Well, let's do some science. (I'm sorry for being such a nerd, but I felt almost gallant saying that)
According to my math (and the assumption that the gravitational force is the same as Earth's), that thing'll be there in about 2.5 seconds. If the character doesn't look up, well then that's it for them. Then they have 1,000 pounds falling on them.
Alright, more assumptions. The biggest a character could be is probably an 8-ft. Goliath, at about 400 pounds. So 2.5 times their weight falling on them, accelerating at 24 m/s^2? I say that's just about it for you.
Rollback Post to RevisionRollBack
Religious frisbee player, writer, goofball, and nerd. Some may say professional for the latter two.
Extended sig here. Send me a PM if you want to chat.
Well, let's do some science. (I'm sorry for being such a nerd, but I felt almost gallant saying that)
As has been explained many times in this and other threads, real world physics don’t apply. We also have the DMG, which says:
”Rules Aren’t Physics. The rules of the game are meant to provide a fun game experience, not to describe the laws of physics in the worlds of D&D, let alone the real world.”
If we start applying science, adventurers shouldn’t be able to survive a dragon’s breath, a giant’s club, or the stomach acid of a purple worm, but they do.
Well, let's do some science. (I'm sorry for being such a nerd, but I felt almost gallant saying that)
As has been explained many times in this and other threads, real world physics don’t apply. We also have the DMG, which says:
”Rules Aren’t Physics. The rules of the game are meant to provide a fun game experience, not to describe the laws of physics in the worlds of D&D, let alone the real world.”
If we start applying science, adventurers shouldn’t be able to survive a dragon’s breath, a giant’s club, or the stomach acid of a purple worm, but they do.
If we start applying science, none of those creatures should be able to function, either.
Rollback Post to RevisionRollBack
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
To post a comment, please login or register a new account.
Well, let's do some science. (I'm sorry for being such a nerd, but I felt almost gallant saying that)
According to my math (and the assumption that the gravitational force is the same as Earth's), that thing'll be there in about 2.5 seconds. If the character doesn't look up, well then that's it for them. Then they have 1,000 pounds falling on them.
Alright, more assumptions. The biggest a character could be is probably an 8-ft. Goliath, at about 400 pounds. So 2.5 times their weight falling on them, accelerating at 24 m/s^2? I say that's just about it for you.
Religious frisbee player, writer, goofball, and nerd. Some may say professional for the latter two.
Extended sig here. Send me a PM if you want to chat.
DM: Liquid Swords - A Historical Wuxia Campaign
Player: Marcus Aquillus Arcade (Quil) - 1st Rogue - Pax Romana
As has been explained many times in this and other threads, real world physics don’t apply. We also have the DMG, which says:
”Rules Aren’t Physics. The rules of the game are meant to provide a fun game experience, not to describe the laws of physics in the worlds of D&D, let alone the real world.”
If we start applying science, adventurers shouldn’t be able to survive a dragon’s breath, a giant’s club, or the stomach acid of a purple worm, but they do.
If we start applying science, none of those creatures should be able to function, either.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.