I am working on a Exotic weapon for a player who wants to use a whole feat slot for the ability to wield the weapon.
Its the beloved Spiked Chain. Here is the stats and idea behind it.
The Weapon has the following properties Finesse, Reach, Special, Two-Handed and Versatile. I specifically removed the Heavy property to prevent it from working with great weapon master because of my choice in damage options below.
The spiked chain has three methods of attack.
When wielded Two-Handed:
Melee Weapon Attack:+X to hit, reach 5 ft., one target. Hit: 2d6 + @mod piercing damage. Or Melee Weapon Attack:+X to hit, reach 10 ft., one target. Hit: 1d6 + @mod piercing damage.
When Wielded Versatile (One-Handed):
Melee Weapon Attack:+X to hit, reach 5 ft., one target. Hit: 1d4 + @mod piercing damage
I've removed the special ability that the spiked chain usually includes in favor of giving it slightly higher damage then I've found recommended on the internet which was generally either 2d4 or 1d6 + 1d4.
The idea is while wielding the chain in 5ft range you are skilled enough to deal max damage with the weapon on both sides and have the force behind the swings to do so. However, using the reach ability of the weapon is you holding one end for stability as you swing the other end out to 10feet. Cutting your damage output but half but allowing you to attack at a range.
lastly, if you choose to wield the chain in a single hand, it's a little more complicated in wielding and you can't use the momentum of the chain to help you deal more damage.
Does this seem fine, or does it seem like I am cutting a weapon down given that it takes a whole feat to use it?
I don't believe you need the 2-handed and versatile property for the weapon. In fact, I believe the 2-handed property precludes the weapon from being used single-handedly for attacks.
I am working on a Exotic weapon for a player who wants to use a whole feat slot for the ability to wield the weapon.
Its the beloved Spiked Chain. Here is the stats and idea behind it.
The Weapon has the following properties Finesse, Reach, Special, Two-Handed and Versatile. I specifically removed the Heavy property to prevent it from working with great weapon master because of my choice in damage options below.
The spiked chain has three methods of attack.
When wielded Two-Handed:
Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: 2d6 + @mod piercing damage. Or Melee Weapon Attack: +X to hit, reach 10 ft., one target. Hit: 1d6 + @mod piercing damage.
When Wielded Versatile (One-Handed):
Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: 1d4 + @mod piercing damage
I've removed the special ability that the spiked chain usually includes in favor of giving it slightly higher damage then I've found recommended on the internet which was generally either 2d4 or 1d6 + 1d4.
The idea is while wielding the chain in 5ft range you are skilled enough to deal max damage with the weapon on both sides and have the force behind the swings to do so. However, using the reach ability of the weapon is you holding one end for stability as you swing the other end out to 10feet. Cutting your damage output but half but allowing you to attack at a range.
lastly, if you choose to wield the chain in a single hand, it's a little more complicated in wielding and you can't use the momentum of the chain to help you deal more damage.
Does this seem fine, or does it seem like I am cutting a weapon down given that it takes a whole feat to use it?
You’re essentially giving them a finessegreatsword combined with a versatilewhip all in one. That isn’t a new weapon, it’s a magic item. If it were me, I would instead make like a Heavylongsword with Reach and no Finesse (like a pike with “Reversatile, ™” but you don’t want it to be heavy, so then I would do it like this:
Spiked Chain
Martial Melee Weapon
Proficiency with a whip allows you to add your proficiency bonus to the attack roll for any attack you make with a spiked chain
I am working on a Exotic weapon for a player who wants to use a whole feat slot for the ability to wield the weapon.
Its the beloved Spiked Chain. Here is the stats and idea behind it.
The Weapon has the following properties Finesse, Reach, Special, Two-Handed and Versatile. I specifically removed the Heavy property to prevent it from working with great weapon master because of my choice in damage options below.
The spiked chain has three methods of attack.
When wielded Two-Handed:
Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: 2d6 + @mod piercing damage.
Or
Melee Weapon Attack: +X to hit, reach 10 ft., one target. Hit: 1d6 + @mod piercing damage.
When Wielded Versatile (One-Handed):
Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: 1d4 + @mod piercing damage
I've removed the special ability that the spiked chain usually includes in favor of giving it slightly higher damage then I've found recommended on the internet which was generally either 2d4 or 1d6 + 1d4.
The idea is while wielding the chain in 5ft range you are skilled enough to deal max damage with the weapon on both sides and have the force behind the swings to do so. However, using the reach ability of the weapon is you holding one end for stability as you swing the other end out to 10feet. Cutting your damage output but half but allowing you to attack at a range.
lastly, if you choose to wield the chain in a single hand, it's a little more complicated in wielding and you can't use the momentum of the chain to help you deal more damage.
Does this seem fine, or does it seem like I am cutting a weapon down given that it takes a whole feat to use it?
I don't believe you need the 2-handed and versatile property for the weapon. In fact, I believe the 2-handed property precludes the weapon from being used single-handedly for attacks.
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alas MalignantUndertone mentioned, two-handed and versatile conflict.
You’re essentially giving them a finesse greatsword combined with a versatile whip all in one. That isn’t a new weapon, it’s a magic item. If it were me, I would instead make like a Heavy longsword with Reach and no Finesse (like a pike with “Reversatile, ™” but you don’t want it to be heavy, so then I would do it like this:
That’s already the equivalent of a [item]trident[item] without Thrown, but with Finesse & Reach.
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