Spells added by Necromancy Adept don't add the spellcasting modifier on the sheet.
None of the Adept Feats do. Still unsure if this is intended since it doesn't actually say that they do like Fey Touched or other Feats that give spells do. Probably needs an errata.
Spells added by Necromancy Adept don't add the spellcasting modifier on the sheet.
None of the Adept Feats do. Still unsure if this is intended since it doesn't actually say that they do like Fey Touched or other Feats that give spells do. Probably needs an errata.
Yeah it's a very strange departure from previous formatting so much so to the point that I have to believe this is an error.
All spells that are granted to the player have always required a spellcasting ability even ones that don't use it (like prestidigitation or mage hand etc).
Additionally, with the advant of spell-granting backgrounds like the Ravnica and Strix backgrounds, and now the Dragonmark feats, usually feats that grant access to lists of spells usually add them to your class list.
Feats that don't add them to your class list but just allow you to prepare them (such as Magic Initiate/Fey Touched) still require a casting ability.
It's just odd that it's formatted this way. Regardless of whether it's a mistake or intentional, I think it desperately needs an errata.
Vestige Familiar's attacks are using your Charisma modifier for their attack bonus, instead of your Spell Attack Bonus, and the Celestial Familiar isn't adding your Charisma modifier to the healing.
The spell "Summon Dinosaur" presents a Dinosaur Spirit stat block which can be a Ankylosaur, Triceratops, or Tyrannosaur
The stat block's AC definition is ambiguous: AC is "11 + the spell’s level + 2 (Ankylosaur only)"
If it is NOT aan Ankylosaur, what is the AC?
Is it <nothing>, 11, or 11+ the spell's level ? [ I assume 11+ the spell's level, but it is not a clear definition ]
All other spells of similar nature (i.e. Summon Celestial) have similar wording, the +2 is only applied while its an Ankylosaur, all others just use the formula shown without the +2
I have also since found that a few of the spells that require a saving throw (eg Fractured Awareness) display incorrectly on the character sheet, with a 'roll to hit' button rather than showing the spell save DC.
The Conjurer's Benign Transposition doesn't show the proper number of uses in the character sheet. There is only one box to check when there should be 4 since my character has a +4 Intelligence mod.
in the android app, in the LAST credits of Arcana Unleashed (the credits page appears twice in the index), something is wrong with the image in the top
Fixed!
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Not sure this is a bug or not because I don't have a print copy, but the Renown 30 entry for the Crucible Keepers has:
The first time your Renown Score reaches 30, the Crucible Keepers teaches you magic to guard you from the elements. You always have the Daylight spell prepared, and you can cast it once without expending a spell slot.
The Daylight spell doesn't fit the description of what you are getting, so I was wondering if it was correct?
Not sure this is a bug or not because I don't have a print copy, but the Renown 30 entry for the Crucible Keepers has:
The first time your Renown Score reaches 30, the Crucible Keepers teaches you magic to guard you from the elements. You always have the Daylight spell prepared, and you can cast it once without expending a spell slot.
The Daylight spell doesn't fit the description of what you are getting, so I was wondering if it was correct?
This was noted here also, but compared to the physical book, most or all of the monsters are missing all of their Senses entries (aside from Passive Perception) in both the digital book and the individual monster listings.
- Necromancer's 14th level feature is named the "Harvest Undead" (the 10th level) instead of Death's Master in the builder. - Arcane Archer's Piercing Shot appears under the name "Beguiling Shot" - Monk action to convert focus to spells slots is typo: "Covert Spell Slots"
Spells added by Necromancy Adept don't add the spellcasting modifier on the sheet.
None of the Adept Feats do. Still unsure if this is intended since it doesn't actually say that they do like Fey Touched or other Feats that give spells do. Probably needs an errata.
Yeah it's a very strange departure from previous formatting so much so to the point that I have to believe this is an error.
All spells that are granted to the player have always required a spellcasting ability even ones that don't use it (like prestidigitation or mage hand etc).
Additionally, with the advant of spell-granting backgrounds like the Ravnica and Strix backgrounds, and now the Dragonmark feats, usually feats that grant access to lists of spells usually add them to your class list.
Feats that don't add them to your class list but just allow you to prepare them (such as Magic Initiate/Fey Touched) still require a casting ability.
It's just odd that it's formatted this way. Regardless of whether it's a mistake or intentional, I think it desperately needs an errata.
The higher rarity evolved Items dont list their lower tier benefits, even though they should keep them.
Vestige Familiar's attacks are using your Charisma modifier for their attack bonus, instead of your Spell Attack Bonus, and the Celestial Familiar isn't adding your Charisma modifier to the healing.
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Bards are missing a good chunk of spells they should be able to get through Magical Secrets. Here's a list of all the missing spells:
Level 2: Battle Familiar
Level 4: Festering Blast
Level 5: Enervation, Grave Ground, Mordekainen’s Lucubration, Negative Energy Flood, Spirit Lantern, Summon Plant, Waves of Exhaustion
Level 6: Summon Dinosaur
Level 7: Aura of Evasion
Level 8: Illusory Dragon, Iron Body, Lightning Ring, Moment of Prescience
Level 9: Invulnerability, Wail of the Banshee, Detonate, Hindsight
(I didn't see anyone mention this besides battle familiar but if someone did already, sorry!)
The spell "Summon Dinosaur" presents a Dinosaur Spirit stat block which can be a Ankylosaur, Triceratops, or Tyrannosaur
The stat block's AC definition is ambiguous: AC is "11 + the spell’s level + 2 (Ankylosaur only)"
If it is NOT aan Ankylosaur, what is the AC?
Is it <nothing>, 11, or 11+ the spell's level ?
[ I assume 11+ the spell's level, but it is not a clear definition ]
All other spells of similar nature (i.e. Summon Celestial) have similar wording, the +2 is only applied while its an Ankylosaur, all others just use the formula shown without the +2
Anyone else still waiting for it to show up on their apps? I’m on iOS and it’s not yet appeared on either my iPhone or my iPad
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ModeratorFixed!
Fixed!
Fixed!
Fixed!
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ModeratorIt's there for me. If you check this page:
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Yes to all of those but it’s turned up by itself in the last four hours so problem solved. Cheers for the help though
The Find Familiar spell as granted by the origin feat Familiar Friend doesn't have the Ritual tag. Is that intentional?
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Not sure this is a bug or not because I don't have a print copy, but the Renown 30 entry for the Crucible Keepers has:
The Daylight spell doesn't fit the description of what you are getting, so I was wondering if it was correct?
This matches the print version.
pronouns: he/she/they
This was noted here also, but compared to the physical book, most or all of the monsters are missing all of their Senses entries (aside from Passive Perception) in both the digital book and the individual monster listings.
pronouns: he/she/they
- Necromancer's 14th level feature is named the "Harvest Undead" (the 10th level) instead of Death's Master in the builder.
- Arcane Archer's Piercing Shot appears under the name "Beguiling Shot"
- Monk action to convert focus to spells slots is typo: "Covert Spell Slots"