Does anyone have any tables that include all/most/more than XGtE & DMG magic items that filter by minor/major and rarity? I've looked for a while now and I'm coming up short. I started this adventure by trying to make a better random magic item loot table. I started with the XGtE Magic Item Rewarded by Rarity table (XGtE, 135), using the appropriate Level/CR column to determine the percent distribution of [Major/Minor] [Rarity] items.
For example:
A party between levels 5-10 should find 10 Minor Common, 12 Minor Uncommon, 5 Minor Rare, 1 Minor Very Rare, 5 Major Uncommon, and 1 Major Rare items.
This leads to a total of 34 magic items. So roll a d100, 1-29 is Minor Common, 30-64 is Minor Uncommon, 65-79 is Minor Rare, 80-82 is Minor Very Rare, 83-97 is Major Uncommon, and 98-100 is Major Rare.
Whenever an opportunity for random loot comes up, each party member (Or a select party member, DM discretion), rolls a d100 to determine the Major/Minor Rarity table, which would ideally include every magic item you'd want in a campaign, then roll a second set of percentile die or d[however many items are on the table] die.
Ta Da! Random loot in accordance with XGtE distribution suggestions.
I've found a few tables that break the items down by rarity, but none that include major/minor differences. I'm aware that outside of XGtE the major/minor category is subjective baring some reverse-engineered rules, but if it'd save me the time of personally combing every sourcebook and adventure and determining if the item was major/minor, I would accept someone else's call on it.
I'm hoping someone will come along and say "Oh, I've done that already, here you go." and save me hours of work.
Does anyone have any tables that include all/most/more than XGtE & DMG magic items that filter by minor/major and rarity? I've looked for a while now and I'm coming up short. I started this adventure by trying to make a better random magic item loot table. I started with the XGtE Magic Item Rewarded by Rarity table (XGtE, 135), using the appropriate Level/CR column to determine the percent distribution of [Major/Minor] [Rarity] items.
For example:
A party between levels 5-10 should find 10 Minor Common, 12 Minor Uncommon, 5 Minor Rare, 1 Minor Very Rare, 5 Major Uncommon, and 1 Major Rare items.
This leads to a total of 34 magic items. So roll a d100, 1-29 is Minor Common, 30-64 is Minor Uncommon, 65-79 is Minor Rare, 80-82 is Minor Very Rare, 83-97 is Major Uncommon, and 98-100 is Major Rare.
Whenever an opportunity for random loot comes up, each party member (Or a select party member, DM discretion), rolls a d100 to determine the Major/Minor Rarity table, which would ideally include every magic item you'd want in a campaign, then roll a second set of percentile die or d[however many items are on the table] die.
Ta Da! Random loot in accordance with XGtE distribution suggestions.
I've found a few tables that break the items down by rarity, but none that include major/minor differences. I'm aware that outside of XGtE the major/minor category is subjective baring some reverse-engineered rules, but if it'd save me the time of personally combing every sourcebook and adventure and determining if the item was major/minor, I would accept someone else's call on it.
I'm hoping someone will come along and say "Oh, I've done that already, here you go." and save me hours of work.
I use this and determine if the value is over/under the cutoff when compared to the items on the table in Xanathar's.
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