Currently working out how to add the racial traits through homebrew creation:
Elemental Runes. The endurance of the giants have fused with the elemental power of the dragons, producing protective symbols that interweave with the rest of your runes: Acid, cold, fire, lightning, and poison damage you suffer is reduced by your proficiency bonus.
At 3rd level, for a number of times equal to your proficiency bonus per long rest, you can spend a bonus action to touch a creature and inscribe the same runes onto them. For 1 minute, they as well reduce the listed damage types they suffer by your proficiency bonus.
Innate Magic. You know one cantrip of your choice from the druid or sorcerer spell list. Constitution, Intelligence, Wisdom, or Charisma is your spellcasting ability for that cantrip (choose when you select this race).
from (X). Any help with how I would make these abilities work would be appreciated !
Those are easy to do. It won’t automatically reduce any damage, but coding them will still be easy. I can even help you with the wording too.
Elemental Runes. The endurance of the giants have fused with the elemental power of the dragons, producing protective symbols that interweave with the rest of your runes: Whenever you take acid, cold, fire, lightning, or poison damage, you reduce the damage taken by an amount equal to your proficiency bonus.
Starting at 3rd level you can spend a bonus action to touch a creature and inscribe the same runes onto them. For 1 minute, whenever that creature takes acid, cold, fire, lightning, or poison damage, it reduces the damage it takes by an amount equal to your proficiency bonus. You can use this ability a number of times equal to your proficiency bonus, and regain all uses of this ability whenever you finish a long rest.
That cleans up the language for you to make it read more like the official stuff. To program it you would create a racial trait and copy/paste that description into the “Description” field for the trait. Then you would copy/paste the following into the “snippet” field for that trait:
Whenever you take acid, cold, fire, lightning, or poison damage you reduce the damage taken by {{proficiency}}.
At 3rd level, {{proficiency}} times per long rest you can spend a bonus action to touch a creature and for 1 minute, whenever that creature takes acid, cold, fire, lightning, or poison damage, it reduces the damage it takes by {{proficiency}}.
[SAVE] that racial trait, then add an Action to that trait and fill it out like this:
After you [SAVE] the action you must then edit it and scroll all the way to the bottom and you will see a pair of new subforms, you can add the number of uses equal to the proficiency bonus to the appropriate subform then. (I’m sure you can figure that part out.) After you save the subform, re-save the Action, then re-save the racial trait, then re-save the whole race using the main [SAVE CHANGES] button under Basic Information.
Currently working out how to add the racial traits through homebrew creation:
Elemental Runes. The endurance of the giants have fused with the elemental power of the dragons, producing protective symbols that interweave with the rest of your runes: Acid, cold, fire, lightning, and poison damage you suffer is reduced by your proficiency bonus.
At 3rd level, for a number of times equal to your proficiency bonus per long rest, you can spend a bonus action to touch a creature and inscribe the same runes onto them. For 1 minute, they as well reduce the listed damage types they suffer by your proficiency bonus.
Innate Magic. You know one cantrip of your choice from the druid or sorcerer spell list. Constitution, Intelligence, Wisdom, or Charisma is your spellcasting ability for that cantrip (choose when you select this race).
from (X). Any help with how I would make these abilities work would be appreciated !
Those are easy to do. It won’t automatically reduce any damage, but coding them will still be easy. I can even help you with the wording too.
That cleans up the language for you to make it read more like the official stuff. To program it you would create a racial trait and copy/paste that description into the “Description” field for the trait. Then you would copy/paste the following into the “snippet” field for that trait:
[SAVE] that racial trait, then add an Action to that trait and fill it out like this:
After you [SAVE] the action you must then edit it and scroll all the way to the bottom and you will see a pair of new subforms, you can add the number of uses equal to the proficiency bonus to the appropriate subform then. (I’m sure you can figure that part out.) After you save the subform, re-save the Action, then re-save the racial trait, then re-save the whole race using the main [SAVE CHANGES] button under Basic Information.
For the innate Magic trait, simply follow the instructions I gave in the Subclasses & Races FAQ #s 1, 15, & 17: (https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/131411-a-homebrewers-how-to-faq).
I hope that helps.
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