Hey all, question! A friend and I are running some new-to-DnD friends through their first adventure soon, and as expected and was likely true for a lot of us they rolled fairly straightforward melee characters. So I worked out with the DM (the other guy) that I'd do a healer-support druid for some casting and spell ability (for Warcraft fans think a Resto druid).
But all that is background - my question is about magic stones (cantrip) and sling (weapon). Are this combinable, either through game mechanics or the DM's judgment? I don't want my guy to be playing much offense and instead to healing and buffing and such, but given the need perhaps I wonder if this works.
they are combinable yes, but you generally hurt yourself for doing it.
Magic stone states:
You touch one to three pebbles and imbue them with magic. You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it with a sling. If thrown, it has a range of 60 feet. If someone else attacks with the pebble, that attacker adds your spellcasting ability modifier, not the attacker’s, to the attack roll. On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. Hit or miss, the spell then ends on the stone.
If you cast this spell again, the spell ends early on any pebbles still affected by it.
The range on a sling is range of 30 ft. So, if you use the sling, you lose range. The only time to ever use a sling with MS is if the range is over 60 ft, then you can do out to 120 using a sling, with disadvantage.
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they are combinable yes, but you generally hurt yourself for doing it.
Magic stone states:
You touch one to three pebbles and imbue them with magic. You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it with a sling. If thrown, it has a range of 60 feet. If someone else attacks with the pebble, that attacker adds your spellcasting ability modifier, not the attacker’s, to the attack roll. On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. Hit or miss, the spell then ends on the stone.
If you cast this spell again, the spell ends early on any pebbles still affected by it.
The range on a sling is range of 30 ft. So, if you use the sling, you lose range. The only time to ever use a sling with MS is if the range is over 60 ft, then you can do out to 120 using a sling, with disadvantage.
That’s not true. Spell attacks do not have any disadvantage on attacks beyond normal range. So when launching a Magic Stone using a sling it actually increases to range of the spell attack to 120 ft. with no disadvantage to the attack. In addition, even though it is a “ranged spell attack” it would still be “made/using a ranged weapon” so would meet the qualifications for both Sneak Attack and Sharpshooter.
It's not a spell attack though, it's a physical attack with enchanted ammunition. Therefore, it should use the sling's range not the spell's range of touch.
Rollback Post to RevisionRollBack
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
It's not a spell attack though, it's a physical attack with enchanted ammunition. Therefore, it should use the sling's range not the spell's range of touch.
But it is still a Spell Attack:
You touch one to three pebbles and imbue them with magic. You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it with a sling. If thrown, it has a range of 60 feet. If someone else attacks with the pebble, that attacker adds your spellcasting ability modifier, not the attacker’s, to the attack roll. On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. Hit or miss, the spell then ends on the stone.
If you cast this spell again, the spell ends early on any pebbles still affected by it.
It becomes "a ranged spell attack made with/using a ranged weapon."
Range. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's long range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Hey all, question! A friend and I are running some new-to-DnD friends through their first adventure soon, and as expected and was likely true for a lot of us they rolled fairly straightforward melee characters. So I worked out with the DM (the other guy) that I'd do a healer-support druid for some casting and spell ability (for Warcraft fans think a Resto druid).
But all that is background - my question is about magic stones (cantrip) and sling (weapon). Are this combinable, either through game mechanics or the DM's judgment? I don't want my guy to be playing much offense and instead to healing and buffing and such, but given the need perhaps I wonder if this works.
they are combinable yes, but you generally hurt yourself for doing it.
Magic stone states:
You touch one to three pebbles and imbue them with magic. You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it with a sling. If thrown, it has a range of 60 feet. If someone else attacks with the pebble, that attacker adds your spellcasting ability modifier, not the attacker’s, to the attack roll. On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. Hit or miss, the spell then ends on the stone.
If you cast this spell again, the spell ends early on any pebbles still affected by it.
The range on a sling is range of 30 ft. So, if you use the sling, you lose range. The only time to ever use a sling with MS is if the range is over 60 ft, then you can do out to 120 using a sling, with disadvantage.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
That’s not true. Spell attacks do not have any disadvantage on attacks beyond normal range. So when launching a Magic Stone using a sling it actually increases to range of the spell attack to 120 ft. with no disadvantage to the attack. In addition, even though it is a “ranged spell attack” it would still be “made/using a ranged weapon” so would meet the qualifications for both Sneak Attack and Sharpshooter.
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It's not a spell attack though, it's a physical attack with enchanted ammunition. Therefore, it should use the sling's range not the spell's range of touch.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
But it is still a Spell Attack:
It becomes "a ranged spell attack made with/using a ranged weapon."
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Thanks folks for this discussion! I'll probably need to take it up with the DM then to get his judgment, but it does seem like I can use the sling.
I never did understand what it means by 30ft/120ft re: the sling's range. 30ft minimum without disadvantage when not a spell range attack?
Range. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's long range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Epic Boons on DDB