Hello fellow DMs! I am having a problem in my game with potions. During the last battle they were in my players used all of the potions they had (about 8 or 9 from the starter box stuff) all on bringing one character back from unconscious, I even made some things like digging through others pockets and giving them to another as actions and they still did it! My problem is how many magical potions can one person be force fed before they like OD or something?
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I’ve learned that people will forget what you said, people will forget what you did, but people will never forget how you made them feel. —Maya Angelou
Previous editions of D&D had tables for penalties when combining potions/elixirs, but 5th edition doesn't have this (that I have seen).
The table for that's in the DMG right under the rules for potions. They only apply if you're pouring potions together or drinking one while under the effects of another though. Healing potions are instantaneous.
Most potions are only 1 oz of liquid so you'll run out of money or potions well before you're too full to drink.
Honestly I don't see the problem with the party using 9 potions to save a friend. That was a small fortune they poured down the drain in one encounter.
It is a rule to give a potion to someone and force feed it to them as a standard action. its only a bonus action if you already have the potion yourself and drink it yourself.
You can drink a few liters of liquid a day. So you can drink that amount of the same type of potion as well. However the last, or most potent, effect is active. So out of 10 haste potions only one be active and the other 9 would just be wasted resources. In case of healing potions you just keep drinking until you're health is at max. Everything more is a waste of resources.
The DMG has a table that helps with effects in case players drink a lot of different types of potions. Those liquids do mix inside your body and could have some lasting, devastating, effects.
I also wonder why they wasted 9 potions. Describe the situation and which potions were used. Was the character unconscious and then they force fed him 9 potions to bring him to conscious and then back to full hp?
Drinking a potion or force feeding it is an action.
Critical Role allows drinking it yourself as a bonus action which makes sense for large groups as waiting 40 Minutes if wall time to spend your action on drinking a potion is boring. For smaller groups and lower levels I don’t think it’s needed.
It is a rule to give a potion to someone and force feed it to them as a standard action. its only a bonus action if you already have the potion yourself and drink it yourself.
A potion takes an action to drink or administer to someone else; there aren't any rules that allow drinking as a bonus action. Retrieving it is separate.
Hello fellow DMs! I am having a problem in my game with potions. During the last battle they were in my players used all of the potions they had (about 8 or 9 from the starter box stuff) all on bringing one character back from unconscious, I even made some things like digging through others pockets and giving them to another as actions and they still did it! My problem is how many magical potions can one person be force fed before they like OD or something?
I’ve learned that people will forget what you said, people will forget what you did, but people will never forget how you made them feel. —Maya Angelou
There's no limits on using healing potions to cure wounds, other than the availability of them.
Previous editions of D&D had tables for penalties when combining potions/elixirs, but 5th edition doesn't have this (that I have seen).
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The table for that's in the DMG right under the rules for potions. They only apply if you're pouring potions together or drinking one while under the effects of another though. Healing potions are instantaneous.
Most potions are only 1 oz of liquid so you'll run out of money or potions well before you're too full to drink.
Honestly I don't see the problem with the party using 9 potions to save a friend. That was a small fortune they poured down the drain in one encounter.
What would be the need to use so many? Just curious....
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It is a rule to give a potion to someone and force feed it to them as a standard action. its only a bonus action if you already have the potion yourself and drink it yourself.
You can drink a few liters of liquid a day. So you can drink that amount of the same type of potion as well. However the last, or most potent, effect is active. So out of 10 haste potions only one be active and the other 9 would just be wasted resources. In case of healing potions you just keep drinking until you're health is at max. Everything more is a waste of resources.
The DMG has a table that helps with effects in case players drink a lot of different types of potions. Those liquids do mix inside your body and could have some lasting, devastating, effects.
I also wonder why they wasted 9 potions. Describe the situation and which potions were used. Was the character unconscious and then they force fed him 9 potions to bring him to conscious and then back to full hp?
Drinking a potion or force feeding it is an action.
Critical Role allows drinking it yourself as a bonus action which makes sense for large groups as waiting 40 Minutes if wall time to spend your action on drinking a potion is boring. For smaller groups and lower levels I don’t think it’s needed.
A potion takes an action to drink or administer to someone else; there aren't any rules that allow drinking as a bonus action. Retrieving it is separate.
Enter, the Potion Miscibility table!
It's nowhere near as brutal or cool as the 2e one, but still good.
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What page is that on? I can't seem to find it.