Sorry for the delayed response, I was on a 3-day vacation.
For the spell you have to set the Min and Max charges to 15.
The other two powers do not cost as spells, so you would either need to create them as spells and attach them, or they will have to exist as plain text in the item’s description and the player will have to be responsible for counting things correct for themselves.
i want to make this as a homebrew but how would i go about it?
Weapon (greatsword), rare
A dark steel greatsword wrapped in thin arcs of blue-white lightning that bend inward instead of outward, as though the storm itself is collapsing toward the wielder.
Properties
You gain a +2 bonus to attack and damage rolls made with this magical weapon.
Heavy, two-handed
Deals 2d6 slashing damage
Lightning Brand
On a hit, this weapon deals an extra 2d6 lightning damage.
Storm Draw
When you hit a creature with this weapon, you can create a violent magnetic pull centered on yourself.
Each creature of your choice within 15 feet of you must make a DC 15 Strength saving throw:
Failure: the creature is pulled up to 10 feet straight toward you and takes 1d6 lightning damage
Success: the creature takes half damage and is not pulled
You can use this feature 3 charges per long rest
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hey Guys!
I'm trying to create an magic item with rechargeale charges and 3 effects / spells that use an different amount of charges per use.
is it me or is it impossible at this point?
best regards
It is totally doable. What’s yer struggles chummer?
PS- There’s an entire Homebrew forum for questions about how to make homebrew:
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Hey!
sorry for posting in the wrong section - i thought it was for discussing those, not for problems implementing them in dnd beyond.
ok i set it up as a wondrous item. it shall have 15 charges total, with a 1d4 regain at dawn. this works fine.
then i wanted to have 3 options.
a) summon specific cr0 creature @ cost 5 charges
b) summon specific cr 1/4 creature @ cost 10 charges
c) cast spell @ 15 charges
the spell was easy to implement, but i cant make it so that it uses the 15 out of 15 charges, not its own, or just one.
i did not find a way to mechanicly implement the summing eighter.
best regards
Sorry for the delayed response, I was on a 3-day vacation.
For the spell you have to set the Min and Max charges to 15.
The other two powers do not cost as spells, so you would either need to create them as spells and attach them, or they will have to exist as plain text in the item’s description and the player will have to be responsible for counting things correct for themselves.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Hey!
It did it and it worked! thx!
i also created 2 homebrew spells and implemented them the same way!
thanks for your help!
i want to make this as a homebrew but how would i go about it?
Weapon (greatsword), rare
A dark steel greatsword wrapped in thin arcs of blue-white lightning that bend inward instead of outward, as though the storm itself is collapsing toward the wielder.
Properties
Lightning Brand
On a hit, this weapon deals an extra 2d6 lightning damage.
Storm Draw
When you hit a creature with this weapon, you can create a violent magnetic pull centered on yourself.
Each creature of your choice within 15 feet of you must make a DC 15 Strength saving throw:
You can use this feature 3 charges per long rest