But if you do manage to get warlike familiar on your sheet, it doesnt give you Battle Familiar like its supposed to, instead it gives you "Flesh to Cheese" spell which appears to be a Flesh to Stone reskin?
Arcana Domain Cleric's 6th level feature "Dispelling Recovery" gives the ability to choose a cantrip for some reason even though that has nothing to do with the feature as far as I can tell.
Conjuration Adept feat's Persistent Conjuration currently adds a bonus to all Constitution saving throws. This can cause some confusion as it should only apply to those made to maintain Concentration on Conjuration spells.
When you choose Familiar Friend as your Origin Feat from Human, you have to choose betwwen three different Feats, Familiar Friend (Intelligence), Familiar Friend (Wisdom), or Familiar Friend (Charisma).
If you pick one of those Feats, you cannot access the Otherworldly Familiar, or Soothing Familiar General Feats when you choose a Feat.
Spells added by Necromancy Adept don't add the spellcasting modifier on the sheet.
None of the Adept Feats do. Still unsure if this is intended since it doesn't actually say that they do like Fey Touched or other Feats that give spells do. Probably needs an errata.
Spells added by Necromancy Adept don't add the spellcasting modifier on the sheet.
None of the Adept Feats do. Still unsure if this is intended since it doesn't actually say that they do like Fey Touched or other Feats that give spells do. Probably needs an errata.
Yeah it's a very strange departure from previous formatting so much so to the point that I have to believe this is an error.
All spells that are granted to the player have always required a spellcasting ability even ones that don't use it (like prestidigitation or mage hand etc).
Additionally, with the advant of spell-granting backgrounds like the Ravnica and Strix backgrounds, and now the Dragonmark feats, usually feats that grant access to lists of spells usually add them to your class list.
Feats that don't add them to your class list but just allow you to prepare them (such as Magic Initiate/Fey Touched) still require a casting ability.
It's just odd that it's formatted this way. Regardless of whether it's a mistake or intentional, I think it desperately needs an errata.
Vestige Familiar's attacks are using your Charisma modifier for their attack bonus, instead of your Spell Attack Bonus, and the Celestial Familiar isn't adding your Charisma modifier to the healing.
Ok, at least in my case, the Familiar Friend / Otherworldly Familiar seems to have been addressed. Only Battle Familiar being available for Magical Secrets remains. Thanks mods!
The spell "Summon Dinosaur" presents a Dinosaur Spirit stat block which can be a Ankylosaur, Triceratops, or Tyrannosaur
The stat block's AC definition is ambiguous: AC is "11 + the spell’s level + 2 (Ankylosaur only)"
If it is NOT aan Ankylosaur, what is the AC?
Is it <nothing>, 11, or 11+ the spell's level ? [ I assume 11+ the spell's level, but it is not a clear definition ]
All other spells of similar nature (i.e. Summon Celestial) have similar wording, the +2 is only applied while its an Ankylosaur, all others just use the formula shown without the +2
I have also since found that a few of the spells that require a saving throw (eg Fractured Awareness) display incorrectly on the character sheet, with a 'roll to hit' button rather than showing the spell save DC.
The Conjurer's Benign Transposition doesn't show the proper number of uses in the character sheet. There is only one box to check when there should be 4 since my character has a +4 Intelligence mod.
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Conjuration Adept feat's Persistent Conjuration currently adds a bonus to all Constitution saving throws. This can cause some confusion as it should only apply to those made to maintain Concentration on Conjuration spells.
All Archmages in the bestiary have 4 arcane bursts but the Abjurer only three.
When you choose Familiar Friend as your Origin Feat from Human, you have to choose betwwen three different Feats, Familiar Friend (Intelligence), Familiar Friend (Wisdom), or Familiar Friend (Charisma).
If you pick one of those Feats, you cannot access the Otherworldly Familiar, or Soothing Familiar General Feats when you choose a Feat.
Spells added by Necromancy Adept don't add the spellcasting modifier on the sheet.
None of the Adept Feats do. Still unsure if this is intended since it doesn't actually say that they do like Fey Touched or other Feats that give spells do. Probably needs an errata.
Yeah it's a very strange departure from previous formatting so much so to the point that I have to believe this is an error.
All spells that are granted to the player have always required a spellcasting ability even ones that don't use it (like prestidigitation or mage hand etc).
Additionally, with the advant of spell-granting backgrounds like the Ravnica and Strix backgrounds, and now the Dragonmark feats, usually feats that grant access to lists of spells usually add them to your class list.
Feats that don't add them to your class list but just allow you to prepare them (such as Magic Initiate/Fey Touched) still require a casting ability.
It's just odd that it's formatted this way. Regardless of whether it's a mistake or intentional, I think it desperately needs an errata.
The higher rarity evolved Items dont list their lower tier benefits, even though they should keep them.
Vestige Familiar's attacks are using your Charisma modifier for their attack bonus, instead of your Spell Attack Bonus, and the Celestial Familiar isn't adding your Charisma modifier to the healing.
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Ok, at least in my case, the Familiar Friend / Otherworldly Familiar seems to have been addressed. Only Battle Familiar being available for Magical Secrets remains. Thanks mods!
“The debt we owe to the play of imagination is incalculable.” • Carl Jung •
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Bards are missing a good chunk of spells they should be able to get through Magical Secrets. Here's a list of all the missing spells:
Level 2: Battle Familiar
Level 4: Festering Blast
Level 5: Enervation, Grave Ground, Mordekainen’s Lucubration, Negative Energy Flood, Spirit Lantern, Summon Plant, Waves of Exhaustion
Level 6: Summon Dinosaur
Level 7: Aura of Evasion
Level 8: Illusory Dragon, Iron Body, Lightning Ring, Moment of Prescience
Level 9: Invulnerability, Wail of the Banshee, Detonate, Hindsight
(I didn't see anyone mention this besides battle familiar but if someone did already, sorry!)
The spell "Summon Dinosaur" presents a Dinosaur Spirit stat block which can be a Ankylosaur, Triceratops, or Tyrannosaur
The stat block's AC definition is ambiguous: AC is "11 + the spell’s level + 2 (Ankylosaur only)"
If it is NOT aan Ankylosaur, what is the AC?
Is it <nothing>, 11, or 11+ the spell's level ?
[ I assume 11+ the spell's level, but it is not a clear definition ]
All other spells of similar nature (i.e. Summon Celestial) have similar wording, the +2 is only applied while its an Ankylosaur, all others just use the formula shown without the +2
Anyone else still waiting for it to show up on their apps? I’m on iOS and it’s not yet appeared on either my iPhone or my iPad
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ModeratorFixed!
Fixed!
Fixed!
Fixed!
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ModeratorIt's there for me. If you check this page:
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Yes to all of those but it’s turned up by itself in the last four hours so problem solved. Cheers for the help though
The Find Familiar spell as granted by the origin feat Familiar Friend doesn't have the Ritual tag. Is that intentional?