A casino heist sounds like a great D&D setup, especially with custom card-based enemies. I’d build the map around distinct areas—main gaming floor, VIP room, vault, offices, kitchen, staff corridors, and a hidden escape route—so the players have several ways to approach it. You could also make the gambling tables part of the story, with games like blackjack or roulette, or even let a character play Cash the Gold as a little in-world distraction.
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A casino heist sounds like a great D&D setup, especially with custom card-based enemies. I’d build the map around distinct areas—main gaming floor, VIP room, vault, offices, kitchen, staff corridors, and a hidden escape route—so the players have several ways to approach it. You could also make the gambling tables part of the story, with games like blackjack or roulette, or even let a character play Cash the Gold as a little in-world distraction.