Raeebite nods, and flies to Runthiel, attempting to put him down once more. Attack: 8 Damage: 8 Attack: 10 Damage: 4 (wow... ok. Luck has run out, I guess.)
Ganathor rolls effortlessly through the flames unscathed.
Paul opens the door confidently (on his previous turn) *click* nothing happens. He drops a dart into his tube and rushes up through the next door *click* ... (3)... It clicks.
Bill opens the door to the lounge *click* ... (4)... This complex is apparently loaded to the brim...(2)... A burst of flames burns for 3 fire damage (Dex save for half). He rushes ahead through the next door *click* ... (2)... No problem, and He tries to keep hidden from those who haven't detected him already.
Bruenir follows Ready to defend himself.
Hans ushers Temiki ahead in a defensive stance.
(Kogu, Temiki, and Ruby are up)
Arena 7: Complex
A B C D E F G H I J K L M N O P 16 . . . . . . . . . . . . . . . ====..%==============%.....%==============%..=== 15 € , B, , , , - - - , , , , , ¤ ====##=##=======''===%..%%%====##=======##=''=== 14 ÷ ÷ ÷ ÷ = . M. . . !. = . C. . . =..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷.. 13 . . . . % . J. . . . % ÷ ÷ É÷ ÷ =======%%====%%=.................=..÷÷÷÷÷÷÷÷÷÷.. 12 ÷ . = . = M. . . D. . = . . . . =÷÷......=.....=======%%%%%=============%%====== 11 . ÷ = K. . . . ·. H. . % = ¬ . ¬ ====%%====%%===%..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬ 10 ÷ . = . % . , , U, . = % . . ¬ =÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬ 09 ÷ _ _ _ = . , , , . = = ¬ . ¬ =÷÷..._________=...,,,,,€,,,,,...=..=======%%=== 08 ÷ _ _ _ = . , , , . = = ¬ !. ¬ =÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬ 07 ÷ . = P. % . , , , . = % . . ¬ ====%%====..%===..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬ 06 B. B÷ = . % . . . . . % = ¬ . ¬ =÷÷......=.....=======%%...%===========%..====== 05 ÷ . = . = . R. . . . = . . . . ======%..===%..=.................=..÷÷÷÷÷÷÷÷÷÷.. 04 . . . . . . . . . . % ÷ ÷ ÷ ÷ =..÷........÷..%.................=..÷÷÷÷÷÷÷÷÷÷.. 03 ÷ ÷ ÷ ÷ = . . . . . = . . . . ====''=##=======##===%.....%===##=======##=''=== 02 € , , , , , - - - , , , , , ¤ ====..%==============%.....%==============%..=== 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
Bill dives from the flames, but still gets singed (half, 1 damage. For Ganathor it turned out to be 0 because half of 1 rounded down is 0 =P )
Kogu checks the door he passes as he moves into the courtyard.
Kogu:
Each door has a mechanism that turns a hopper under the floor boards. Each time the door is opened the hopper turns and releases a payload from the next chamber. Most of the payload chambers are empty. The door you pass is... (4)... Trapped. It looks like (1)... Spikes. They seem to deal more damage than other traps on average.
Now that you've detected the mechanism you have advantage on future attempts to determine if a door is trapped or not.
Mazara is taken aback for a second by the centaur, but with a curt salute he goes to open the door near him at G-12. If he sees Kogu, and then the trap sitting right before the door, he'll try to carefully pick his way past to get at least within melee of the shifter at 10-H. Even if he can't get quite as far, he'll try to slash at Kogu if he is close enough before dazzingly Hans with a flourish of feints. "Come now, Hans! Can you guess what flesh my blade will find next!?"
Dexterity Save for Hunting Trap if necessary(?): 13. Plus Bless: 3 to save.
Mazara throws open the door and springs the bear trap avoiding its teeth. Then makes a Brutal attack connecting with both swings and laying the Shifter out flat. She taunts Hans feebly. (Hans, contest with Performance or Acrobatics, Effect: 9, The loser suffers disadvantage on their next attack against the winner before the end of their next turn.)
Ruby releases her arrow, hitting 23 for 9 piercing with a Sneak Attack. Mazara takes the hit, but doesn't look well.
Paul moves to 7D and prepares to fire his blowgun at any enemy that comes within range.
(Ok then I'll just hide)
Dex save: 21
(dang)
Raeebite nods, and flies to Runthiel, attempting to put him down once more.
Attack: 8 Damage: 8
Attack: 10 Damage: 4
(wow... ok. Luck has run out, I guess.)
Bill, glad his teammate has moved, runs to 6A and continues to hide.
11
Bruenor walks to 6B. He looks at Bill, confused, and dodges.
Hans will move up to Timiki and use his shared passage ability to bring them both up to I11 and J11 and then prepare to dodge
Nykkan Fharngnarthnost: Dragonborn Monk (4)...Coliseum of Conquest (3) {1W-6L} [Brewer]
Hans Stormsong: Human Monk (1)...Colosseum of Conquest (3) {0W-1L}
Complex: (Round 2)
Ganathor rolls effortlessly through the flames unscathed.
Paul opens the door confidently (on his previous turn) *click* nothing happens. He drops a dart into his tube and rushes up through the next door *click* ... (3)... It clicks.
Bill opens the door to the lounge *click* ... (4)... This complex is apparently loaded to the brim...(2)... A burst of flames burns for 3 fire damage (Dex save for half). He rushes ahead through the next door *click* ... (2)... No problem, and He tries to keep hidden from those who haven't detected him already.
Bruenir follows Ready to defend himself.
Hans ushers Temiki ahead in a defensive stance.
(Kogu, Temiki, and Ruby are up)
Arena 7: Complex
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
====..%==============%.....%==============%..===
15 € , B, , , , - - - , , , , , ¤
====##=##=======''===%..%%%====##=======##=''===
14 ÷ ÷ ÷ ÷ = . M. . . !. = . C. . .
=..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷..
13 . . . . % . J. . . . % ÷ ÷ É÷ ÷
=======%%====%%=.................=..÷÷÷÷÷÷÷÷÷÷..
12 ÷ . = . = M. . . D. . = . . . .
=÷÷......=.....=======%%%%%=============%%======
11 . ÷ = K. . . . ·. H. . % = ¬ . ¬
====%%====%%===%..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬
10 ÷ . = . % . , , U, . = % . . ¬
=÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬
09 ÷ _ _ _ = . , , , . = = ¬ . ¬
=÷÷..._________=...,,,,,€,,,,,...=..=======%%===
08 ÷ _ _ _ = . , , , . = = ¬ !. ¬
=÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬
07 ÷ . = P. % . , , , . = % . . ¬
====%%====..%===..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬
06 B. B÷ = . % . . . . . % = ¬ . ¬
=÷÷......=.....=======%%...%===========%..======
05 ÷ . = . = . R. . . . = . . . .
======%..===%..=.................=..÷÷÷÷÷÷÷÷÷÷..
04 . . . . . . . . . . % ÷ ÷ ÷ ÷
=..÷........÷..%.................=..÷÷÷÷÷÷÷÷÷÷..
03 ÷ ÷ ÷ ÷ = . . . . . = . . . .
====''=##=======##===%.....%===##=======##=''===
02 € , , , , , - - - , , , , , ¤
====..%==============%.....%==============%..===
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '#' Window, '÷' Furniture, '_' Stage (2 ft.), '¤' Plant, '€' Tree, '¬' Counter top (4 ft.), '%' Door, '.' Marble floor, ',' Grass, 'A-Z' Contestants
( B U B P H G K R vs. C D J M M C B É )
Extended Signature
16
half or 0?
Kogu continues his steady advance, checking for traps along the way.
Perception:12
Labyrinth:
Raebite swoops to try and take Runthiel down, but he isn't able to get it done.
(Zumric)
Arena 5: Labyrinth
A B C D E F G H I J K L M N O P
14 . . . . . . . . . . . . . . .
=============..%=================%..============
13 . # . . . . # . # . . . . # .
=..####..#######..=..#..#..#..=..#######..##€#..
12 # # . # # = # # # = # # . # #
=..#..####..#..#..=..#..####..=..#..#..####..#..
11 . . . # . # . # . # . # . . .
=======..####..#..#===###..===####..####..======
10 . . . . # . . . . . # . . . .
=..€######..=..#######.....####..#..=..#######..
09 . # . = . # . .. . # . c= . # .
=###..#..###=###..#..=======..######=###..#..###
08 . . . . . # . c. K= # . . . . .
=..###=======###..#..=..¥..=..#..###=======###..
07 . . . . . # = . I. # R. R. . . .
=###..#..###=######..=======..#..###=###..#..###
06 . # . = . # . . . # Z. = . N# .
=..#######..=..#..####.....#######..=..######€..
05 . . . . # . . . . . # . . . .
=======..####..####===..###===#..#..####..======
04 . . . # . # . # . # . # . . .
=..#..####..#..#..=..####..#..=..#..#..####..#..
03 # # . # # = # # # = # # . # #
=..#€##..#######..=..#..#..#..=..#######..####..
02 . # . . . . # . # . . . . # .
=============..%=================%..============
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '#' Hedges, '=' High wall (8ft.), '€' Tree, '%' Door, '.' Grass, 'A-Z' Contestants
( C R C N vs. K R I Z )
Extended Signature
Complex: (Round 2)
Bill dives from the flames, but still gets singed (half, 1 damage. For Ganathor it turned out to be 0 because half of 1 rounded down is 0 =P )
Kogu checks the door he passes as he moves into the courtyard.
Kogu:
Each door has a mechanism that turns a hopper under the floor boards. Each time the door is opened the hopper turns and releases a payload from the next chamber. Most of the payload chambers are empty. The door you pass is... (4)... Trapped. It looks like (1)... Spikes. They seem to deal more damage than other traps on average.
Now that you've detected the mechanism you have advantage on future attempts to determine if a door is trapped or not.
(Temiki, and Ruby are up.)
Extended Signature
Temiki will set a hunting trap at 11H then move to 11D.
Complex: (Round 2)
Temiki drops the item and slips through the side door. *click* ... (1)... The door opens.
Ruby knocks an arrow and holds it ready for the first enemy she sees.
(Coil, Don, John, Mason, Mazara, Coma, Blue, Épée)
Extended Signature
(sorry for not getting back sooner)
if Zumric can he will move to N 7 or somewhere to near that and will try to take down Runthiel attacking him with his scimitars
first attack 5 damage 6
of hand attack 6 2
if for any reason he cant then Zumric will move to G 6 and will throw his boomerang at nimbus 7 damage 4
(bad rolls everywhere)
Mazara is taken aback for a second by the centaur, but with a curt salute he goes to open the door near him at G-12. If he sees Kogu, and then the trap sitting right before the door, he'll try to carefully pick his way past to get at least within melee of the shifter at 10-H. Even if he can't get quite as far, he'll try to slash at Kogu if he is close enough before dazzingly Hans with a flourish of feints. "Come now, Hans! Can you guess what flesh my blade will find next!?"
Dexterity Save for Hunting Trap if necessary(?): 13.
Plus Bless: 3 to save.
Attack: 16 Damage: 8.
Plus Bless: 1 to hit.
Bonus Action(War Priest) Attack: 24 Damage: 12.
Plus Bless: 4 to hit.
Performance: 6.
When you realize you're doing too much: Signature.
Labyrinth:
Zumric burst through the bush and swipes fruitlessly at Runthiel. (K-6)
(Runthiel, Nimbus. Cebak and Chanting are unconscious.)
Extended Signature
Complex: (Round 2)
Mazara throws open the door and springs the bear trap avoiding its teeth. Then makes a Brutal attack connecting with both swings and laying the Shifter out flat. She taunts Hans feebly. (Hans, contest with Performance or Acrobatics, Effect: 9, The loser suffers disadvantage on their next attack against the winner before the end of their next turn.)
Ruby releases her arrow, hitting 23 for 9 piercing with a Sneak Attack. Mazara takes the hit, but doesn't look well.
(Coil, Don, John, Mason, Coma, Blue, Épée)
Extended Signature
Acrobatics 25
Nykkan Fharngnarthnost: Dragonborn Monk (4)...Coliseum of Conquest (3) {1W-6L} [Brewer]
Hans Stormsong: Human Monk (1)...Colosseum of Conquest (3) {0W-1L}
Hans shows off. That was entirely unnecessary.
Extended Signature
Concentration Check for Bless: 22.
Plus Bless: 3.
When you realize you're doing too much: Signature.