We would like to help folks with ideas for backstories. If you are looking for a full backstory idea, or some examples to get the imagination going, this is the thread for you!
How does this work?
Simple. Find an interesting picture of a character and link/include it in your post. One or more people will quote your post and include some of their ideas for a backstory. The responses can be as simple or as detailed as they’d like.
Darleana grew up in a small town far from other civilization. Druidic magic was in their blood. Nestled into a large swamp, they built their homes above the murky waters through spells that weaved the trees together. A mess of wooden planks provided walkways to navigate the waters below safely.
All of the children in this village had proper training in the nature of the world. Darleana took a liking to the winds that would fly through the treetops. She would spend hours in the canopy enjoying the sun, rain, and breeze. Everyone learned how to craft weapons from nature. Making bows, arrows, shields, and spears were second nature to them. These goods were brought to towns to trade for spices, cloth, and food.
As she grew older, Darleana wished to seek out the origin of the wind. She wanted to travel the world, to take in all that nature could provide her. One day, she would learn how to take flight and become one with the sky. It was common for the younger generation to go out on pilgrimages of their own making and learn more about the world. When Darleana brought it up with her parents, they weren't surprised at all. They wished her good fortune and a safe return home when she found what she was looking for.
She grabbed her favorite spear, donned the clothes of her town, and set off in search of any place that had a change of scenery and a chance to learn more about the world she lived in. No matter what, or who she came across, this would be a new adventure and one that provided a warm excitement in her belly.
Festus was noticeably different from the others in the village he was born to. While most lived their lives wanting nothing more than to till their fields, you desired more than this simplicity. You craved the thrill of the hunt, pushing your mind and body beyond what you thought capable. At the age of seventeen you left the village in search for greater game.
They called you “Abaluth the Drowned” or “Chosen of the Sea god”, and bestowed gifts to your honor. They asked you to bless their newborn, to save wives or husbands from the unforgiving waves and feast with them in sorrow for those taken by the deep. Yet you know nothing of any gods of the Sea. You remember pain and darkness and your sanity slipping away. Your mind have reeled from horrors beyond comprehension and left your memory in tatters.
Washed up on the shore and found by the surly fisher tribes of islands barely more than barren rock and far from any civilized realms, you have spent the last few months coming to grasp with who you are. Whatever trust and dreams the poor people had at first, is since long gone. It is replaced by fear and hate. You read their minds, twisted their will and called forth terrors. Did you mean to? Perhaps. The lure of the things beyond this world is strong and the whispers of madness seldom far away. So you fled. Left their hovels worn by wind and salt and sea, wishing them no ill but knowing that things from the deep that should not have been stirred will come.
You know not where you will go next. There is so much power to be had. A yearning drives you. Will it take you before the being again? You long for the release from sanity, to strip the veil from this world. Yet it frightens you and you know that in that moment of unbridled power, your end awaits.
Abaluth is a warlock with the Great Old One as patron. He knows nothing more about his life then the last year or so, of which the first few months where spent on some far off islands nobody cares about. What or who he was before is unknown to him. Nothing in speech, manner or looks suggests he comes from anyplace special. Perhaps he did drown? The only thing he knows for certain is the pact that he has made, the power given and how frail the grasp on reality is.
We would like to help folks with ideas for backstories. If you are looking for a full backstory idea, or some examples to get the imagination going, this is the thread for you!
How does this work?
Simple. Find an interesting picture of a character and link/include it in your post. One or more people will quote your post and include some of their ideas for a backstory. The responses can be as simple or as detailed as they’d like.
I don't think so, If there isn't there is one now.
Sweet. I’ll edit my OP with some info for folks who would like to participate!
I’ll seed the conversation. First image!
Darleana grew up in a small town far from other civilization. Druidic magic was in their blood. Nestled into a large swamp, they built their homes above the murky waters through spells that weaved the trees together. A mess of wooden planks provided walkways to navigate the waters below safely.
All of the children in this village had proper training in the nature of the world. Darleana took a liking to the winds that would fly through the treetops. She would spend hours in the canopy enjoying the sun, rain, and breeze. Everyone learned how to craft weapons from nature. Making bows, arrows, shields, and spears were second nature to them. These goods were brought to towns to trade for spices, cloth, and food.
As she grew older, Darleana wished to seek out the origin of the wind. She wanted to travel the world, to take in all that nature could provide her. One day, she would learn how to take flight and become one with the sky. It was common for the younger generation to go out on pilgrimages of their own making and learn more about the world. When Darleana brought it up with her parents, they weren't surprised at all. They wished her good fortune and a safe return home when she found what she was looking for.
She grabbed her favorite spear, donned the clothes of her town, and set off in search of any place that had a change of scenery and a chance to learn more about the world she lived in. No matter what, or who she came across, this would be a new adventure and one that provided a warm excitement in her belly.
How about this guy?
Festus was noticeably different from the others in the village he was born to. While most lived their lives wanting nothing more than to till their fields, you desired more than this simplicity. You craved the thrill of the hunt, pushing your mind and body beyond what you thought capable. At the age of seventeen you left the village in search for greater game.
Where did this guy get his power?
They called you “Abaluth the Drowned” or “Chosen of the Sea god”, and bestowed gifts to your honor. They asked you to bless their newborn, to save wives or husbands from the unforgiving waves and feast with them in sorrow for those taken by the deep. Yet you know nothing of any gods of the Sea. You remember pain and darkness and your sanity slipping away. Your mind have reeled from horrors beyond comprehension and left your memory in tatters.
Washed up on the shore and found by the surly fisher tribes of islands barely more than barren rock and far from any civilized realms, you have spent the last few months coming to grasp with who you are. Whatever trust and dreams the poor people had at first, is since long gone. It is replaced by fear and hate. You read their minds, twisted their will and called forth terrors. Did you mean to? Perhaps. The lure of the things beyond this world is strong and the whispers of madness seldom far away. So you fled. Left their hovels worn by wind and salt and sea, wishing them no ill but knowing that things from the deep that should not have been stirred will come.
You know not where you will go next. There is so much power to be had. A yearning drives you. Will it take you before the being again? You long for the release from sanity, to strip the veil from this world. Yet it frightens you and you know that in that moment of unbridled power, your end awaits.
Abaluth is a warlock with the Great Old One as patron. He knows nothing more about his life then the last year or so, of which the first few months where spent on some far off islands nobody cares about. What or who he was before is unknown to him. Nothing in speech, manner or looks suggests he comes from anyplace special. Perhaps he did drown? The only thing he knows for certain is the pact that he has made, the power given and how frail the grasp on reality is.
She's up next!