I think you should maybe make it more simple. Like, say you are upgrading your wagon from a goblin made one to a better human made one, and people call that racist for implying that humans build better wagons. But the truth is, in the lore, goblins are generally not good builders. While there might be some good builders among them, they are still rare. And one could argue that their goblin character is a good builder, but the players are always the rare ones among their kin
At this point I'm like 95% sure Felbarn is a bot, or a troll using predictive text to fill their messages. The fact that the bot can't distinguish between race as the olympic sport and race as the social concept is very confusing until you understand it for what it is.
I don't think they're a bot, they're just a bit of a 'character' who seems to train-of-thought very liberally. They seem to take a very liberal approach to coherent speech
I've handled racism a few ways in my games however i always make it clear to the players before they make their characters. Examples
The 8 kingdoms: I ran a game in a world called the 8 kingdoms. It was a huge diamond shaped continent where 8 dragons lived. These dragons were akin to gods and a homebrew of mine. Each kingdom was named after an element (Air, Lightning, Fire, Metal, Earth, Nature, Water, and Ice). There were 8 races considered to be "the first races" and they weer all considered normal citizens, the rest however were second class with very few exceptions. There was slavery however depending on where you went the laws regarding them were different.
Sometimes i've run games where "Half Breeds" are discriminated against. If you arent full of any race you have no real place to belong. This normally increases the DC of social skills due to "pure blood" npcs just having a distaste.
During a war the "beast people" (kenku, tabaxi, etc) were used as front line soldiers against the shadow lord. After the war the 3 main races (dwarves, elves, and humans) got together and tried to figure out now that the thousand year was had ended how they were going to divide up the lands, the beast folk were not invited but were non the less contacted by the gnomes/halflings who were the hosts about the summit
I hope that DND doesn't force the racial (equality) changes onto players, especially during adventure league. I mean really menace is now Primal Intuition...lol... just make it an optional rule and move along. It's silly to think that an imaginary race like an orc or kobold must be politically correct. I mean what's next, dwarves can move 30'. MADNESS!!!
For my homebrew campaign, in the Human Kingdoms (Humans, halflings, and half-elves are majorities), the orcs and humans of the Wild Tribes are portrayed as barbaric savages. Likewise, the tribesfolk of the Wild Tribes think the residents of the Human Kingdoms are racists fools. Meanwhile, both of them antagonize tieflings because of a near-apocalyptic demonic incursion that happened 100 years before (and the elves are the only ones who know that tieflings are descended from devils, not demons). Both of them also fear dragonborn, though they are just cautious, not actively aggressive against them.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew:Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
Is no one here bothered by the fact that orcs no longer get a negative modifier to intelligence or kobolds no longer get a negative modifier to strength.
And that dungeon and dragons feels the need to correct and change certain wordage. I mean just to be politically correct and express that they are liberal and progressive.
I wouldn't doubt they reprint a "new" players handbook with all the errata for us to go and buy.
Is no one here bothered by the fact that orcs no longer get a negative modifier to intelligence or kobolds no longer get a negative modifier to strength.
And that dungeon and dragons feels the need to correct and change certain wordage. I mean just to be politically correct and express that they are liberal and progressive.
I wouldn't doubt they reprint a "new" players handbook with all the errata for us to go and buy.
I do think orcs should be rather dumb on the whole and kobolds should be weaker overall. But the mechanical changes don't bother me. As a DM, I'd ignore the latest changes and stick to the older rules. It's never come up, and I haven't even run 5E yet, only older editions. (I am playing 5E now, on these boards.) Rule Zero, as ever.
Is no one here bothered by the fact that orcs no longer get a negative modifier to intelligence or kobolds no longer get a negative modifier to strength.
And that dungeon and dragons feels the need to correct and change certain wordage. I mean just to be politically correct and express that they are liberal and progressive.
I wouldn't doubt they reprint a "new" players handbook with all the errata for us to go and buy.
It's like WOTC forgot that the game actually need villains and conflict to be interesting, and that xenophobia, especially in semi-medieval setting, is one of the most common source of conflict. As well as entirely justified in many cases.
Is no one here bothered by the fact that orcs no longer get a negative modifier to intelligence or kobolds no longer get a negative modifier to strength.
And that dungeon and dragons feels the need to correct and change certain wordage. I mean just to be politically correct and express that they are liberal and progressive.
I wouldn't doubt they reprint a "new" players handbook with all the errata for us to go and buy.
It's like WOTC forgot that the game actually need villains and conflict to be interesting, and that xenophobia, especially in semi-medieval setting, is one of the most common source of conflict. As well as entirely justified in many cases.
The reason for this is so that players who play those races don't feel underpowered.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew:Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
For one thing, race is slight variations of physical appearance brought on by adapting to their environments. More pigment is good to keep that harsh sun from from giving you skin cancer, but in colder places you need all the sunlight you can get, thus less pigment. So racism is just pointless prejudice based on outward appearance. Elves, dwarves, and humans are different species. It’s wrong to say that another human is stupid by default, it’s true to say that a badger is not as intelligent as a human. Of course, in real life there are no other species even close to human levels of intelligence, but you still have to realize that having another species that is inherently less intelligent(orcs, goblins) is not racist and shouldn’t have anything to do with being politically correct.
As for the removal of negative modifiers, the reason people wanted them removed was because orcs and kobolds were already not great to begin with, and all negative mods do are punish unconventional builds even more.
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Rumors of my awesomeness have been greatly unexaggerated.
"It is our choices ... that show what we truly are, far more than our abilities." — Albus Percival Wulfric Brian Dumbledore.
About 50% of my brain power is devoted to thinking up eloquent speeches that I’ll probably never use.
The reason for this is so that players who play those races don't feel underpowered.
Orks and Kobolds weren't underpowered - they had some very useful abilities in returnd for those -2, and if they didn't choose wizards/artificers or barbarians/STRwarriors/STRdins, respectfully those -2 wouldn't even hurt them mechanically effectively giving you a powerful ability in exchange for a penalty to an attribute you didn't use anyway..
For one thing, race is slight variations of physical appearance brought on by adapting to their environments. More pigment is good to keep that harsh sun from from giving you skin cancer, but in colder places you need all the sunlight you can get, thus less pigment. So racism is just pointless prejudice based on outward appearance. Elves, dwarves, and humans are different species. It’s wrong to say that another human is stupid by default, it’s true to say that a badger is not as intelligent as a human. Of course, in real life there are no other species even close to human levels of intelligence, but you still have to realize that having another species that is inherently less intelligent(orcs, goblins) is not racist and shouldn’t have anything to do with being politically correct.
As for the removal of negative modifiers, the reason people wanted them removed was because orcs and kobolds were already not great to begin with, and all negative mods do are punish unconventional builds even more.
Agreed. What D&D calls 'race' is really species or creature type. I dislike the new-fangled D&D usage of 'folk' used for races/species because a folk is a nation or ethnic group. This is a worse fit than race. I get why 'species' sounds too sci fi to many people. I like 'kind' as a replacement for 'race', if one should be used at all.
So racism is just pointless prejudice based on outward appearance.
In modern days yes. Back before the modern medicine? Anyone who does not look like you is likely to carry some disease his people get immune to generations ago but yours weren't. Xenophobia is burnt into us by natural selection, not by stupid delusions: populations that weren't xenophobic enough got wiped by disease and left no progeny to carry their genes. Then populations that were too xenophobic get inbred and also died out which is why we didn't all evolve into turbonazis.
For one thing, race is slight variations of physical appearance brought on by adapting to their environments. More pigment is good to keep that harsh sun from from giving you skin cancer, but in colder places you need all the sunlight you can get, thus less pigment. So racism is just pointless prejudice based on outward appearance. Elves, dwarves, and humans are different species. It’s wrong to say that another human is stupid by default, it’s true to say that a badger is not as intelligent as a human. Of course, in real life there are no other species even close to human levels of intelligence, but you still have to realize that having another species that is inherently less intelligent(orcs, goblins) is not racist and shouldn’t have anything to do with being politically correct.
As for the removal of negative modifiers, the reason people wanted them removed was because orcs and kobolds were already not great to begin with, and all negative mods do are punish unconventional builds even more.
Agreed. What D&D calls 'race' is really species or creature type. I dislike the new-fangled D&D usage of 'folk' used for races/species because a folk is a nation or ethnic group. This is a worse fit than race. I get why 'species' sounds too sci fi to many people. I like 'kind' as a replacement for 'race', if one should be used at all.
Yeah species is better IMO but I greatly appreciate Tasha's allowing moving of ability scores. Ideally the species features should define the race not the Abilities IMO
If we have to discuss this theme ( so clearly close to a borderline between a punishable act of going against D&D Beyond rules, and a theme clearly so close to be the typical brainless Barbarian ), then I have to tell you, Barbarians are so used to be haters-of-all.
So, let's not to awake the wrath of any DM about this particular red-light theme..... and let's lie on the floor ( even if there's a lot of bushes with spines ) and watch the clouds pass by.
Tieflings occupy an interesting place in my fiction. They're still, at their root, the product of a bargain that an ancient human empire struck with fiends to hold on to relevance. And they exist to serve as a reminder of human weakness; their greed and lust for power. Everyone knows it's not their fault. It's the gods sending a message to remind people to be humble.
That said, some are still claimed by Asmodeus (or some other archdevil), but with a twist. It's a Rumplestiltskin situation, only the child isn't absconded away. They're just marked as one of His. A divine prank, if you will.
Have it then you can have the Player Characters punch the racist bad-guy in where the sun does not shine. Then have player give a speech of why they are wrong.
Hi! i'm kinda new to DnD, but i know the rules and some basic stuff. I thougt the fire Genasi can be disriminated to since it's the only element that hurts when you touch it. Just wanted to give my opinion.
Hi! i'm kinda new to DnD, but i know the rules and some basic stuff. I thougt the fire Genasi can be disriminated to since it's the only element that hurts when you touch it. Just wanted to give my opinion.
Realistically, Genasi (and any other half-breed) would probably face discrimination of some sort, even in supposedly cosmopolitan settings like Waterdeep. A lot of people who write for D&D 5e also, sadly, appear to not understand demographics and migration patterns. They also don't appear to understand human adaptation and evolution on the small scale. That's the price you pay for hiring people who don't know History or Evolutionary Biology, but were Gender Studies majors in college.
But yes, imagine a child Fire Genasi who accidentally set something ablaze with their Produce Flame ability, who constantly is fighting/acting out due to a temper, etc. It would scare 3/4s of the people that interact with them, even more so in settings where there aren't other Genasi and/or more rural and/or backwater places. Rustic folk might not like someone that exhibits what would clearly be called Wild Magic and cannot control it.
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I think you should maybe make it more simple. Like, say you are upgrading your wagon from a goblin made one to a better human made one, and people call that racist for implying that humans build better wagons. But the truth is, in the lore, goblins are generally not good builders. While there might be some good builders among them, they are still rare. And one could argue that their goblin character is a good builder, but the players are always the rare ones among their kin
I don't think they're a bot, they're just a bit of a 'character' who seems to train-of-thought very liberally. They seem to take a very liberal approach to coherent speech
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I've handled racism a few ways in my games however i always make it clear to the players before they make their characters. Examples
The 8 kingdoms: I ran a game in a world called the 8 kingdoms. It was a huge diamond shaped continent where 8 dragons lived. These dragons were akin to gods and a homebrew of mine. Each kingdom was named after an element (Air, Lightning, Fire, Metal, Earth, Nature, Water, and Ice). There were 8 races considered to be "the first races" and they weer all considered normal citizens, the rest however were second class with very few exceptions. There was slavery however depending on where you went the laws regarding them were different.
Sometimes i've run games where "Half Breeds" are discriminated against. If you arent full of any race you have no real place to belong. This normally increases the DC of social skills due to "pure blood" npcs just having a distaste.
During a war the "beast people" (kenku, tabaxi, etc) were used as front line soldiers against the shadow lord. After the war the 3 main races (dwarves, elves, and humans) got together and tried to figure out now that the thousand year was had ended how they were going to divide up the lands, the beast folk were not invited but were non the less contacted by the gnomes/halflings who were the hosts about the summit
I hope that DND doesn't force the racial (equality) changes onto players, especially during adventure league. I mean really menace is now Primal Intuition...lol... just make it an optional rule and move along. It's silly to think that an imaginary race like an orc or kobold must be politically correct. I mean what's next, dwarves can move 30'. MADNESS!!!
For my homebrew campaign, in the Human Kingdoms (Humans, halflings, and half-elves are majorities), the orcs and humans of the Wild Tribes are portrayed as barbaric savages. Likewise, the tribesfolk of the Wild Tribes think the residents of the Human Kingdoms are racists fools. Meanwhile, both of them antagonize tieflings because of a near-apocalyptic demonic incursion that happened 100 years before (and the elves are the only ones who know that tieflings are descended from devils, not demons). Both of them also fear dragonborn, though they are just cautious, not actively aggressive against them.
All stars fade. Some stars forever fall.
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Homebrew: Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
As a DM, I dial 'fantasy racism' up or down seems best suited to the interests of my players and the particulars of the setting I am using.
As a player, I avoid playing a PC of any race that would run into a lot of automatic hostility from NPCs.
Is no one here bothered by the fact that orcs no longer get a negative modifier to intelligence or kobolds no longer get a negative modifier to strength.
And that dungeon and dragons feels the need to correct and change certain wordage. I mean just to be politically correct and express that they are liberal and progressive.
I wouldn't doubt they reprint a "new" players handbook with all the errata for us to go and buy.
I do think orcs should be rather dumb on the whole and kobolds should be weaker overall. But the mechanical changes don't bother me. As a DM, I'd ignore the latest changes and stick to the older rules. It's never come up, and I haven't even run 5E yet, only older editions. (I am playing 5E now, on these boards.) Rule Zero, as ever.
It's like WOTC forgot that the game actually need villains and conflict to be interesting, and that xenophobia, especially in semi-medieval setting, is one of the most common source of conflict. As well as entirely justified in many cases.
The reason for this is so that players who play those races don't feel underpowered.
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew: Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
For one thing, race is slight variations of physical appearance brought on by adapting to their environments. More pigment is good to keep that harsh sun from from giving you skin cancer, but in colder places you need all the sunlight you can get, thus less pigment. So racism is just pointless prejudice based on outward appearance. Elves, dwarves, and humans are different species. It’s wrong to say that another human is stupid by default, it’s true to say that a badger is not as intelligent as a human. Of course, in real life there are no other species even close to human levels of intelligence, but you still have to realize that having another species that is inherently less intelligent(orcs, goblins) is not racist and shouldn’t have anything to do with being politically correct.
As for the removal of negative modifiers, the reason people wanted them removed was because orcs and kobolds were already not great to begin with, and all negative mods do are punish unconventional builds even more.
Rumors of my awesomeness have been greatly unexaggerated.
"It is our choices ... that show what we truly are, far more than our abilities." — Albus Percival Wulfric Brian Dumbledore.
About 50% of my brain power is devoted to thinking up eloquent speeches that I’ll probably never use.
Orks and Kobolds weren't underpowered - they had some very useful abilities in returnd for those -2, and if they didn't choose wizards/artificers or barbarians/STRwarriors/STRdins, respectfully those -2 wouldn't even hurt them mechanically effectively giving you a powerful ability in exchange for a penalty to an attribute you didn't use anyway..
Agreed. What D&D calls 'race' is really species or creature type. I dislike the new-fangled D&D usage of 'folk' used for races/species because a folk is a nation or ethnic group. This is a worse fit than race. I get why 'species' sounds too sci fi to many people. I like 'kind' as a replacement for 'race', if one should be used at all.
In modern days yes. Back before the modern medicine? Anyone who does not look like you is likely to carry some disease his people get immune to generations ago but yours weren't. Xenophobia is burnt into us by natural selection, not by stupid delusions: populations that weren't xenophobic enough got wiped by disease and left no progeny to carry their genes. Then populations that were too xenophobic get inbred and also died out which is why we didn't all evolve into turbonazis.
Yeah species is better IMO but I greatly appreciate Tasha's allowing moving of ability scores. Ideally the species features should define the race not the Abilities IMO
If we have to discuss this theme ( so clearly close to a borderline between a punishable act of going against D&D Beyond rules, and a theme clearly so close to be the typical brainless Barbarian ), then I have to tell you, Barbarians are so used to be haters-of-all.
So, let's not to awake the wrath of any DM about this particular red-light theme..... and let's lie on the floor ( even if there's a lot of bushes with spines ) and watch the clouds pass by.
xDD.
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
Tieflings occupy an interesting place in my fiction. They're still, at their root, the product of a bargain that an ancient human empire struck with fiends to hold on to relevance. And they exist to serve as a reminder of human weakness; their greed and lust for power. Everyone knows it's not their fault. It's the gods sending a message to remind people to be humble.
That said, some are still claimed by Asmodeus (or some other archdevil), but with a twist. It's a Rumplestiltskin situation, only the child isn't absconded away. They're just marked as one of His. A divine prank, if you will.
Have it then you can have the Player Characters punch the racist bad-guy in where the sun does not shine. Then have player give a speech of why they are wrong.
Hi! i'm kinda new to DnD, but i know the rules and some basic stuff. I thougt the fire Genasi can be disriminated to since it's the only element that hurts when you touch it. Just wanted to give my opinion.
Realistically, Genasi (and any other half-breed) would probably face discrimination of some sort, even in supposedly cosmopolitan settings like Waterdeep. A lot of people who write for D&D 5e also, sadly, appear to not understand demographics and migration patterns. They also don't appear to understand human adaptation and evolution on the small scale. That's the price you pay for hiring people who don't know History or Evolutionary Biology, but were Gender Studies majors in college.
But yes, imagine a child Fire Genasi who accidentally set something ablaze with their Produce Flame ability, who constantly is fighting/acting out due to a temper, etc. It would scare 3/4s of the people that interact with them, even more so in settings where there aren't other Genasi and/or more rural and/or backwater places. Rustic folk might not like someone that exhibits what would clearly be called Wild Magic and cannot control it.