Unless you have a plan or specific goal in mind, I wouldn't multiclass. Pure clerics are fun and have lots of toys with which to play.
As a side note, I'm having a hard time figuring out how your character is AL legal with those stats at level 5. I'm calculating 41 points to buy those stats if you chose something like a hill dwarf to play. Did you roll stats?
Even with the best case for ability score increases, a regular human (with a +1 to every stat), and a +2 at level 4, your stats are not possible at level 5 in Adventurers League.
Even that would have required a 12 (4 pts), 14 (7 pts), 15 (9 pts), 14 (7 pts), 15 (9 pts), 9 (1 pt), which is a 37 point buy, 10 points over the limit for starting stats.
As for multiclassing, it's generally not a good idea to mix spellcasting ability scores unless you're only going for a small dip.
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Ok, so my question is two part. One should I multiclass wizard or rogue? My playstyle is to stay in the back, heal, silence, etc..
I can multiclass in either one but my ability score will probably never be above 17.
The second question is should I even multiclass?
My current ability scores Str 13, Dex 15, Con 16, Int 15, Wis 18, Cha 10.
Unless you have a plan or specific goal in mind, I wouldn't multiclass. Pure clerics are fun and have lots of toys with which to play.
As a side note, I'm having a hard time figuring out how your character is AL legal with those stats at level 5. I'm calculating 41 points to buy those stats if you chose something like a hill dwarf to play. Did you roll stats?
Even with the best case for ability score increases, a regular human (with a +1 to every stat), and a +2 at level 4, your stats are not possible at level 5 in Adventurers League.
Even that would have required a 12 (4 pts), 14 (7 pts), 15 (9 pts), 14 (7 pts), 15 (9 pts), 9 (1 pt), which is a 37 point buy, 10 points over the limit for starting stats.
As for multiclassing, it's generally not a good idea to mix spellcasting ability scores unless you're only going for a small dip.
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