I'm trying to create a Shillelagh weapon but no matter what I try, there's always some road-block I come up against. One of those roadblocks is in creating a custom item: weapon, which for some reason isn't actually treated as a weapon in the character sheet. By this, I mean, it's not listed as martial or simple, it's not given a type like 'staff', and it's not adding Green-flame Blade statistics to the Notes section in the list entry. The only thing I can see that I'm missing from it is Snippets so is there some way of making all this stuff appear via Snippets? And if so, how?
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"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
Magical Items homebrew was one of the first added and doesn't yet support the actions system, which is what you would need to add actions to the character sheet.
Neither does D&D Beyond currently support the creation of new base weapons.
That said, both of these things are in the road plan for development.
Is there a public roadmap for development? The homebrew capabilities of DND Beyond show a lot of promise, they really let me reward my players, but I end up struggling with them for far too long.
Is there a public roadmap for development? The homebrew capabilities of DND Beyond show a lot of promise, they really let me reward my players, but I end up struggling with them for far too long.
Hi there malnourish,
yes there is and it can be found over at Trello by following this link:
Does anybody know how to implement a snippet code that specifies a lower bound, ie. ...you gain a number of hit points equal to your Wisdom modifier (minimum 1)?
I looked through the .js and found some more functions
There is also the code @max:x to limit the number to x
also you can write modifier:str,dex and it will choose the higher of the two modifiers. Useful for a spell save dc where you can choose which modifier to use.
I looked through the .js and found some more functions
There is also the code @max:x to limit the number to x
also you can write modifier:str,dex and it will choose the higher of the two modifiers. Useful for a spell save dc where you can choose which modifier to use.
Noskills117, you're a genius and I love you. That last one is exactly what I wanted.
{{spellattack}} - your spell "to hit" Doesn't work. I had to type {{spellattack:cha}}
Hmm-- Out of curiosity, were you using it in a subclass? Subclass would be where this works since it pulls what your spellcasting mod is. Outside of a subclass I imagine you'd need to specify, since it wouldn't know where to pull from without the parent Spellcasting feature.
{{spellattack}} - your spell "to hit" Doesn't work. I had to type {{spellattack:cha}}
Also negative #s don't work. For example: {{-2-modifier:con}} = NAN
ya doing a negative number like that wouldn't work because the code always interprets - as a subtraction symbol rather than a negative sign. If you want negative numbers just throw a zero in front, like {{0-2-modifier:con}}
I'm trying to create a Shillelagh weapon but no matter what I try, there's always some road-block I come up against. One of those roadblocks is in creating a custom item: weapon, which for some reason isn't actually treated as a weapon in the character sheet. By this, I mean, it's not listed as martial or simple, it's not given a type like 'staff', and it's not adding Green-flame Blade statistics to the Notes section in the list entry. The only thing I can see that I'm missing from it is Snippets so is there some way of making all this stuff appear via Snippets? And if so, how?
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
Magical Items homebrew was one of the first added and doesn't yet support the actions system, which is what you would need to add actions to the character sheet.
Neither does D&D Beyond currently support the creation of new base weapons.
That said, both of these things are in the road plan for development.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Yay!
Is there a public roadmap for development? The homebrew capabilities of DND Beyond show a lot of promise, they really let me reward my players, but I end up struggling with them for far too long.
Hi there malnourish,
yes there is and it can be found over at Trello by following this link:
http://dndbeyond.com/feature-roadmap
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Does anybody know how to implement a snippet code that specifies a lower bound, ie. ...you gain a number of hit points equal to your Wisdom modifier (minimum 1)?
I would also know how to use minimums in the snippet code. I cannot get it to work right.
There isn't a modifier to implement a minimum amount as far as I am aware.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
I thought I had seen a post about it somewhere previously, but I suppose that was a fever dream. Thanks for responding so quickly!
Found it! Wasn't a post but rather a feature of for paladins, Aura of Protection.
The code seems to be "@min:1" for a minimum of 1.
This pic shows what I'm talking about.
https://ibb.co/7Y7QQbR
I can confirm this works. You just have to make sure you put the modifier immediately after the stat. Thanks!
Awesome find! I'll update the sticky post. :)
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
I looked through the .js and found some more functions
There is also the code @max:x to limit the number to x
also you can write modifier:str,dex and it will choose the higher of the two modifiers. Useful for a spell save dc where you can choose which modifier to use.
Noskills117, you're a genius and I love you. That last one is exactly what I wanted.
Awesome! I will update the sticky post this evening. :)
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Cheers to the programmers that wrote the code, the snippet stuff is a really cool feature, and is super flexible :)
{{spellattack}} - your spell "to hit" Doesn't work. I had to type {{spellattack:cha}}
Also negative #s don't work. For example: {{-2-modifier:con}} = NAN
Hmm-- Out of curiosity, were you using it in a subclass? Subclass would be where this works since it pulls what your spellcasting mod is. Outside of a subclass I imagine you'd need to specify, since it wouldn't know where to pull from without the parent Spellcasting feature.
ya doing a negative number like that wouldn't work because the code always interprets - as a subtraction symbol rather than a negative sign. If you want negative numbers just throw a zero in front, like {{0-2-modifier:con}}
I've updated the first post with the additional info - thanks again.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊