I didn’t see a thread for Tasha’s feedback, so I’ll post it here: It’d be super helpful to have find familiar added to the Druid’s spell list, maybe as an always-prepared spell, whenever they have the Wild Companion optional feature enabled. Currently, the user has to search for the spell outside of the character sheet in order to get its full spell description.
Tasha's Cauldron of Everything has been updated on D&D Beyond! There's now support for new Optional Class Features, Customizable Origins, limited use by proficiency bonus features, and the mobile app has been updated!
Thanks for the update, but this does not allow us to change the subrace bonus like the book states, only the main race bonus.
Please advise.
It should work, though you will see two separate options in the builder, one of the main race and one for the subrace. If you are still seeing this issue can you tell us what specific race and subrace you are using?
Currently none of the Halfling sub-races I have tried allow me to pick the second ASI. Lotusden, Stout and Lightfoot are the three I have tried so far. I only see one option in the builder that replaces the main +2 the Race gives with no option to change the +1 ASI given by the subclass. In the case of the Stout Halfling, the +1 Constitution is not even listed in the Racial Traits section, despite being added on the Ability Score page when calculating totals. This has been the case for a while now and I assume it is not intended.
The Spells in the Spell list show overlapping spells when activating the optional additional spells. So it for example lists two times Booming Blade or Two times Mind Sliver etc. Only difference is that one states nothing and one states it’s added by the feature. Basically, the spells don’t check if they are already on the spell list before adding them in.
Hi Team, it appears that when creating an Orc, the stats are still featuring the -2 in the Origin Ability Score Increases, even though it is not listed as a feature anymore under the standard racial traits.
Tasha's Cauldron of Everything has been updated on D&D Beyond! There's now support for new Optional Class Features, Customizable Origins, limited use by proficiency bonus features, and the mobile app has been updated!
Thanks for the update, but this does not allow us to change the subrace bonus like the book states, only the main race bonus.
Please advise.
It should work, though you will see two separate options in the builder, one of the main race and one for the subrace. If you are still seeing this issue can you tell us what specific race and subrace you are using?
Currently none of the Halfling sub-races I have tried allow me to pick the second ASI. Lotusden, Stout and Lightfoot are the three I have tried so far. I only see one option in the builder that replaces the main +2 the Race gives with no option to change the +1 ASI given by the subclass. In the case of the Stout Halfling, the +1 Constitution is not even listed in the Racial Traits section, despite being added on the Ability Score page when calculating totals. This has been the case for a while now and I assume it is not intended.
Aasimar also have this issue. They are able to modify the +2 main race bonus, but not the sub-race +1 (Fallen/Protector/Scourge).
Sorry if this has already come up but forgive me for not reading 10 pages.
I'm able to activate the optional class features in the character editor of my players in my campaign but when I go to do it on my own characters (or the one deactivated character in the campaign) it says I don't own them. Help?
I can confirm this, but for Shifters instead. In fact, I don't get any options to change my Shifter subclass' ASI, and I have to edit them manually on the sheet instead of using the Origins option. It works normally for my half-orc character, but I cannot change the +2 Wis and +1 Dex from Wildhunt to anything else. The Languages option for Origins works fine.
If you are not seeing the new options, the cache headers were hiding these for us here. Using the ctrl key and clicking the reload button to bypass the cache fixed it. I didn't check to see if it was just dates or if there's an etag that wasn't updated, etc.
Also, it would be helpful to be able to specify a campaign on the first step of character creation to provide values for optional features that require DM conference, so that those can be applied uniformly and don't need to be set individually per character. That could either copy the settings from a master set for the campaign, or could enforce them depending on design. But being able to specify the values - similarly, when adding a character to a campaign, it would be useful to be able to specify optional features you are allowing or are not allowing.
I didn’t see a thread for Tasha’s feedback, so I’ll post it here: It’d be super helpful to have find familiar added to the Druid’s spell list, maybe as an always-prepared spell, whenever they have the Wild Companion optional feature enabled. Currently, the user has to search for the spell outside of the character sheet in order to get its full spell description.
Currently none of the Halfling sub-races I have tried allow me to pick the second ASI. Lotusden, Stout and Lightfoot are the three I have tried so far. I only see one option in the builder that replaces the main +2 the Race gives with no option to change the +1 ASI given by the subclass. In the case of the Stout Halfling, the +1 Constitution is not even listed in the Racial Traits section, despite being added on the Ability Score page when calculating totals. This has been the case for a while now and I assume it is not intended.
They’re in the builder, you have to select them.
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I have tasha's and it says I own all the feature variants, but when I go to add them, dndbeyond says that I don't own any variants.
I can't figure out how to use the new beastmaster Primal Companion feature. Any guidance?
The Spells in the Spell list show overlapping spells when activating the optional additional spells. So it for example lists two times Booming Blade or Two times Mind Sliver etc. Only difference is that one states nothing and one states it’s added by the feature. Basically, the spells don’t check if they are already on the spell list before adding them in.
Currently, Aberrant Mind and Clockwork Soul Sorcerers cannot change their bonus spells when leveling
same
Spellwrought Tattoos should be given a drop down selection to chose the spell.
Never mind. Reported by others.
Hi Team, it appears that when creating an Orc, the stats are still featuring the -2 in the Origin Ability Score Increases, even though it is not listed as a feature anymore under the standard racial traits.
UPDATE: This appears to have been fixed.
Aasimar also have this issue. They are able to modify the +2 main race bonus, but not the sub-race +1 (Fallen/Protector/Scourge).
Circle of Spores doesn't exist under Druid Circle in the character builder.
Elves need their Elf Weapon Training feature added to their features (like dwarves) so we can switch them out under the custom feature.
This is also the case with the Genasi race. You can now change the +2 from the race but not the +1 from any of the subraces.
Sorry if this has already come up but forgive me for not reading 10 pages.
I'm able to activate the optional class features in the character editor of my players in my campaign but when I go to do it on my own characters (or the one deactivated character in the campaign) it says I don't own them. Help?
I can confirm this, but for Shifters instead. In fact, I don't get any options to change my Shifter subclass' ASI, and I have to edit them manually on the sheet instead of using the Origins option. It works normally for my half-orc character, but I cannot change the +2 Wis and +1 Dex from Wildhunt to anything else. The Languages option for Origins works fine.
If you are not seeing the new options, the cache headers were hiding these for us here. Using the ctrl key and clicking the reload button to bypass the cache fixed it. I didn't check to see if it was just dates or if there's an etag that wasn't updated, etc.
Also, it would be helpful to be able to specify a campaign on the first step of character creation to provide values for optional features that require DM conference, so that those can be applied uniformly and don't need to be set individually per character. That could either copy the settings from a master set for the campaign, or could enforce them depending on design. But being able to specify the values - similarly, when adding a character to a campaign, it would be useful to be able to specify optional features you are allowing or are not allowing.
The new Beast Master Companions are not available.
have the new spells been added?