimidation:10)
Nimbus shouts, "Running scared little elf!?" Then, he hears the sound of his comrade fall. He pops out to I7 and launches a Fire bolt in that direction. After which, he tucks back into the corner at J8
Attack: 7 Damage: 1