I'm very new to D&D Beyond (I know my sig says 3/29, but I just bought a subscription and really only started using it about 3 weeks ago), and in spite of being very tech-savvy I'm having trouble with the subclass homebrewing tools. I'm trying to homebrew a cleric subclass.
I'd like to allow the player to optionally change his spell casting ability from Wisdom to Charisma. (Not a show-stopper - if I can't, I can't.)
I'd also like to allow the player to optionally change his Wisdom saving throw proficiency, or maybe require it if he changes his spell casting ability.
I want the player to choose 2 skills from a shortened list of skills. I can sorta do this one with Class Options, but I don't know how to:
Let them make 2 choices
Actually add the proficiencies based on their two choices
Any help, whether direct advice, links to tutorials, or whatever, would be very much appreciated. I'm kinda stuck.
I just tried to do what you're trying to achieve. Changing spell casting ability is really easy!
1. When you create a subclass, make sure you work off the domain your player wants. This will save you from adding every domain feature (which you'd have to do if you started from scratch) 2. After you press "create", scroll down past the two text boxes. There will be a drop down that says "Spell casting ability". Click it and select "CHA" 3. Press the orange "Save changes" button
As for changing skill and saving throw proficiencies those seem to be locked into the class (as you get them from the class, not the subclass). You can't remove them. There is a workaround for proficiencies, though. What you need to do is add a new "modifier" to the class. The steps are as follows:
1. Click "add modifier" 2. You will be taken to a new screen where you can name and describe this modifier. I named mine "skill proficiencies" Set the "Required Class Level" to 1. This means that the player will get these proficiency options at level 1. 3. Check the box "Has options" 4. Where it says "Class levels where options known" type "1,1". This allows two options to be learned at first level. Press "Save changes" 5. The page will refresh and you'll have more options to customize. Scroll down to "class feature options" and press "add an option" 6. Name your option, type some text, and press "create option" 7. MORE options will now appear. Select "add modifier" 8. Under "Modifier Type" select "proficiency" 9. Under "Modifier Subtype" select the proficiency you'd like to add as an option 10. Press "save changes" and you'll be taken back to the main screen. Press the orange "save changes" button. 11. You'll need to go back to the previous edit screen to add more options. Near the top will be a series of links that say "Home//Homebrew//Creations//COPY_of_Xdomain//Skill proficiencies" (The last part depends on what you named this modifier). Press the modifier's name to take you back to the previous edit screen. 12. Repeat steps 7-10 for each proficiency option you want available
Your player can then choose the option from your list on the "Class" screen when they edit their character. The annoying thing is that they will have to just ignore the prompt the system automatically gives them at 1st level to add standard cleric skill proficiencies. Hopefully this helps! It seemed to work when I applied this to a test character. Please let me know if you need more information or and clarification!
That helps a lot, thanks! The only bit that may not be doable is giving the option to choose Wisdom OR Charisma as the spellcasting ability. Maybe a work-around is to make two copies of the subclass. “Subclass Name (Wisdom)” and “Subclass Name (Charisma)” and then the player can choose which to take.
I think you're right. There is no way for the player to change it. Another way would be to make you homebrew subrace public and then have your player save it to their collection. The only issue here is that both of you would need a subscription to Dndbeyond for it to work (only paying subscribers can add shared homebrew content).
I think you're right. There is no way for the player to change it. Another way would be to make you homebrew subrace public and then have your player save it to their collection. The only issue here is that both of you would need a subscription to Dndbeyond for it to work (only paying subscribers can add shared homebrew content).
What if I have a character on my list in one of my campaigns (Master Tier) and I give that character to another player who isn't a subscriber?
I'm not sure if that would work as I've never used that feature on this site. Does transferring a character transfer all the homebrew stuff on them? I think the issue is whether or not players can edit homebrew content made by the DM, not access it.
Players should be able to access homebrew content given to them by their DM, subscription or not (especially since OP said he has a subscription, meaning there is some content sharing going on). The issue, I think, is that OP wants his players to be able to change their spell casting ability on their own.
I'm not sure if that would work as I've never used that feature on this site. Does transferring a character transfer all the homebrew stuff on them? I think the issue is whether or not players can edit homebrew content made by the DM, not access it.
Players should be able to access homebrew content given to them by their DM, subscription or not (especially since OP said he has a subscription, meaning there is some content sharing going on). The issue, I think, is that OP wants his players to be able to change their spell casting ability on their own.
Yeah, my bad, I was asking a different question, not exactly trying to find a solution to the original poster. My bad, wasn't trying to hijack the forum post. I had just thought about it and figured I'd ask.
Yeah, my bad, I was asking a different question, not exactly trying to find a solution to the original poster. My bad, wasn't trying to hijack the forum post. I had just thought about it and figured I'd ask.
No worries, friend. I think if you home brew something in a campaign with content sharing turned on, your players should have no trouble using it. In fact, I’m sort of counting on that. 🙂
Just jumping in to confirm - if you create a character using your own homebrew and add it to a campaign, then unclaim it, anyone else in that campaign can use the character and all of the homebrew will still function.
The only time it would stop working is if the character with the homebrew is removed from the campaign or the person who created the homebrew leaves the campaign. Under those circumstances, the character should still function, but might not work properly when levelling up.
I'm very new to D&D Beyond (I know my sig says 3/29, but I just bought a subscription and really only started using it about 3 weeks ago), and in spite of being very tech-savvy I'm having trouble with the subclass homebrewing tools. I'm trying to homebrew a cleric subclass.
Any help, whether direct advice, links to tutorials, or whatever, would be very much appreciated. I'm kinda stuck.
I just tried to do what you're trying to achieve. Changing spell casting ability is really easy!
1. When you create a subclass, make sure you work off the domain your player wants. This will save you from adding every domain feature (which you'd have to do if you started from scratch)
2. After you press "create", scroll down past the two text boxes. There will be a drop down that says "Spell casting ability". Click it and select "CHA"
3. Press the orange "Save changes" button
As for changing skill and saving throw proficiencies those seem to be locked into the class (as you get them from the class, not the subclass). You can't remove them. There is a workaround for proficiencies, though. What you need to do is add a new "modifier" to the class. The steps are as follows:
1. Click "add modifier"
2. You will be taken to a new screen where you can name and describe this modifier. I named mine "skill proficiencies" Set the "Required Class Level" to 1. This means that the player will get these proficiency options at level 1.
3. Check the box "Has options"
4. Where it says "Class levels where options known" type "1,1". This allows two options to be learned at first level. Press "Save changes"
5. The page will refresh and you'll have more options to customize. Scroll down to "class feature options" and press "add an option"
6. Name your option, type some text, and press "create option"
7. MORE options will now appear. Select "add modifier"
8. Under "Modifier Type" select "proficiency"
9. Under "Modifier Subtype" select the proficiency you'd like to add as an option
10. Press "save changes" and you'll be taken back to the main screen. Press the orange "save changes" button.
11. You'll need to go back to the previous edit screen to add more options. Near the top will be a series of links that say "Home//Homebrew//Creations//COPY_of_Xdomain//Skill proficiencies" (The last part depends on what you named this modifier). Press the modifier's name to take you back to the previous edit screen.
12. Repeat steps 7-10 for each proficiency option you want available
Your player can then choose the option from your list on the "Class" screen when they edit their character. The annoying thing is that they will have to just ignore the prompt the system automatically gives them at 1st level to add standard cleric skill proficiencies. Hopefully this helps! It seemed to work when I applied this to a test character. Please let me know if you need more information or and clarification!
That helps a lot, thanks! The only bit that may not be doable is giving the option to choose Wisdom OR Charisma as the spellcasting ability. Maybe a work-around is to make two copies of the subclass. “Subclass Name (Wisdom)” and “Subclass Name (Charisma)” and then the player can choose which to take.
I think you're right. There is no way for the player to change it. Another way would be to make you homebrew subrace public and then have your player save it to their collection. The only issue here is that both of you would need a subscription to Dndbeyond for it to work (only paying subscribers can add shared homebrew content).
What if I have a character on my list in one of my campaigns (Master Tier) and I give that character to another player who isn't a subscriber?
Published Subclasses
I'm not sure if that would work as I've never used that feature on this site. Does transferring a character transfer all the homebrew stuff on them? I think the issue is whether or not players can edit homebrew content made by the DM, not access it.
Players should be able to access homebrew content given to them by their DM, subscription or not (especially since OP said he has a subscription, meaning there is some content sharing going on). The issue, I think, is that OP wants his players to be able to change their spell casting ability on their own.
Yeah, my bad, I was asking a different question, not exactly trying to find a solution to the original poster. My bad, wasn't trying to hijack the forum post. I had just thought about it and figured I'd ask.
Published Subclasses
No worries, friend. I think if you home brew something in a campaign with content sharing turned on, your players should have no trouble using it. In fact, I’m sort of counting on that. 🙂
I would like to remind that, in order to share homebrew, no kind of subscription is needed.
Just jumping in to confirm - if you create a character using your own homebrew and add it to a campaign, then unclaim it, anyone else in that campaign can use the character and all of the homebrew will still function.
The only time it would stop working is if the character with the homebrew is removed from the campaign or the person who created the homebrew leaves the campaign. Under those circumstances, the character should still function, but might not work properly when levelling up.
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Oh my Sarenrae. I totally put “subrace” in the subject and then asked about subclasses. Sorry.