The only thing I know of that will work is for you to make a homebrew copy of the Aberrant Mind subclass, with the only difference being that you change the additional spells known from the Psionic Spells feature to whatever your player is looking to use (e.g. instead of Arms of Hadar they get Sleep).
The character sheet will then show all the spell descriptions and details you need, at the cost of having to amend the homebrew subclass and change the spells known whenever your player wants to change out a Psionic Spell - fortunately they can only change 1 spell per level up. Annoying and a fiddle, but straight forward to do in the end, and it works.
The alternative is to set it to allow the player their choice of any spell from the appropriate lists and of the appropriate level and just trust them to only pick spells from the appropriate schools (or double check their selection).
The one thing I'm unclear on is whether by RAW they could put back the original spell later on, if it's not on that list? Since Arms of Hadar is conjuration, and Dissonant Whispers is a Bard spell. (I'd put them in the homebrew either way.)
Yeah, but if new spells come out that would technically qualify then they will have to be added to the subclass manually. And there are two new books coming out soon.
Yeah, they'd need to edit when they add new sources that have spells the user could select from. The issue with your solution (allow choice of all X-level Sorcerer, Warlock & Wizard spells) is that they can't include the "original" spell if it wasn't on those lists, and adding just that 1 spell will prevent choosing from the class spells.
Hi there, I know this issue has been posted about previously and I have tried all the steps in previous posts but I'm still having no luck.
'Additional Paladin Spells' not showing up in the known spells list. I have enabled the optional features in character preferences and 'Additional Paladin Spells' in optional class features. It even shows up under my features and traits tab on my character sheet but none of the additional spells are visible in known spells.
The players in my campaign are also having this issue and I have enabled content sharing. This makes me think that there is a step we are missing but I'm just not sure what it could be.
I also purchased TCOE through the player's bundle and I'm wondering if this could be the cause?
Hi there, I know this issue has been posted about previously and I have tried all the steps in previous posts but I'm still having no luck.
'Additional Paladin Spells' not showing up in the known spells list. I have enabled the optional features in character preferences and 'Additional Paladin Spells' in optional class features. It even shows up under my features and traits tab on my character sheet but none of the additional spells are visible in known spells.
The players in my campaign are also having this issue and I have enabled content sharing. This makes me think that there is a step we are missing but I'm just not sure what it could be.
I also purchased TCOE through the player's bundle and I'm wondering if this could be the cause?
The "Additional Paladin Spells" list starts with 2nd level spells, which Paladins only gain access to at 5th level (they are half-casters). See the Paladin table for which spells they have access to, at which level.
Confirm that your Character has at least 5 levels in Paladin. If it does have the requisite levels, but the spells aren't showing up, try bumping the character up by a level, and back down again. This causes the server caches to update, which should make the spells available.
Ah I see, I bumped the levels up to 5 and it worked. Brand new to all this so I misunderstood the spell level with character level. Thank you again.
Tasha's provides for the ability to swap proficiencies as per a proficiency swap table. In particular I'd like to swap an armor proficiency to gain proficiency with a hand crossbow proficiency for a custom lineage crossbow expert artificer build.
I did try to search this thread for proficiency swap but didn't see any mention of it - I'm super glad to have the ability to alter origin / features, but the proficiency swap is also a really awesome addition in Tasha's that I hope you all will bring to character building in dndbeyond.
One issue I am having with the TCE Halo of Spores is that it doesn't use the spell save DC in it's action section or snippet text calculation. The character has an item that raises spell DC (for example Moon Sickle, +1) but the Halo of Spores doesn't raise with it.
One issue I am having with the TCE Halo of Spores is that it doesn't use the spell save DC in it's action section or snippet text calculation. The character has an item that raises spell DC (for example Moon Sickle, +1) but the Halo of Spores doesn't raise with it.
No doubt there is an item where this is an issue, but Moon Sickle only raises the DC for spells, not features.
Possible bug with the "Fey Reinforcements" feature on the character sheets.
The text reads "you know the spell Summon Fey. It doesn't count against the number of ranger spells you know, and you can cast it without a material component. You can also cast it once without using a spell slot, and you regain the ability to do so when you finish a long rest."
so to me that reads:
1) It becomes a third level spell you know
2) you get to use it once without using your spell slot.
However. On the character sheet, if you use your "free casting" of it, then it locks the "SummonFey" spell out of being cast again, until after a long rest.
Unless I've read this wrong, you should still be able to cast it using a 3rd level spell slot, after your free casting.
Public Mod Note
(GPyromania):
Merged into main support thread
According to TCOE, my ranger can get the 2nd level spell Aid. He's level 5 now, so has acces to 2nd level spells. Which part of TCOE do I have to purchase , to be able to learn the spell Aid in dndbeyond?
According to TCOE, my ranger can get the 2nd level spell Aid. He's level 5 now, so has acces to 2nd level spells. Which part of TCOE do I have to purchase , to be able to learn the spell Aid in dndbeyond?
I don't believe you can buy the optional features on their own. You can just homebrew a copy of aid and give it to rangers, though.
Click Customise - there's an icon that looks like a gear.
From there you can make yourself proficient in any skill.
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I'm just assuming that by "the bonus spells" you mean the spells made available to certain spellcasting classes via one of Tasha's optional features. In which case, what you need to do is:
Toggle on Optional Class Features in your character's Preferences / HOME
Go to the Classes section of the Character Builder, click on the Optional Feature Manager tab for your class, and checkbox the Additional (class) Spells optional feature. After that, they should show up when you Manage Spells.
Note that this only applies if you belong to the class in question; the spells are not added to the class spell list in general. Also you need to own or have shared access to the full Tasha's book in order to use the Optional Class Features.
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Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
I own Tasha's book. I am trying to get the psionic bonus spells added. I only can see mind sliver.
You have to actually own the spells. Do you own the PHB?
Mind Sliver and Summon Aberration are in Tasha's. Calm Emotions, Detect Thoughts, Sending, and Telekinesis are in the Basic Rules. You should be able to see all these if your sorcerer is of the appropriate level. The rest are in the PHB, and you would need to actually own the spells to use them.
Or here is the search that returns all the 1st-level enchantment/divination spells on the Sorcerer, Wizard and Warlock lists. You can pop all of those in for the player to choose from to replace Arms of Hadar and Dissonant Whispers. Then you only need to edit the homebrew when they reach levels where they could change out the spells they gain from Psionic Spells (Sorcerer 2, 4, 6, 8, 10.)
The one thing I'm unclear on is whether by RAW they could put back the original spell later on, if it's not on that list? Since Arms of Hadar is conjuration, and Dissonant Whispers is a Bard spell. (I'd put them in the homebrew either way.)
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Yeah, but if new spells come out that would technically qualify then they will have to be added to the subclass manually. And there are two new books coming out soon.
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Yeah, they'd need to edit when they add new sources that have spells the user could select from. The issue with your solution (allow choice of all X-level Sorcerer, Warlock & Wizard spells) is that they can't include the "original" spell if it wasn't on those lists, and adding just that 1 spell will prevent choosing from the class spells.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Hi there, I know this issue has been posted about previously and I have tried all the steps in previous posts but I'm still having no luck.
'Additional Paladin Spells' not showing up in the known spells list. I have enabled the optional features in character preferences and 'Additional Paladin Spells' in optional class features.
It even shows up under my features and traits tab on my character sheet but none of the additional spells are visible in known spells.
The players in my campaign are also having this issue and I have enabled content sharing. This makes me think that there is a step we are missing but I'm just not sure what it could be.
I also purchased TCOE through the player's bundle and I'm wondering if this could be the cause?
Ah I see, I bumped the levels up to 5 and it worked. Brand new to all this so I misunderstood the spell level with character level. Thank you again.
Tasha's provides for the ability to swap proficiencies as per a proficiency swap table. In particular I'd like to swap an armor proficiency to gain proficiency with a hand crossbow proficiency for a custom lineage crossbow expert artificer build.
I did try to search this thread for proficiency swap but didn't see any mention of it - I'm super glad to have the ability to alter origin / features, but the proficiency swap is also a really awesome addition in Tasha's that I hope you all will bring to character building in dndbeyond.
Thanks for making awesome stuff!
One issue I am having with the TCE Halo of Spores is that it doesn't use the spell save DC in it's action section or snippet text calculation. The character has an item that raises spell DC (for example Moon Sickle, +1) but the Halo of Spores doesn't raise with it.
No doubt there is an item where this is an issue, but Moon Sickle only raises the DC for spells, not features.
HI There
Possible bug with the "Fey Reinforcements" feature on the character sheets.
The text reads "you know the spell Summon Fey. It doesn't count against the number of ranger spells you know, and you can cast it without a material component. You can also cast it once without using a spell slot, and you regain the ability to do so when you finish a long rest."
so to me that reads:
1) It becomes a third level spell you know
2) you get to use it once without using your spell slot.
However. On the character sheet, if you use your "free casting" of it, then it locks the "SummonFey" spell out of being cast again, until after a long rest.
Unless I've read this wrong, you should still be able to cast it using a 3rd level spell slot, after your free casting.
Hey all,
According to TCOE, my ranger can get the 2nd level spell Aid. He's level 5 now, so has acces to 2nd level spells. Which part of TCOE do I have to purchase , to be able to learn the spell Aid in dndbeyond?
I don't believe you can buy the optional features on their own. You can just homebrew a copy of aid and give it to rangers, though.
Phantom ROgue - is there a way choose the skill proficiency granted by Whispers of the Dead?
What i would like to see is when you press the short rest/ long rest button, you should get a prompt to select a new proficiency.
right now, in order to change the proficiency, you have to go back to the class editor.
On sheet.
Below skills
Click Customise - there's an icon that looks like a gear.
From there you can make yourself proficient in any skill.
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Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I have been trying so hard to figure out how to get the aberrant mind bonus spells on my character sheet. How do I do it?
I'm just assuming that by "the bonus spells" you mean the spells made available to certain spellcasting classes via one of Tasha's optional features. In which case, what you need to do is:
Note that this only applies if you belong to the class in question; the spells are not added to the class spell list in general. Also you need to own or have shared access to the full Tasha's book in order to use the Optional Class Features.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
I own Tasha's book. I am trying to get the psionic bonus spells added. I only can see mind sliver.
Please provide a link to your character sheet (url not share link) so that someone can take a look.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
You have to actually own the spells. Do you own the PHB?
Mind Sliver and Summon Aberration are in Tasha's. Calm Emotions, Detect Thoughts, Sending, and Telekinesis are in the Basic Rules. You should be able to see all these if your sorcerer is of the appropriate level. The rest are in the PHB, and you would need to actually own the spells to use them.
Not sure if this ones been reported
MONK
this works at level one.
This has indeed been reported already, but thank you for bringing it to attention! :)