Just noticed this with Divination Adept and Enchantment Adept too, so I think it must be the same across the board. A L20 character with a maximised primary spellcasting modifier is only displaying a save DC of 14.
Reminder on the Spell Save DC's not incorporating all stats that it should. The actual stat bonus to the Save DC isn't being included on at least some of the Adept feats
Unfortunately, that is working as the feat is written currently. It lacks language clarifying that the spells granted have any spell casting ability at all. The mod in this thread have confirmed the team that worked on the book will be giving us a clarification/errata in the next coming days.
Just noticed this with Divination Adept and Enchantment Adept too, so I think it must be the same across the board. A L20 character with a maximised primary spellcasting modifier is only displaying a save DC of 14.
Reminder on the Spell Save DC's not incorporating all stats that it should. The actual stat bonus to the Save DC isn't being included on at least some of the Adept feats
Unfortunately, that is working as the feat is written currently. It lacks language clarifying that the spells granted have any spell casting ability at all. The mod in this thread have confirmed the team that worked on the book will be giving us a clarification/errata in the next coming days.
In my opinion there is no errata neccesary. Let's read the PHB:
Feats are part of your class features. In the Feats chapter it says: Your background gives you a feat, and at certain levels, your class gives you the Ability Score Improvement feat or the choice of another feat for which you qualify.
The Spellcasting Feature and Pact Magic Feature - which are prerequisites for the feats that we talk about here - says regarding Always prepared spells (which the feats give): If another <CLASS> feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as <CLASS> spells for you.
And also your class says what your Spellcasting ability for your <CLASS> spells is.
Finally, chapter 7 Spells says, as general rule: Spell save DC = 8 + your spellcasting ability modifier + your Proficiency Bonus
Since Specific beats general, and there is no specific ability assigned to these spells the general rule applies <-- which, as explained above, includes your spellcasting ability modifier !
SO: The 'adept' feats not adding Spellcasting Ability Modifier to the Spell Save DC is a bug.
The individual spell page for Summon Plant (here) has a minor error where the stat block lists the HP as "50 + 10 for each spell level above 6", whereas both the digital and physical books say "50 + 10 for each spell level above 5".
A quick question: the 30 renown reward for the Crucible Keepers faction states "The first time your Renown Score reaches 30, the Crucible Keepers teaches you magic to guard you from the elements. You always have the Enthrall spell prepared, and you can cast it once without expending a spell slot. You regain the ability to cast it in this way when you finish a Long Rest. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you gain this reward). You can also cast this spell using any spell slots you have of the appropriate level."
Is the spell you always have prepared supposed to be Enthrall? This feels odd for the evocation/abjuration theme of the Crucible Keepers. Is this supposed to be Protection from Energy instead?
A quick question: the 30 renown reward for the Crucible Keepers faction states "The first time your Renown Score reaches 30, the Crucible Keepers teaches you magic to guard you from the elements. You always have the Enthrall spell prepared, and you can cast it once without expending a spell slot. You regain the ability to cast it in this way when you finish a Long Rest. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you gain this reward). You can also cast this spell using any spell slots you have of the appropriate level."
Is the spell you always have prepared supposed to be Enthrall? This feels odd for the evocation/abjuration theme of the Crucible Keepers. Is this supposed to be Protection from Energy instead?
That's definitely an error as the physical book lists the granted spell as Daylight. Enthrall is likely listed because they copied and pasted it from the Bejeweled Conclave section and failed to correct it.
Now, Daylight doesn't really make a lot of sense either, and Protection from Energy would probably be a better choice, but that's outside the realm of typos and implementation errors.
A quick question: the 30 renown reward for the Crucible Keepers faction states "The first time your Renown Score reaches 30, the Crucible Keepers teaches you magic to guard you from the elements. You always have the Enthrall spell prepared, and you can cast it once without expending a spell slot. You regain the ability to cast it in this way when you finish a Long Rest. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you gain this reward). You can also cast this spell using any spell slots you have of the appropriate level."
Is the spell you always have prepared supposed to be Enthrall? This feels odd for the evocation/abjuration theme of the Crucible Keepers. Is this supposed to be Protection from Energy instead?
That's definitely an error as the physical book lists the granted spell as Daylight. Enthrall is likely listed because they copied and pasted it from the Bejeweled Conclave section and failed to correct it.
Now, Daylight doesn't really make a lot of sense either, and Protection from Energy would probably be a better choice, but that's outside the realm of typos and implementation errors.
Okay, that's weird, because it initially did have Daylight and I asked on the thread if that's what the book had because it didn't seem right. Which means it has been changed since the initial release, but to something else that doesn't fit.
Public Mod Note
(spamandtuna):
Fixed (Daylight is the correct spell)
I understand from the release notes that D&D Beyond currently cannot fully support companions, but this creates some fairly significant issues with the new familiar options in Arcana Unleashed.
For example, Familiar Friend's Fortified Familiar increases the familiar's maximum HP based on character level, but there is no way for a familiar in Extras to inherit or automatically update that value.
Battle Familiar is even harder to represent, since its statistics depend on the caster's spell attack modifier and the level at which the spell is cast. There is currently no Battle Familiar companion generated on the character sheet, and a custom homebrew monster does not solve the problem because its statistics are static.
Extras also has no separate Temporary Hit Points field, so even a manually created Battle Familiar cannot properly track one of its core resources.
I have posted a feature request in the D&D Beyond Feedback forum asking for proper character-linked familiar/companion support. I hope this can be considered for Arcana Unleashed, as several of the new familiar mechanics currently require substantial manual tracking outside the character sheet.
I understand from the release notes that D&D Beyond currently cannot fully support companions, but this creates some fairly significant issues with the new familiar options in Arcana Unleashed.
For example, Familiar Friend's Fortified Familiar increases the familiar's maximum HP based on character level, but there is no way for a familiar in Extras to inherit or automatically update that value.
Battle Familiar is even harder to represent, since its statistics depend on the caster's spell attack modifier and the level at which the spell is cast. There is currently no Battle Familiar companion generated on the character sheet, and a custom homebrew monster does not solve the problem because its statistics are static.
Extras also has no separate Temporary Hit Points field, so even a manually created Battle Familiar cannot properly track one of its core resources.
I have posted a feature request in the D&D Beyond Feedback forum asking for proper character-linked familiar/companion support. I hope this can be considered for Arcana Unleashed, as several of the new familiar mechanics currently require substantial manual tracking outside the character sheet.
This is a system limitation of the coding of the site, not a glitch or bug.
The website as it is, cannot support scaling stat blocks because scaling stat blocks weren't conceived of when the site was coded around 10 years ago by a different company.
At some point in the next 5 months, it likely will.
Rollback Post to RevisionRollBack
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
A quick question: the 30 renown reward for the Crucible Keepers faction states "The first time your Renown Score reaches 30, the Crucible Keepers teaches you magic to guard you from the elements. You always have the Enthrall spell prepared, and you can cast it once without expending a spell slot. You regain the ability to cast it in this way when you finish a Long Rest. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you gain this reward). You can also cast this spell using any spell slots you have of the appropriate level."
Is the spell you always have prepared supposed to be Enthrall? This feels odd for the evocation/abjuration theme of the Crucible Keepers. Is this supposed to be Protection from Energy instead?
That's definitely an error as the physical book lists the granted spell as Daylight. Enthrall is likely listed because they copied and pasted it from the Bejeweled Conclave section and failed to correct it.
Now, Daylight doesn't really make a lot of sense either, and Protection from Energy would probably be a better choice, but that's outside the realm of typos and implementation errors.
Okay, that's weird, because it initially did have Daylight and I asked on the thread if that's what the book had because it didn't seem right. Which means it has been changed since the initial release, but to something else that doesn't fit.
Well, that's...confusing. As far as I know, no errata changes have been announced for the book, and that change is not listed in the Changelog, so it seems unlikely to be intentional.
I understand from the release notes that D&D Beyond currently cannot fully support companions, but this creates some fairly significant issues with the new familiar options in Arcana Unleashed.
For example, Familiar Friend's Fortified Familiar increases the familiar's maximum HP based on character level, but there is no way for a familiar in Extras to inherit or automatically update that value.
Battle Familiar is even harder to represent, since its statistics depend on the caster's spell attack modifier and the level at which the spell is cast. There is currently no Battle Familiar companion generated on the character sheet, and a custom homebrew monster does not solve the problem because its statistics are static.
Extras also has no separate Temporary Hit Points field, so even a manually created Battle Familiar cannot properly track one of its core resources.
I have posted a feature request in the D&D Beyond Feedback forum asking for proper character-linked familiar/companion support. I hope this can be considered for Arcana Unleashed, as several of the new familiar mechanics currently require substantial manual tracking outside the character sheet.
This is a system limitation of the coding of the site, not a glitch or bug.
The website as it is, cannot support scaling stat blocks because scaling stat blocks weren't conceived of when the site was coded around 10 years ago by a different company.
At some point in the next 5 months, it likely will.
That makes me hopeful. The temp HP thing is a separated thing however, they could add that to the Familiar stat block :)
Public Mod Note
(spamandtuna):
Temp HP option already exists
A quick question: the 30 renown reward for the Crucible Keepers faction states "The first time your Renown Score reaches 30, the Crucible Keepers teaches you magic to guard you from the elements. You always have the Enthrall spell prepared, and you can cast it once without expending a spell slot. You regain the ability to cast it in this way when you finish a Long Rest. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you gain this reward). You can also cast this spell using any spell slots you have of the appropriate level."
Is the spell you always have prepared supposed to be Enthrall? This feels odd for the evocation/abjuration theme of the Crucible Keepers. Is this supposed to be Protection from Energy instead?
That's definitely an error as the physical book lists the granted spell as Daylight. Enthrall is likely listed because they copied and pasted it from the Bejeweled Conclave section and failed to correct it.
Now, Daylight doesn't really make a lot of sense either, and Protection from Energy would probably be a better choice, but that's outside the realm of typos and implementation errors.
Okay, that's weird, because it initially did have Daylight and I asked on the thread if that's what the book had because it didn't seem right. Which means it has been changed since the initial release, but to something else that doesn't fit.
Well, that's...confusing. As far as I know, no errata changes have been announced for the book, and that change is not listed in the Changelog, so it seems unlikely to be intentional.
Actually, that IS very confusing, because now that you mention it--I checked the Bejeweled Conclave's entry and now it says Daylight instead of Enthrall. Maybe a fix was attempted and something got jumbled up?
A quick question: the 30 renown reward for the Crucible Keepers faction states "The first time your Renown Score reaches 30, the Crucible Keepers teaches you magic to guard you from the elements. You always have the Enthrall spell prepared"
A quick question: the 30 renown reward for the Crucible Keepers faction states "The first time your Renown Score reaches 30, the Crucible Keepers teaches you magic to guard you from the elements. You always have the Enthrall spell prepared"
Okay, that's weird, because it initially did have Daylight and I asked on the thread if that's what the book had because it didn't seem right.
Confirmed with the design team that Daylight is the intended spell there.
That does make more sense than Enthrall, but as Sablemane said they seem to have fixed it incorrectly; now the Bejeweled Conclave has Daylight and the Crucible Keepers have Enthrall, which is exactly backwards.
The Arcane Archer's "Magical Ammunition" feature has been implemented as an active feature with a drop-down to select one of the three options. This isn't necessarily a problem, but it's a weird way to implement a feature like this that's meant to be applied to a single item. It's not an ongoing active effect that applies to your character (i.e., it's not like Barbarian Rage, which was seemingly the prototype for this type of thing) and the choice doesn't have any impact on the character sheet other than just showing the selected option. This feature is more like Wild Shape or Channel Divinity, where it's an action you can take a limited number of times and you choose which mode/option for it you want to use when you take that action.
Plus, because the feature also includes a drop-down in the character builder, it makes it seem like you're intended to make the choice when you acquire the feature, which isn't the case.
I think it would be better UX-wise if there were no drop-down and the feature just displayed the text of all three options at all times.
Arcana Unleashed does not show up on my Shared Sources section for my upcoming campaign.
It's not showing up on mine as well. Early release it worked fine but now it's not showing at all. I tried to resync entitlements but that didn't do anything
Unfortunately, that is working as the feat is written currently. It lacks language clarifying that the spells granted have any spell casting ability at all. The mod in this thread have confirmed the team that worked on the book will be giving us a clarification/errata in the next coming days.
In my opinion there is no errata neccesary. Let's read the PHB:
Feats are part of your class features. In the Feats chapter it says: Your background gives you a feat, and at certain levels, your class gives you the Ability Score Improvement feat or the choice of another feat for which you qualify.
The Spellcasting Feature and Pact Magic Feature - which are prerequisites for the feats that we talk about here - says regarding Always prepared spells (which the feats give):
If another <CLASS> feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as <CLASS> spells for you.
And also your class says what your Spellcasting ability for your <CLASS> spells is.
Finally, chapter 7 Spells says, as general rule: Spell save DC = 8 + your spellcasting ability modifier + your Proficiency Bonus
Since Specific beats general,
and there is no specific ability assigned to these spells
the general rule applies <-- which, as explained above, includes your spellcasting ability modifier !
SO: The 'adept' feats not adding Spellcasting Ability Modifier to the Spell Save DC is a bug.
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ModeratorFixed!
Fixed!
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/dnd
A quick question: the 30 renown reward for the Crucible Keepers faction states "The first time your Renown Score reaches 30, the Crucible Keepers teaches you magic to guard you from the elements. You always have the Enthrall spell prepared, and you can cast it once without expending a spell slot. You regain the ability to cast it in this way when you finish a Long Rest. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you gain this reward). You can also cast this spell using any spell slots you have of the appropriate level."
Is the spell you always have prepared supposed to be Enthrall? This feels odd for the evocation/abjuration theme of the Crucible Keepers. Is this supposed to be Protection from Energy instead?
Professional DM on startplaying.games!
Follow me on BlueSky!
Add me on Discord: sablemane
That's definitely an error as the physical book lists the granted spell as Daylight. Enthrall is likely listed because they copied and pasted it from the Bejeweled Conclave section and failed to correct it.
Now, Daylight doesn't really make a lot of sense either, and Protection from Energy would probably be a better choice, but that's outside the realm of typos and implementation errors.
pronouns: he/she/they
Arcana Unleashed does not show up on my Shared Sources section for my upcoming campaign.
Doesn't show up on mine either. Wouldn't be the first release where that just hasn't worked until someone complained.
pronouns: he/she/they
Same here. I am no longer able to view it from shared content. It was working fine for early release.
Okay, that's weird, because it initially did have Daylight and I asked on the thread if that's what the book had because it didn't seem right. Which means it has been changed since the initial release, but to something else that doesn't fit.
I understand from the release notes that D&D Beyond currently cannot fully support companions, but this creates some fairly significant issues with the new familiar options in Arcana Unleashed.
For example, Familiar Friend's Fortified Familiar increases the familiar's maximum HP based on character level, but there is no way for a familiar in Extras to inherit or automatically update that value.
Battle Familiar is even harder to represent, since its statistics depend on the caster's spell attack modifier and the level at which the spell is cast. There is currently no Battle Familiar companion generated on the character sheet, and a custom homebrew monster does not solve the problem because its statistics are static.
Extras also has no separate Temporary Hit Points field, so even a manually created Battle Familiar cannot properly track one of its core resources.
I have posted a feature request in the D&D Beyond Feedback forum asking for proper character-linked familiar/companion support. I hope this can be considered for Arcana Unleashed, as several of the new familiar mechanics currently require substantial manual tracking outside the character sheet.
Feature Request: Proper Familiar/Companion Support for Arcana Unleashed
This is a system limitation of the coding of the site, not a glitch or bug.
The website as it is, cannot support scaling stat blocks because scaling stat blocks weren't conceived of when the site was coded around 10 years ago by a different company.
At some point in the next 5 months, it likely will.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Well, that's...confusing. As far as I know, no errata changes have been announced for the book, and that change is not listed in the Changelog, so it seems unlikely to be intentional.
pronouns: he/she/they
That makes me hopeful. The temp HP thing is a separated thing however, they could add that to the Familiar stat block :)
Actually, that IS very confusing, because now that you mention it--I checked the Bejeweled Conclave's entry and now it says Daylight instead of Enthrall. Maybe a fix was attempted and something got jumbled up?
Professional DM on startplaying.games!
Follow me on BlueSky!
Add me on Discord: sablemane
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ModeratorConfirmed with the design team that Daylight is the intended spell there.
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/dnd
That does make more sense than Enthrall, but as Sablemane said they seem to have fixed it incorrectly; now the Bejeweled Conclave has Daylight and the Crucible Keepers have Enthrall, which is exactly backwards.
pronouns: he/she/they
The Arcane Archer's "Magical Ammunition" feature has been implemented as an active feature with a drop-down to select one of the three options. This isn't necessarily a problem, but it's a weird way to implement a feature like this that's meant to be applied to a single item. It's not an ongoing active effect that applies to your character (i.e., it's not like Barbarian Rage, which was seemingly the prototype for this type of thing) and the choice doesn't have any impact on the character sheet other than just showing the selected option. This feature is more like Wild Shape or Channel Divinity, where it's an action you can take a limited number of times and you choose which mode/option for it you want to use when you take that action.
Plus, because the feature also includes a drop-down in the character builder, it makes it seem like you're intended to make the choice when you acquire the feature, which isn't the case.
I think it would be better UX-wise if there were no drop-down and the feature just displayed the text of all three options at all times.
pronouns: he/she/they
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ModeratorFixed!
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/dnd
It's not showing up on mine as well. Early release it worked fine but now it's not showing at all. I tried to resync entitlements but that didn't do anything
Arcana Unleashed is also not showing up on the content sharing of my campaigns as well. I have also made sure that my entitlements were synced.