hey ya’ll! I’m trying to make a subclass that uses a different attribute than dex to determine initiative. I know how to add others, but not as a replacement. Is this doable?
Intelligence. I have a character that is a blend of the Loremaster Wizard and the Invention Wizard and was hoping to have an elegant way for it to exist in dndbeyond.
This brings up a good point. The ability scores and skills have a way of adding or completely overwriting the number that it "should" be, but you cannot do this with initiative. With the same coding for initiative, you could do exactly what you're wanting to do.
BUT, I believe I may have found a solution for you my friend. Create a feat with a negative modifier to Initiative that is equal to the character's dexterity. In other words if his Dex modifier is +5, then make the modifier to initiative -5 and then create another modifier that adds intelligence to initiative. See both pictures if you need guidance.
Negative Modifier:
Intelligence to Initiative:
By creating BOTH of these modifiers, you will get the result that you want. HOWEVER, if the character's initiative score changes, you will need to change the feat OR create the same feat but name it: INT replace +1 DEX for Initiative (if their modifier is +1) and INT replace +2 DEX for Initiative (if their modifier is +2) and so on and so forth and have them take the one that is the same as their Dex modifier.
Hope this helps! - If you let me know your character's dexterity modifier, I could create the feat and publish it so you can add it to your cache if need be.
hey ya’ll! I’m trying to make a subclass that uses a different attribute than dex to determine initiative. I know how to add others, but not as a replacement. Is this doable?
As far as I am aware, no - it's not possible to use the subclass homebrew tools to remove the dex bonus from initiative rolls.
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You have me intrigued. Which attribute would you like to use for initiative?
"Not all those who wander are lost"
Intelligence. I have a character that is a blend of the Loremaster Wizard and the Invention Wizard and was hoping to have an elegant way for it to exist in dndbeyond.
This brings up a good point. The ability scores and skills have a way of adding or completely overwriting the number that it "should" be, but you cannot do this with initiative. With the same coding for initiative, you could do exactly what you're wanting to do.
BUT, I believe I may have found a solution for you my friend. Create a feat with a negative modifier to Initiative that is equal to the character's dexterity. In other words if his Dex modifier is +5, then make the modifier to initiative -5 and then create another modifier that adds intelligence to initiative. See both pictures if you need guidance.
Negative Modifier:
Intelligence to Initiative:
By creating BOTH of these modifiers, you will get the result that you want. HOWEVER, if the character's initiative score changes, you will need to change the feat OR create the same feat but name it: INT replace +1 DEX for Initiative (if their modifier is +1) and INT replace +2 DEX for Initiative (if their modifier is +2) and so on and so forth and have them take the one that is the same as their Dex modifier.
Hope this helps! - If you let me know your character's dexterity modifier, I could create the feat and publish it so you can add it to your cache if need be.
Published Subclasses
Tactical Wit for War Caster Wizards uses INT bonus for initiative boost, I believe.
"Not all those who wander are lost"
From my understanding, he doesn't want to boost, he wants to replace the modifier.
Published Subclasses
That's what I ended up doing, though I did it with a magic item rather than a feat. Thanks for looking out, though!