I have a bunch of homebrew spells. None of them are showing up as selectable for a new wizard character despite having the Homebrew toggle ON.
also some feats appear to be just missing - a bunch of stuff too lengthy to list here. I’ll be patient and do something else while you work out the kinks.
I doubt they are going to fix this issue. It stems from the homebrew spells being assigned to the 2014 classes. The fix is to manually go in to each of your homebrew spells individually and add the relevant 2024 classes (listed under Core in the class selector dropdown). There is currently no fix at all if you are using someone else's published homebrew.
This is what I had to do... I opened up my homebrew spells, erased all the ones that were no longer relevant because the change to spells made them so, then had to go into each spell and add the core rules class to the Available to Class(es) section. Took a couple hours, but that's the way it goes. Although, it still does no-help to spells that are "Always Prepared" due to subclass, so you might be stuck with those...
WARNING: Don't try to change anything Artificer related, as there is no core rules Artificer (yet... wait for WotC's next splat book, Tasha's 2025 or something).
Life Domain Cleric - Life Domain Spells do not all show up under Prepared Spells at 3rd level or above, only Lesser Restoration. From the class description I'd expect to see Aid, Bless, and Cure Wounds as well.
The observant Feat lists a requirement in character creation of int or cha 13+ instead of int or wis. Flavor text is correct but it requires cha or int to be at least 13.
Bug: Strixhaven Initiate feat, all five versions. When selecting cantrips, 2024 spells are not available in the list, only the Legacy versions. However, 2024 1st-level spells are available.
In the PHB on Paladin only Blessed Warrior as Fighting style pops up. All other styles are missing. Also on Character creation/change you can't choose a style
Character sheet incorrectly shows all proficiencies as having advantage
I have Fighting Style: Unarmed Fighting trained, but it still shows the basic unarmed attack action instead of the upgraded 1d6 / 1d8.
Shield Master: Shield Bash appears to have a visible bug directly in the description where it's trying to make a calculation: "modifer:str+proficiency#signed - Invalid keyword: modifer"
If you have the e.g. Mage Initiate Feat choosen and you go to select the Cantrips/Spells, the Legacy Spells from 2014 are not available for choosing. E.g. I can't select Green-Flame Blade. Is this a bug or will the 2014 Spells not be available. In you summary on page 1 the old spells should be there on the bottom?
The ranged attack roll cantrips seem to be getting the +2 from the 2024 Archery Figthing Style Feat in new 2024 update! My bard character has got a charisma +3 and prof +3, but I got a +8 to hit on Fire Bolt and Ray of Frost from 2024 Magic Initiate! Pretty sure that is not suppose to be that high!
Even though my characters strength is 13+ and character is over lvl 4, I cannot see the Great Weapon Master option under the core rules when selecting a feat. I even tried turning off pre-requisites and refreshing the page but it still doesn't show up.
Also, any weapon that I have marked as my Pact weapon (I have Pact of the Blade boon) is still using strength/dex instead of Charisma for the stat.
Another issue: the description of Weapons Mastery for a halberd seems to reference the Greataxe. I guess it was copy-pasted from the Greataxe but not updated to say Halberd.
Mastery: Cleave (Halberd)
Your training with weapons allows you to use the mastery property of Greataxes:
Cleave. If you hit a creature with a melee attack roll using a Greataxe, you can make a melee attack roll with the Greataxe against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the Greataxe’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
D&D Beyond character sheet Tavern Brawler Feat Unarmed Strike is showing incorrect damage. If it is meant to be replaced by Enhanced Unarmed Strike, then listing it as an Action is superfluous.
Enhanced Unarmed Strike does not include Proficiency Bonus.
Bug Report for dndbeyond character builder: As a 2024 Bard, I cannot select the Colledge of Tragedy subclass from Critical Role even though I own and have enabled that 3rd party content. The same holds for the Chronurgy and Graviturgy Wizard - and probably all other 3rd party subclasses, even though I have only checked for some.
Rogue sneak attack is listed under action instead of special (other) in the actions list. Also I see you are listing cunning strikes as not being able to change an actions die count. Why not list each cunning strike as a different action. This is the work around most of us have been using since they were added to the testing material. And a suggestion for the future add more right click options to dice rollers (like we currently have for rolling at advantage/disadvantage/crit) to change the roller to dice/dice counts listed under the item's modifiers.
Soulknife rogues are currently not proficient with their Psychic Blades, and you only have an action for the primary (1d6) blade, but not for the secondary (1d4) one. The old version of soulknife was proficient and had both on the sheet, so if that can be fixed, that'd be great (currently using custum actions to fix this).
Also this nonsense about the legacy invocations not being available for the 2024 warlock is exactly that, nonsense. Please enable this and let the players figure it out, I want my old invocations too, currently it's missing more than half the invocations it used to have, and that's not very cool, but moreover, it's not the backwards comparability I feel was promised.
Additionally, currently the warlock (IDK if it's the case for other spellcasters too) have no access to expanded rules spells, or legacy spells, for whatever reason. so if that can be fixed, that'd be nice.
EDIT #1: Also, life domain healing increase isn't automatically applied to the new character sheets for the 2024 variant, but it worked for the 2014 variant, so if that could also be fixed, that'd be really nice.
EDIT #2: No new classes have access to legacy spells, even if it's enabled, again, enable this and let players figure it out, and do us all a favor, stop trying to police what's available and what players can use. Pen and paper is starting to look more and more appealing by the second.
EDIT #3: A lot of the Xanathar's Invocations (not legacy) are also missing, and pact of the talisman is missing. Honestly, can we get our features available please?
This is what I had to do... I opened up my homebrew spells, erased all the ones that were no longer relevant because the change to spells made them so, then had to go into each spell and add the core rules class to the Available to Class(es) section. Took a couple hours, but that's the way it goes. Although, it still does no-help to spells that are "Always Prepared" due to subclass, so you might be stuck with those...
WARNING: Don't try to change anything Artificer related, as there is no core rules Artificer (yet... wait for WotC's next splat book, Tasha's 2025 or something).
Life Domain Cleric - Life Domain Spells do not all show up under Prepared Spells at 3rd level or above, only Lesser Restoration. From the class description I'd expect to see Aid, Bless, and Cure Wounds as well.
In the Rules Glossary, in 4 places there's the same typo - Exhuastion instead of Exhaustion.
Still no word on when they will get War Caster and Spell Sniper available?
The observant Feat lists a requirement in character creation of int or cha 13+ instead of int or wis. Flavor text is correct but it requires cha or int to be at least 13.
Bug: Strixhaven Initiate feat, all five versions. When selecting cantrips, 2024 spells are not available in the list, only the Legacy versions. However, 2024 1st-level spells are available.
Pact Weapon feature (warlock class) is not using charisma instead of str/dex.
Also, psi Blades (soulknife Rogue) is using str instead of dex.
Setting True Strike cantrip as an attack action does not allow to use a Weapon with caster ability and improve its damage.
Lessons of the first ones edricht invocation (warlock) won't allow to chose an origin feat, has to be granted manually.
Couple of issues I've noticed while migrating characters (apologies if they've been mentioned already, I'm not reading thirty pages to check):
Ranger fighting style options: let you choose between Druidic Warrior or a FS feat, but doesn't provide a drop-down for the feat.
Gloomstalker spells: aren't appearing on the spell list; they do show up as options, but not as always-prepared.
Dread Ambusher: doesn't have limited-use checkboxes, and the blurb is wrong -- it shows available uses as, e.g., "+2", rather than "2".
Turn off feat pre requisites
In the PHB on Paladin only Blessed Warrior as Fighting style pops up. All other styles are missing. Also on Character creation/change you can't choose a style
I have a few bugs with my character.
Fighter (Rune Knight) / Bard (College of Lore)
https://www.dndbeyond.com/characters/131493263/PZIJxm
If you have the e.g. Mage Initiate Feat choosen and you go to select the Cantrips/Spells, the Legacy Spells from 2014 are not available for choosing. E.g. I can't select Green-Flame Blade. Is this a bug or will the 2014 Spells not be available. In you summary on page 1 the old spells should be there on the bottom?
I don't know if anyone else have noticed this!
The ranged attack roll cantrips seem to be getting the +2 from the 2024 Archery Figthing Style Feat in new 2024 update! My bard character has got a charisma +3 and prof +3, but I got a +8 to hit on Fire Bolt and Ray of Frost from 2024 Magic Initiate! Pretty sure that is not suppose to be that high!
Even though my characters strength is 13+ and character is over lvl 4, I cannot see the Great Weapon Master option under the core rules when selecting a feat. I even tried turning off pre-requisites and refreshing the page but it still doesn't show up.
Also, any weapon that I have marked as my Pact weapon (I have Pact of the Blade boon) is still using strength/dex instead of Charisma for the stat.
Another issue: the description of Weapons Mastery for a halberd seems to reference the Greataxe. I guess it was copy-pasted from the Greataxe but not updated to say Halberd.
Mastery: Cleave (Halberd)
Your training with weapons allows you to use the mastery property of Greataxes:
Cleave. If you hit a creature with a melee attack roll using a Greataxe, you can make a melee attack roll with the Greataxe against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the Greataxe’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
D&D Beyond character sheet
Tavern Brawler Feat
Unarmed Strike is showing incorrect damage. If it is meant to be replaced by Enhanced Unarmed Strike, then listing it as an Action is superfluous.
Enhanced Unarmed Strike does not include Proficiency Bonus.
Bug Report for dndbeyond character builder: As a 2024 Bard, I cannot select the Colledge of Tragedy subclass from Critical Role even though I own and have enabled that 3rd party content. The same holds for the Chronurgy and Graviturgy Wizard - and probably all other 3rd party subclasses, even though I have only checked for some.
Monk
The Grapple and Shove DC isn't using Dex as describe in Dexterous Attacks.
Goliath
Stone Endurance action button doesn't include the Con mod.
Rogue sneak attack is listed under action instead of special (other) in the actions list. Also I see you are listing cunning strikes as not being able to change an actions die count. Why not list each cunning strike as a different action. This is the work around most of us have been using since they were added to the testing material. And a suggestion for the future add more right click options to dice rollers (like we currently have for rolling at advantage/disadvantage/crit) to change the roller to dice/dice counts listed under the item's modifiers.
Soulknife rogues are currently not proficient with their Psychic Blades, and you only have an action for the primary (1d6) blade, but not for the secondary (1d4) one. The old version of soulknife was proficient and had both on the sheet, so if that can be fixed, that'd be great (currently using custum actions to fix this).
Also this nonsense about the legacy invocations not being available for the 2024 warlock is exactly that, nonsense. Please enable this and let the players figure it out, I want my old invocations too, currently it's missing more than half the invocations it used to have, and that's not very cool, but moreover, it's not the backwards comparability I feel was promised.
Additionally, currently the warlock (IDK if it's the case for other spellcasters too) have no access to expanded rules spells, or legacy spells, for whatever reason. so if that can be fixed, that'd be nice.
EDIT #1: Also, life domain healing increase isn't automatically applied to the new character sheets for the 2024 variant, but it worked for the 2014 variant, so if that could also be fixed, that'd be really nice.
EDIT #2: No new classes have access to legacy spells, even if it's enabled, again, enable this and let players figure it out, and do us all a favor, stop trying to police what's available and what players can use. Pen and paper is starting to look more and more appealing by the second.
EDIT #3: A lot of the Xanathar's Invocations (not legacy) are also missing, and pact of the talisman is missing. Honestly, can we get our features available please?