Hey guys, recently got hooked to Resident Evil again and playing them again for the 100th time now lol. With the latest resident evil requiem i kinda decided that i want to play a character similar to Zeno, or just Albert Wesker for the next season of our campaign set in League of Legends that is nearing it's end after almost 4 years.
So the idea is obviously a monk for super speed and reflexes with great close quarter combat to break defences by hitting vital spots and grant yourself an opening for a pistol shot to finish off combos, the idea is mixing fists with pistols and reward comboing them up, so it's not just spamming pistol at long range, the focus is still fighting in close range. The subclass offerst very high mobility and some roleplay and strategic utility with the Predatory Sight.
I still gotta come up with something for Level 17, i actually never reached those levels before and i'm not sure what can i come up with and especially how to balance it. Since this is my first attempt at making a homebrew, i want to ask if it looks fair, balanced and most importantly fun to play. (Also if i made some mistakes and incompatibilities with 5.5 rules) I appreciate anyone reading through this.
looks very interesting, definitely fits with the themes. From skimming, it looks quite weapon reliant. That m isn’t necessarily a bad thing but not what you’d expect from a monk class.
Also, how do you get that dnd page and font style? It looks so good for putting homebrew into a printout rulebook.
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Hiii :3
14yo cancer, bisexual(maybe Pan?), Genderfluid femboy, prefer She/They but don’t mind what pronouns you call me
Love all soulsbourne and soulslike games + metroidvanias.
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D&D 5.5 (2024)
Hey guys, recently got hooked to Resident Evil again and playing them again for the 100th time now lol.
With the latest resident evil requiem i kinda decided that i want to play a character similar to Zeno, or just Albert Wesker for the next season of our campaign set in League of Legends that is nearing it's end after almost 4 years.
So the idea is obviously a monk for super speed and reflexes with great close quarter combat to break defences by hitting vital spots and grant yourself an opening for a pistol shot to finish off combos, the idea is mixing fists with pistols and reward comboing them up, so it's not just spamming pistol at long range, the focus is still fighting in close range.
The subclass offerst very high mobility and some roleplay and strategic utility with the Predatory Sight.
I still gotta come up with something for Level 17, i actually never reached those levels before and i'm not sure what can i come up with and especially how to balance it.
Since this is my first attempt at making a homebrew, i want to ask if it looks fair, balanced and most importantly fun to play. (Also if i made some mistakes and incompatibilities with 5.5 rules)
I appreciate anyone reading through this.
looks very interesting, definitely fits with the themes. From skimming, it looks quite weapon reliant. That m isn’t necessarily a bad thing but not what you’d expect from a monk class.
Also, how do you get that dnd page and font style? It looks so good for putting homebrew into a printout rulebook.
Hiii :3
14yo cancer, bisexual(maybe Pan?), Genderfluid femboy, prefer She/They but don’t mind what pronouns you call me
Love all soulsbourne and soulslike games + metroidvanias.