The outpost part in Chapter 4 needs a little bit clarification. The count is right of soldiers but not total troopers in the fort. Also the steel springs battle seems a lit rushed. Talk to your players on the pacing. Fast like dashing from here to there. Or a little slower.
If they are using AL rules, then you're playing by them too. Which means your character is required to be good. The moment you steal from the party, do something considered evil to an innocent NPC or party member means you end your session, as your character's alignment shifts to evil and becomes an NPC. The player rules ARE printed on the official AL page. Go read them.
"Those storylines have their own rules for character creation and advancement." They do. But the Adventure League's rules still state that if you, the player, go evil, that YOU THE PLAYER, automatically become an NPC and your participation ends. That is the default of every setting in Adventure League.
If they are using AL rules, then you're playing by them too. Which means your character is required to be good. The moment you steal from the party, do something considered evil to an innocent NPC or party member means you end your session, as your character's alignment shifts to evil and becomes an NPC. The player rules ARE printed on the official AL page. Go read them.
While true that you can't be an evil aligned PC in AL, doing 1 amoral thing does not make you automatically evil. There is a reason they have been phasing out alignment, character behaviour is more nuanced than black and white labels.
If they are using AL rules, then you're playing by them too. Which means your character is required to be good. The moment you steal from the party, do something considered evil to an innocent NPC or party member means you end your session, as your character's alignment shifts to evil and becomes an NPC. The player rules ARE printed on the official AL page. Go read them.
While true that you can't be an evil aligned PC in AL, doing 1 amoral thing does not make you automatically evil. There is a reason they have been phasing out alignment, character behaviour is more nuanced than black and white labels.
Exactly...true neutral alignment would be doing good acts balanced with bad acts.
Does this mean if you save the life of one being you must take the life of another? Not exactly but it does mean you do not have to blatantly save the life of someone that you feel does not deserve it.
If they are using AL rules, then you're playing by them too. Which means your character is required to be good. The moment you steal from the party, do something considered evil to an innocent NPC or party member means you end your session, as your character's alignment shifts to evil and becomes an NPC. The player rules ARE printed on the official AL page. Go read them.
Can you give me a page quote either from the Players or DM Guide Ver 13 where this happens? Or a discord link.
jasperrdm, that seems a bit extreme that one act would make your alignment immediately switch to evil.
Example, Anakin's "fall from grace" was a long one and didn't happen instantly. An alignment shift requires more than one act, in my opinion. Now granted, if it were a particularly heinous act, then perhaps... but normally one act would not cause an alignment shift.
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“No one ever made a difference by being like everyone else.”
If they are using AL rules, then you're playing by them too. Which means your character is required to be good. The moment you steal from the party, do something considered evil to an innocent NPC or party member means you end your session, as your character's alignment shifts to evil and becomes an NPC. The player rules ARE printed on the official AL page. Go read them.
Can you give me a page quote either from the Players or DM Guide Ver 13 where this happens? Or a discord link.
As far as I know there are no specific rules. Characters in AL can be neutral or good. They can't be evil. It is a DM judgement as to whether actions taken by a character in game would be sufficient to make their character evil. At which point, a DM could warn the player.
However, most misbehavior is covered under disruptive play and code of conduct.
From the ALDMG v13
"While guiding the players, it is also your responsibility to make everyone feel welcomed at the table creating a fun and fair environment."
"DEALING WITH DISRUPTIVE PLAYERS If a player is acting in a disruptive manner during a play session, attempt to address the issue as soon as it becomes clear that someone (including you) might be uncomfortable. Take the player aside and explain why the behavior might be causing others to feel uncomfortable. If the problem persists, and your game is a part of an event or store play program, contact the staff for help with resolution."
What is disruptive varies by players, DM, table and venue. All it requires is that one of the players or DM being uncomfortable with how a character is being played for a DM to step in and attempt to mitigate the situation. Problems could range from one player that insists on stealing from other PCs or attacking other PCs. Some folks don't like playing at a table where the other players have their character attack the character of another player. Many are there looking for fantasy that doesn't verge on entering the real world. Another player might not like descriptions of graphic violence, so the character that collects ears as trophies might need to moderate their behaviour if it bothers anyone at the table.
This is also where the use of Safety Tools and the X-card come into play. AL can involve disparate groups of people with different standards and expectations playing together and the DM gets to moderate that so that everyone feels welcome in a fun and fair environment.
One of the Safety Tools that can be applied to any AL game, either at home, a game store, or other venue, is a Code of Conduct.
"Code of Conduct. This is a group agreement for play. It outlines desired and prohibited behaviors, confidential reporting, and possible consequences."
Ideally, the DM would have a Code of Conduct available for the venue where they are running the game that would outline what types of behaviour aren't acceptable and what the consequences would be. Absent an official document, it really comes down to the DM to decide based on the players and table what constitutes acceptable behaviour and the suitable consequences.
And I've been wondering if dragonlance is runnable for adventure leagues
I'm still new to AL and I really really want to run an AL game...
As mentioned, if you want the current rules you need to subscribe to the D&D Beyond Discord and then look in the #al-updates channel to find the current version of the Players and DM Guides.
The short answer is that Dragonlance can be played as Adventurer's League. The Players guide contains the guidelines for character creation. However, Dragonlance is a separate campaign so characters in the Dragonlance "world" can't play adventures from Forgotten Realms, Ravenloft/Demiplanes of Dread, Eberron or the Critical Role campaign. The Forgotten Realms has by far the most content. However if you are looking to play through the Dragonlance hardcover as AL then that is fine but the characters will be limited to playing Dragonlance campaign content which is the hardcover and whatever community created DungeonCraft adventures might be out there.
Dragonlance is a separate AL Campaign. With its own documentation. Cannot cross with other AL settings but can be run AL, and their are adventures in Krynn for AL play also Baldmans Games are publish AL supplemenatry content for Dragonlance AL.
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The outpost part in Chapter 4 needs a little bit clarification. The count is right of soldiers but not total troopers in the fort. Also the steel springs battle seems a lit rushed. Talk to your players on the pacing. Fast like dashing from here to there. Or a little slower.
No Gaming is Better than Bad Gaming.
If they are using AL rules, then you're playing by them too. Which means your character is required to be good. The moment you steal from the party, do something considered evil to an innocent NPC or party member means you end your session, as your character's alignment shifts to evil and becomes an NPC. The player rules ARE printed on the official AL page. Go read them.
"Those storylines have their own rules for character creation and advancement." They do. But the Adventure League's rules still state that if you, the player, go evil, that YOU THE PLAYER, automatically become an NPC and your participation ends. That is the default of every setting in Adventure League.
While true that you can't be an evil aligned PC in AL, doing 1 amoral thing does not make you automatically evil. There is a reason they have been phasing out alignment, character behaviour is more nuanced than black and white labels.
Exactly...true neutral alignment would be doing good acts balanced with bad acts.
Does this mean if you save the life of one being you must take the life of another? Not exactly but it does mean you do not have to blatantly save the life of someone that you feel does not deserve it.
Can you give me a page quote either from the Players or DM Guide Ver 13 where this happens? Or a discord link.
No Gaming is Better than Bad Gaming.
jasperrdm, that seems a bit extreme that one act would make your alignment immediately switch to evil.
Example, Anakin's "fall from grace" was a long one and didn't happen instantly. An alignment shift requires more than one act, in my opinion. Now granted, if it were a particularly heinous act, then perhaps... but normally one act would not cause an alignment shift.
“No one ever made a difference by being like everyone else.”
― P.T. Barnum
As far as I know there are no specific rules. Characters in AL can be neutral or good. They can't be evil. It is a DM judgement as to whether actions taken by a character in game would be sufficient to make their character evil. At which point, a DM could warn the player.
However, most misbehavior is covered under disruptive play and code of conduct.
From the ALDMG v13
"While guiding the players, it is also your responsibility to make everyone feel welcomed at the table creating a fun and fair environment."
"DEALING WITH DISRUPTIVE PLAYERS
If a player is acting in a disruptive manner during a play session, attempt to address the issue as soon as it becomes clear that someone (including you) might be uncomfortable. Take the player aside and explain why the behavior might be causing others to feel uncomfortable. If the problem persists, and your game is a part of an event or store play program, contact the staff for help with resolution."
What is disruptive varies by players, DM, table and venue. All it requires is that one of the players or DM being uncomfortable with how a character is being played for a DM to step in and attempt to mitigate the situation. Problems could range from one player that insists on stealing from other PCs or attacking other PCs. Some folks don't like playing at a table where the other players have their character attack the character of another player. Many are there looking for fantasy that doesn't verge on entering the real world. Another player might not like descriptions of graphic violence, so the character that collects ears as trophies might need to moderate their behaviour if it bothers anyone at the table.
This is also where the use of Safety Tools and the X-card come into play. AL can involve disparate groups of people with different standards and expectations playing together and the DM gets to moderate that so that everyone feels welcome in a fun and fair environment.
One of the Safety Tools that can be applied to any AL game, either at home, a game store, or other venue, is a Code of Conduct.
"Code of Conduct. This is a group agreement for play. It outlines desired and prohibited behaviors, confidential reporting, and possible consequences."
Ideally, the DM would have a Code of Conduct available for the venue where they are running the game that would outline what types of behaviour aren't acceptable and what the consequences would be. Absent an official document, it really comes down to the DM to decide based on the players and table what constitutes acceptable behaviour and the suitable consequences.
It is now April of 2023
And I've been wondering if dragonlance is runnable for adventure leagues
I'm still new to AL and I really really want to run an AL game...
For some reason AL only has the new 13.0 guide available on their Discord channel.
It mentions what you need to know for AL.
Check it out here: https://discord.com/channels/406497579061215233/406565719338385418
As mentioned, if you want the current rules you need to subscribe to the D&D Beyond Discord and then look in the #al-updates channel to find the current version of the Players and DM Guides.
The short answer is that Dragonlance can be played as Adventurer's League. The Players guide contains the guidelines for character creation. However, Dragonlance is a separate campaign so characters in the Dragonlance "world" can't play adventures from Forgotten Realms, Ravenloft/Demiplanes of Dread, Eberron or the Critical Role campaign. The Forgotten Realms has by far the most content. However if you are looking to play through the Dragonlance hardcover as AL then that is fine but the characters will be limited to playing Dragonlance campaign content which is the hardcover and whatever community created DungeonCraft adventures might be out there.
Dragonlance is a separate AL Campaign. With its own documentation. Cannot cross with other AL settings but can be run AL, and their are adventures in Krynn for AL play also Baldmans Games are publish AL supplemenatry content for Dragonlance AL.