are you trying to make a pugilist character within the campaign that it's shared in, or are you trying to make it outside of the campaign? Shared materials are only available in the character builder within the campaign that they're shared in.
Fisticuffs states that improvised weapons have the same mastery property and that you have gained mastery over simple weapons and improvised weapons but neither proficiency for or mastery of are indicated on the character sheet. I'm wondering if I'm just reading this wrong or is it bugged?
Also is there a way to indicate using an improvised weapon in the character builder?
Public Mod Note
(spamandtuna):
System limitation - see first post
The brace up is only doing 1d10 + level when it should be doing 1d10 + level + Constitution mod and cross counter is only doing 1d10 + level when it should be doing 1d10 + level + Strength mod.
Brace up for me in the description is giving the correct calculation in the action however it is missing the Con Mod
This is a current system limitation. As such, these rolls have been hidden on the sheet.
If you'd still like the roll displayed, you can go to Actions, click the feature text, and open the Customize menu in the sidebar. From there, you can manually add a damage bonus and click "Display as Attack".
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EDIT: i was replying to a message that said that they are still unable to select the new weapons' weapon masteries.
Basically: i can't seem to find the new weapon masteries anywhere, am i missing something?
I have just run into the same issue. The pugilist weapons do not show up as options in the weapon mastery features of other classes, with or without multi-classing.
I was double checking something. The pugilist fisticuff features should interact with the beast path barbarian, since it is explicitly stated those attacks are simple weapons as well as natural weapons, it currently does not interact with them
When you enter your rage, you can transform, revealing the bestial power within you. Until the rage ends, you manifest a natural weapon. It counts as a simple melee weapon for you, and you add your Strength modifier to the attack and damage rolls when you attack with it, as normal.
Could you potentially go further off the rails with this? The text reads:
Level 1: Iron Chin
While you are wearing Light or no armor and not wielding a Shield, your base Armor Class equals 12 plus your Constitution modifier.
So shouldn't you be able to go further with equipping light armor by also getting the additional stack of adding your DEX modifier to the AC? Or does something like "Armor Class" simply override the effects of what armor you equip?
I do also acknowledge that Pugilist kind of wants to be hit, in addition that the values could make a Pugilist near impossible to kill early on, but feasible right?
Could you potentially go further off the rails with this? The text reads:
Level 1: Iron Chin
While you are wearing Light or no armor and not wielding a Shield, your base Armor Class equals 12 plus your Constitution modifier.
So shouldn't you be able to go further with equipping light armor by also getting the additional stack of adding your DEX modifier to the AC? Or does something like "Armor Class" simply override the effects of what armor you equip?
I do also acknowledge that Pugilist kind of wants to be hit, in addition that the values could make a Pugilist near impossible to kill early on, but feasible right?
Light armor doesn't "add your Dexterity modifier to your AC". It gives you a way to calculate your base AC that usually includes your Dexterity modifier. Iron Chin gives you a different way to calculate your base AC. If you have multiple ways to calculate your base AC, you choose which one to use; they don't interact or combine in any way.
Could you potentially go further off the rails with this? The text reads:
Level 1: Iron Chin
While you are wearing Light or no armor and not wielding a Shield, your base Armor Class equals 12 plus your Constitution modifier.
So shouldn't you be able to go further with equipping light armor by also getting the additional stack of adding your DEX modifier to the AC? Or does something like "Armor Class" simply override the effects of what armor you equip?
I do also acknowledge that Pugilist kind of wants to be hit, in addition that the values could make a Pugilist near impossible to kill early on, but feasible right?
Light armor doesn't "add your Dexterity modifier to your AC". It gives you a way to calculate your base AC that usually includes your Dexterity modifier. Iron Chin gives you a different way to calculate your base AC. If you have multiple ways to calculate your base AC, you choose which one to use; they don't interact or combine in any way.
The add onto this to prevent further confusion; There is a very distinct and important difference between an AC "bonus" and "setting" your AC. It's the same reason you can't stack the Unarmored Defense of Bard and Barbarian, and it's the same reason why Bladesinger is absolutely wild.
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are you trying to make a pugilist character within the campaign that it's shared in, or are you trying to make it outside of the campaign? Shared materials are only available in the character builder within the campaign that they're shared in.
Fisticuffs states that improvised weapons have the same mastery property and that you have gained mastery over simple weapons and improvised weapons but neither proficiency for or mastery of are indicated on the character sheet. I'm wondering if I'm just reading this wrong or is it bugged?
Also is there a way to indicate using an improvised weapon in the character builder?
The Club of Unconsciousness thing is still broken for me.
"Not getting cut into bloody littles slices, That's the key to a sound plan."
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ModeratorThis is a current system limitation. As such, these rolls have been hidden on the sheet.
If you'd still like the roll displayed, you can go to Actions, click the feature text, and open the Customize menu in the sidebar. From there, you can manually add a damage bonus and click "Display as Attack".
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/dnd
i second this. I do not see them yet.
EDIT: i was replying to a message that said that they are still unable to select the new weapons' weapon masteries.
Basically: i can't seem to find the new weapon masteries anywhere, am i missing something?
The 6th level "Deal with the Devil" feature for Hand of Dread. Is not actually applying the spell to the spell list for you to read/see its effects
"Not getting cut into bloody littles slices, That's the key to a sound plan."
I have just run into the same issue. The pugilist weapons do not show up as options in the weapon mastery features of other classes, with or without multi-classing.
I was double checking something. The pugilist fisticuff features should interact with the beast path barbarian, since it is explicitly stated those attacks are simple weapons as well as natural weapons, it currently does not interact with them
Could you potentially go further off the rails with this? The text reads:
Level 1: Iron Chin
While you are wearing Light or no armor and not wielding a Shield, your base Armor Class equals 12 plus your Constitution modifier.
So shouldn't you be able to go further with equipping light armor by also getting the additional stack of adding your DEX modifier to the AC? Or does something like "Armor Class" simply override the effects of what armor you equip?
I do also acknowledge that Pugilist kind of wants to be hit, in addition that the values could make a Pugilist near impossible to kill early on, but feasible right?
Light armor doesn't "add your Dexterity modifier to your AC". It gives you a way to calculate your base AC that usually includes your Dexterity modifier. Iron Chin gives you a different way to calculate your base AC. If you have multiple ways to calculate your base AC, you choose which one to use; they don't interact or combine in any way.
pronouns: he/she/they
The add onto this to prevent further confusion; There is a very distinct and important difference between an AC "bonus" and "setting" your AC. It's the same reason you can't stack the Unarmored Defense of Bard and Barbarian, and it's the same reason why Bladesinger is absolutely wild.