in the android app, in the LAST credits of Arcana Unleashed (the credits page appears twice in the index), something is wrong with the image in the top
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Not sure this is a bug or not because I don't have a print copy, but the Renown 30 entry for the Crucible Keepers has:
The first time your Renown Score reaches 30, the Crucible Keepers teaches you magic to guard you from the elements. You always have the Daylight spell prepared, and you can cast it once without expending a spell slot.
The Daylight spell doesn't fit the description of what you are getting, so I was wondering if it was correct?
Not sure this is a bug or not because I don't have a print copy, but the Renown 30 entry for the Crucible Keepers has:
The first time your Renown Score reaches 30, the Crucible Keepers teaches you magic to guard you from the elements. You always have the Daylight spell prepared, and you can cast it once without expending a spell slot.
The Daylight spell doesn't fit the description of what you are getting, so I was wondering if it was correct?
This was noted here also, but compared to the physical book, most or all of the monsters are missing all of their Senses entries (aside from Passive Perception) in both the digital book and the individual monster listings.
- Necromancer's 14th level feature is named the "Harvest Undead" (the 10th level) instead of Death's Master in the builder. - Arcane Archer's Piercing Shot appears under the name "Beguiling Shot" - Monk action to convert focus to spells slots is typo: "Covert Spell Slots"
2 things regarding the Adept feats spell lists not having spellcastijg modifiers.
- other feats inf Arcana Unleashed have this text, which makes me thing it is intentional for balance reasons?
- It might be a problem for Mass Cure Wounds which adds the spellecasting modifier to the healing computation. I guess we should assume it adds none, but as is, it's more reading as a missing variable than a null constant.
The Enchanter Wizard subclass has lots of small glitches. Firstly it doesn't give your intelligence bonus to the skill proficiency you select with Enchanting Conversationalist. Also its Enchantment Savant feature doesn't add the spells to the spellbook, it just adds them as prepared spell. I am not sure if that is as intended because all other Wizards do that as well as far as I've seen. Finally like many have said the Enchantment Adept Feat's spells are at a base 11 save DC instead of using our characters current spell save DC.
Public Mod Note
(spamandtuna):
Enchanting Conversationalist fixed
There are several feats out there that require a Spellcasting feature as a prerequisite. The Warrior of the Mystic Arts Monk should qualify for all of these, but it only seems to qualify for some of them. For instance, Spellfire Adept works, but Spell Sniper and War Caster don't.
It also appears that Battle Familiar does not show up with the Bard’s Magical Secrets even though the spell is on both the Druid and Wizard spell lists.
For the Vestige Patron Warlock the attack bonus of the Vestige does not match that of the spell attack modifier of the Warlock. It only matches the Charisma Modifier.
Through the use of specific feats and magic items I was able to bump my spell attack modifier to +20 yet for the Vestige Patron's attack roll only remained at +9.
The Necromancer’s Necromancy Spellbook feature modifies Find Familiar to allow the familiar to be a Skeleton or Zombie, or another familiar form with the Undead creature type.
At level 6, Undead Fortitude increases the HP of Undead created or summoned by a Necromancy spell.
However, Find Familiar remains a Conjuration spell. Therefore, even the subclass’s specifically granted Skeleton/Zombie familiar apparently cannot benefit from Undead Fortitude.
Is that interaction intentional? If not, could the feature receive clarification/errata so that the Necromancer’s Undead Familiar qualifies for Undead Fortitude?
On the actions tab of the D&D Beyond character sheet the Vestige's attacks are showing as Fire damage even though I have set it to be an Undead Vestige, so it should be Necromantic damage.
On the individual page for the Wave-Swept Weapon (here) there's an extraneous > after the Aquatic (Rare). This does not appear in the digital book or the print version.
The existence of an error like this sorta implies that someone retyped all of this into the individual item pages, which is...concerning, to say the least.
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ModeratorFixed!
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Not sure this is a bug or not because I don't have a print copy, but the Renown 30 entry for the Crucible Keepers has:
The Daylight spell doesn't fit the description of what you are getting, so I was wondering if it was correct?
This matches the print version.
pronouns: he/she/they
This was noted here also, but compared to the physical book, most or all of the monsters are missing all of their Senses entries (aside from Passive Perception) in both the digital book and the individual monster listings.
pronouns: he/she/they
- Necromancer's 14th level feature is named the "Harvest Undead" (the 10th level) instead of Death's Master in the builder.
- Arcane Archer's Piercing Shot appears under the name "Beguiling Shot"
- Monk action to convert focus to spells slots is typo: "Covert Spell Slots"
2 things regarding the Adept feats spell lists not having spellcastijg modifiers.
- other feats inf Arcana Unleashed have this text, which makes me thing it is intentional for balance reasons?
- It might be a problem for Mass Cure Wounds which adds the spellecasting modifier to the healing computation. I guess we should assume it adds none, but as is, it's more reading as a missing variable than a null constant.
The Grim Hollow PG Summon Plant spell is no longer available in the character builder.
That's Conjure Plants IIRC
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
The Enchanter Wizard subclass has lots of small glitches. Firstly it doesn't give your intelligence bonus to the skill proficiency you select with Enchanting Conversationalist. Also its Enchantment Savant feature doesn't add the spells to the spellbook, it just adds them as prepared spell. I am not sure if that is as intended because all other Wizards do that as well as far as I've seen. Finally like many have said the Enchantment Adept Feat's spells are at a base 11 save DC instead of using our characters current spell save DC.
There is also a Summon Plant which has a Blooming, Oaken, or Thorny creature (Level 2 spell) https://www.dndbeyond.com/sources/dnd/ghpg/chapter-7-spells-curses#SummonPlant
There are several feats out there that require a Spellcasting feature as a prerequisite. The Warrior of the Mystic Arts Monk should qualify for all of these, but it only seems to qualify for some of them. For instance, Spellfire Adept works, but Spell Sniper and War Caster don't.
pronouns: he/she/they
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ModeratorFixed!
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/dnd
The Arcane Archer's Arcane Shot is showing as 2 uses per short rest rather than INT modifier per short rest on the character sheet.
For the Vestige Patron Warlock the attack bonus of the Vestige does not match that of the spell attack modifier of the Warlock. It only matches the Charisma Modifier.
Through the use of specific feats and magic items I was able to bump my spell attack modifier to +20 yet for the Vestige Patron's attack roll only remained at +9.
You can usually find me in my fanfiction account reading or on facebook.
Leave me a message whenever you wan to talk dnd.
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ModeratorFixed!
Fixed!
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/dnd
The Necromancer’s Necromancy Spellbook feature modifies Find Familiar to allow the familiar to be a Skeleton or Zombie, or another familiar form with the Undead creature type.
At level 6, Undead Fortitude increases the HP of Undead created or summoned by a Necromancy spell.
However, Find Familiar remains a Conjuration spell. Therefore, even the subclass’s specifically granted Skeleton/Zombie familiar apparently cannot benefit from Undead Fortitude.
Is that interaction intentional? If not, could the feature receive clarification/errata so that the Necromancer’s Undead Familiar qualifies for Undead Fortitude?
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ModeratorFixed!
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/dnd
All the new spells can't seem to be shared in my campaign, even if I'm the one modifying their sheet.
I gave Magic Connoisseur to one of my players and I can't seem to be able to give them any of the new spells.
On the actions tab of the D&D Beyond character sheet the Vestige's attacks are showing as Fire damage even though I have set it to be an Undead Vestige, so it should be Necromantic damage.
On the individual page for the Wave-Swept Weapon (here) there's an extraneous > after the Aquatic (Rare). This does not appear in the digital book or the print version.
The existence of an error like this sorta implies that someone retyped all of this into the individual item pages, which is...concerning, to say the least.
pronouns: he/she/they