Here is my attempt to convert an Eberron classic prestige class into the 5th Edition. I hope you like it. Don't forget to give some feedback
Primal Scholar Primal scholars are spellcasters bent on uncovering and mastering the ancinet magic that lies buried in the jungles, deserts, and mountains or Xen’drik. While some draw this power from giant lore, others seek to learn the secrets of the quori or the dragons themselves. No matter the source of their knowldge, these driven scholars learn to tap the power of ancient magic and weave it into their own spells. In addition to explorers, many of the natives of Xen’drik have taken up this class, rediscovering the magic of their ancestors or former masters.
Xen'drik Lore Starting at 2nd level, a primal scholar gains the ability to recall relevant pieces of information regarding the people, history, legends, and relics of Xen'drik. You gain proficiency to the Same with History skill if you haven't already. Each history roll you make that has to do with Xen'drik lore the profieciency bonus is doubled.
Mysterious Magic When you adopt this tradition at 2nd level, your study of unconventional magic gives your spells an odd appearance and makes them difficult to identify. The first time someone roll arcana check about your magic he has disadvantage on that check.
Additionally when your magic is being detected by a spell such as Detect Magic, the spellcaster needs more time to understand the aura of your spells. He need to focus for a number of rounds equal to your Intelligence modifier in order to understand what spell you casted.
Finally because of untraditional magic you use it can become difficult for others to evade it. You can give disadvange in a saving throw that an opponent rolls against your spells. Once you use this feature, you cannot use it again until you finish a short or a long rest.
Elder Giant Magic Starting at 6th level, you heve learned a technique developed by ancient giant spellcasters, allowing you to channel additional power into your spells. When casting a spell from the Wizard Spell List with a casting time of 1 action, you can increase the casting time by up to 3 rounds. For each additional round you extend the casting time, your increase the level of the spell by 1.
Giants of old could enchance any type of spell but their physic allowed them to do so. Mortal spellcasters cannot endure this amount of pain. Any attempt to go beyond their limits would be lethal for them. This ability is regained after a short or a long rest.
Whispers From Dal'Quor Beginning at 10th level, by studing ancient ruins of a lost war you have managed to reach the home plane of the Quori, the Dal' Quor. You can now imbue your magic with the nightmarish energy of the plane of Dreams. You can choose to cast a spell with a secondary effect. After your opponent roll initial saving throw no matter the result you force that target roll Wisdom saving throw (Spell DC), on failure your enemy is frightened until the end of his next turn and you deal 1d4 phychic damage per level of the spell casted.. If the spell has an area of effect or it affects multiple targets you can use this ability on multiple opponents, the number of them cannot be greater than you Intelligence modifier (minimun 1). This ability is usuable again after a short or long rest.
Mystery of Xen'drik Starting at 14th level,you have gained the understaning of the magic pattern that engulfs the ancient continent of Xen'drik. You have learned to siphon this magical energy to fuel you Arcane Recovery. From now on when you use the Arcane Recovery feauture the combined level of spell slots that can be regain equals your wizard level.
In order to read the full class details click the link at the begging of the post.
Here is my attempt to convert an Eberron classic prestige class into the 5th Edition. I hope you like it. Don't forget to give some feedback
Primal Scholar
Primal scholars are spellcasters bent on uncovering and mastering the ancinet magic that lies buried in the jungles, deserts, and mountains or Xen’drik. While some draw this power from giant lore, others seek to learn the secrets of the quori or the dragons themselves. No matter the source of their knowldge, these driven scholars learn to tap the power of ancient magic and weave it into their own spells. In addition to explorers, many of the natives of Xen’drik have taken up this class, rediscovering the magic of their ancestors or former masters.
Xen'drik Lore
Starting at 2nd level, a primal scholar gains the ability to recall relevant pieces of information regarding the people, history, legends, and relics of Xen'drik. You gain proficiency to the Same with History skill if you haven't already. Each history roll you make that has to do with Xen'drik lore the profieciency bonus is doubled.
Mysterious Magic
When you adopt this tradition at 2nd level, your study of unconventional magic gives your spells an odd appearance and makes them difficult to identify. The first time someone roll arcana check about your magic he has disadvantage on that check.
Additionally when your magic is being detected by a spell such as Detect Magic, the spellcaster needs more time to understand the aura of your spells. He need to focus for a number of rounds equal to your Intelligence modifier in order to understand what spell you casted.
Finally because of untraditional magic you use it can become difficult for others to evade it. You can give disadvange in a saving throw that an opponent rolls against your spells. Once you use this feature, you cannot use it again until you finish a short or a long rest.
Elder Giant Magic
Starting at 6th level, you heve learned a technique developed by ancient giant spellcasters, allowing you to channel additional power into your spells. When casting a spell from the Wizard Spell List with a casting time of 1 action, you can increase the casting time by up to 3 rounds. For each additional round you extend the casting time, your increase the level of the spell by 1.
Giants of old could enchance any type of spell but their physic allowed them to do so. Mortal spellcasters cannot endure this amount of pain. Any attempt to go beyond their limits would be lethal for them. This ability is regained after a short or a long rest.
Whispers From Dal'Quor
Beginning at 10th level, by studing ancient ruins of a lost war you have managed to reach the home plane of the Quori, the Dal' Quor. You can now imbue your magic with the nightmarish energy of the plane of Dreams. You can choose to cast a spell with a secondary effect. After your opponent roll initial saving throw no matter the result you force that target roll Wisdom saving throw (Spell DC), on failure your enemy is frightened until the end of his next turn and you deal 1d4 phychic damage per level of the spell casted.. If the spell has an area of effect or it affects multiple targets you can use this ability on multiple opponents, the number of them cannot be greater than you Intelligence modifier (minimun 1). This ability is usuable again after a short or long rest.
Mystery of Xen'drik
Starting at 14th level,you have gained the understaning of the magic pattern that engulfs the ancient continent of Xen'drik. You have learned to siphon this magical energy to fuel you Arcane Recovery. From now on when you use the Arcane Recovery feauture the combined level of spell slots that can be regain equals your wizard level.
In order to read the full class details click the link at the begging of the post.
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this looks great though remeber decect magic only tells you types of magic
Check out my homebrew subclasses spells magic items feats monsters races
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