While there's a +1 and +2 variant for all normal weapons under Magic Item Plans, there isn't just a basic +2 Weapon. As such, I'm not entirely sure how to apply a weapon plan to my Armorer's Lightning Launcher, Thunder Pulse, or Force Demolisher.
For the Mark of Detection feat: The See Invisibility spell shows up under spells, but the 2 1st level spells, Detect Magic and Detect Poison and Disease, don't show up on the character sheet spells tab, neither the normal versions nor the single use version.
Noticing that on the stat block for the Steel Defender it has its own Saving Throw bonuses, but they aren't calculated to add the player character's Proficiency Bonus that the Steel Defender receives from its new trait, "Steel Bond. Add your Proficiency Bonus to any ability check or saving throw the defender makes."
I've made a fix by making a homebrew subclass and manually changing the values of the Saving Throw bonuses to add my current PB, but wondering if this is currently working as intended. Thanks for the help!
Noticing that on the stat block for the Steel Defender it has its own Saving Throw bonuses, but they aren't calculated to add the player character's Proficiency Bonus that the Steel Defender receives from its new trait, "Steel Bond. Add your Proficiency Bonus to any ability check or saving throw the defender makes."
I've made a fix by making a homebrew subclass and manually changing the values of the Saving Throw bonuses to add my current PB, but wondering if this is currently working as intended. Thanks for the help!
Extras can't account for character sheet details. If you instead mean the stats under Features and Traits, that would be a bug.
Noticing that on the stat block for the Steel Defender it has its own Saving Throw bonuses, but they aren't calculated to add the player character's Proficiency Bonus that the Steel Defender receives from its new trait, "Steel Bond. Add your Proficiency Bonus to any ability check or saving throw the defender makes."
I've made a fix by making a homebrew subclass and manually changing the values of the Saving Throw bonuses to add my current PB, but wondering if this is currently working as intended. Thanks for the help!
Extras can't account for character sheet details. If you instead mean the stats under Features and Traits, that would be a bug.
This is indeed the stat block under Features and Traits, not under the Extras tab. Seeing that we have the trackable HP back though, which is huge.
Using the Potent Dragonmark feat. does not automatically prepare the dragonmark spells to my spell list. I merely have them added to my spell list. Is there a way to look into this?
Thank you for your time, patience, and consideration.
When creating an Artificer with the Rock Gnome species, I get two instances of the Mending cantrip instead of getting to choose a different Artificer cantrip.
When creating an Artificer with the Rock Gnome species, I get two instances of the Mending cantrip instead of getting to choose a different Artificer cantrip.
That is working as intended, you won't get to pick another cantrip, they don't work like skills that have a specific rule to cover duplicate skills.
When giving my character the "Mark of Making" Feat I am unable to select "Potent Dragonmark" later on. It seems Making was excluded from the list of possible prerequisites for "Potent Dragonmark"
The prerequisite list currently has ABERRANT DRAGONMARK listed twice and is missing MARK OF MAKING. This is in addition to all the other ways it isn't working.
FYI, I’ve moved the spell conversation to a separate thread, so that I can better provide updates when they’re available, and better identify the remaining issues in this thread.
While there's a +1 and +2 variant for all normal weapons under Magic Item Plans, there isn't just a basic +2 Weapon. As such, I'm not entirely sure how to apply a weapon plan to my Armorer's Lightning Launcher, Thunder Pulse, or Force Demolisher.
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ModeratorFixed!
Fixed!
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Doing great work.
So far I can't select Elemental Adept multiple times on my Armorer Artificer.
The Artillerist's Eldritch Cannon: Force Ballista is adding INT bonus to the damage, showing as "2d8 + 4" (INT 18), when it should be 2d8.
Repeating shot doesn't appear for revolver? Is this intended?
Also, is it possible to choose the spell of Thayan Spell Tattoos? I do know this was an issue with the spell tattoos before but....?EDIT: NEVER MIND I should ask in the Forgotten Realms forum. Though I do want to check in if this is an item that can become a magic plan.
For the Mark of Detection feat: The See Invisibility spell shows up under spells, but the 2 1st level spells, Detect Magic and Detect Poison and Disease, don't show up on the character sheet spells tab, neither the normal versions nor the single use version.
Can't find Greatsword Flametongue as a Magic Item Plan.
Should the Artillerist Armorer's Force Ballista be adding your Int mod to damage? I read it as a cantrip-like effect rather than a weapon attack.
No, it shouldn’t. The “Protector” option should add your Intelligence modifier to its effect, but the two damaging options should not.
pronouns: he/she/they
Noticing that on the stat block for the Steel Defender it has its own Saving Throw bonuses, but they aren't calculated to add the player character's Proficiency Bonus that the Steel Defender receives from its new trait, "Steel Bond. Add your Proficiency Bonus to any ability check or saving throw the defender makes."
I've made a fix by making a homebrew subclass and manually changing the values of the Saving Throw bonuses to add my current PB, but wondering if this is currently working as intended. Thanks for the help!
Extras can't account for character sheet details. If you instead mean the stats under Features and Traits, that would be a bug.
This is indeed the stat block under Features and Traits, not under the Extras tab. Seeing that we have the trackable HP back though, which is huge.
Using the Potent Dragonmark feat. does not automatically prepare the dragonmark spells to my spell list. I merely have them added to my spell list. Is there a way to look into this?
Thank you for your time, patience, and consideration.
When creating an Artificer with the Rock Gnome species, I get two instances of the Mending cantrip instead of getting to choose a different Artificer cantrip.
That is working as intended, you won't get to pick another cantrip, they don't work like skills that have a specific rule to cover duplicate skills.
When giving my character the "Mark of Making" Feat I am unable to select "Potent Dragonmark" later on. It seems Making was excluded from the list of possible prerequisites for "Potent Dragonmark"
One more thing to add about POTENT DRAGONMARK:
The prerequisite list currently has ABERRANT DRAGONMARK listed twice and is missing MARK OF MAKING.
This is in addition to all the other ways it isn't working.
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ModeratorFYI, I’ve moved the spell conversation to a separate thread, so that I can better provide updates when they’re available, and better identify the remaining issues in this thread.
https://www.dndbeyond.com/forums/d-d-beyond-general/bugs-support/233129-2014-artificer-spells-not-added-to-2024-class
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