I love the aesthetic and scale of Hp Lovecraft's monsters. I was wondering, how can we bring them into 5e? I am most interested in a Shoggoth and Yog-Sothoth stat block. Please leave ideas below!
5e does have alot more Lovecraft lore to it than prior editions, the Great Old One Patron of The Warlock is based on that.
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" The Shadow Monarch is the ultimate expression of a "One Man Army" even in a team Setting his minions would act as meat shields for the allies while going on the Offensive, maybe in future version I will develop tactics and formations for the minions so the minions and party won't easily be decimated by random monsters or even the character's current enemies."
From aboleths, to beholders, to Tharizdun the god of eternal darkness, D&D has a rich history of eldritch horror.
Having never read H.P. Lovecraft, I had to rely on quick Google searches so these suggestions are far from informed.
The Shoggoth reminds me of a gibbering mouther with the abilities of a robe of eyes. Combining those two is an appropriate start. If you're unhappy with the CR, increasing or decreasing its HP and damage output is an easy place to modify such a creature.
The Yog-Sothoth reminds me of a beholder god. Gods are not typically given stat blocks, WotC does not encourage fighting gods. But if your players choose to do so, use a beholder as a starting point and look at Tiamat or an demon lord or archdevil. Compare abilities, think about what could make it stronger. Some ideas off the bat: more eye rays, more foreknowledge, larger, more hit points, more damage.
"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett
"If it has stats then it's killable." - Typical Murder Hobo.
Rollback Post to RevisionRollBack
" The Shadow Monarch is the ultimate expression of a "One Man Army" even in a team Setting his minions would act as meat shields for the allies while going on the Offensive, maybe in future version I will develop tactics and formations for the minions so the minions and party won't easily be decimated by random monsters or even the character's current enemies."
<--- plays with alot of murder hobos ( mostly fellow military peeps.)
Rollback Post to RevisionRollBack
" The Shadow Monarch is the ultimate expression of a "One Man Army" even in a team Setting his minions would act as meat shields for the allies while going on the Offensive, maybe in future version I will develop tactics and formations for the minions so the minions and party won't easily be decimated by random monsters or even the character's current enemies."
I'm a GM for Call of Cthulhu 6E. I also play DND 5E so I can just give you the CoC stat block and tell you how it relates to DND 5E. All the average stats for CoC 6E is 10-11 just like DND 5E
Shoggoth
STR 63
CON 42
SIZ 84 (Huge size class)
INT 7 (They were originally a servitor race after all, they were made to be kinda dumb)
POW 10-11 (This would be its spell casting ability modifier if it had one but the CoC book says Shoggoths don't normally cast spells)
DEX 3-4 (I don't why, they're actually supposed to be pretty fast, I guess they're just clumsy or lack grace)
MOV 10 (Average speed of a person in CoC is 8 so Shoggoths mover significantly faster than people. Speed would probably be 40-50ft rolling and flying)
HP 63 (That's a lot for CoC)
Av. DmG Bonus +8D6 (hits like a truck)
Weapon: Crush 70%, Damage is DB (Has a pretty good chance to hit so +7 or +9 to hit?)
Armor: None but resistance to lighting and fire damage, physical weapons only do one point of damage, and regens 2 hp per round
Their other abilities include being able to communicate with anything by instantly growing the necessary organs to do so. So you can make it a mind flayers pet or whatever. It can shape shift into just about anything.
If you step in one or it grabs you, you have to contested STR but if multiple people step into it, then divide its str by the number of victims and contest that otherwise damage ensues and you cannot escape as if you were grappled.
That is not dead which can eternal lie. And with strange aeons, even death may die.
The words were written in the context of an ancient cursed city lost in the dunes of a vast wasteland. When I read them, I think of something lying in wait far down below the waves in the darkness at the bottom of the sea. As Haseo Yamazaki said in a post above, check out the writings for the Great Old One patron of the warlock class.
The Dungeon Master's Guide has a small section discussing different planes of existence. One is the far realm. This description just oozes Lovecraft:
The Far Realm
The Far Realm is outside the known multiverse. In fact, it might be an entirely separate universe with its own physical and magical laws. Where stray energies from the Far Realm leak onto another plane, matter is warped into alien shapes that defy understandable geometry and biology. Aberrations such as mind flayers and beholders are either from this plane or shaped by its strange influence.
The entities that abide in the Far Realm itself are too alien for a normal mind to accept without strain. Titanic creatures swim through nothingness there, and unspeakable things whisper awful truths to those who dare listen. For mortals, knowledge of the Far Realm is a struggle of the mind to overcome the boundaries of matter, space, and sanity. Some warlocks embrace this struggle by forming pacts with entities there. Anyone who has seen the Far Realm mutters about eyes, tentacles, and horror.
The Far Realm has no well-known portals, or at least none that are still viable. Ancient elves once opened a vast portal to the Far Realm within a mountain called Firestorm Peak, but their civilization imploded in bloody terror and the portal’s location — even its home world — is long forgotten. Lost portals might still exist, marked by an alien magic that mutates the area around them.
I love the aesthetic and scale of Hp Lovecraft's monsters. I was wondering, how can we bring them into 5e? I am most interested in a Shoggoth and Yog-Sothoth stat block. Please leave ideas below!
I love the aesthetic and scale of Hp Lovecraft's monsters. I was wondering, how can we bring them into 5e? I am most interested in a Shoggoth and Yog-Sothoth stat block. Please leave ideas below!
5e does have alot more Lovecraft lore to it than prior editions, the Great Old One Patron of The Warlock is based on that.
From aboleths, to beholders, to Tharizdun the god of eternal darkness, D&D has a rich history of eldritch horror.
Having never read H.P. Lovecraft, I had to rely on quick Google searches so these suggestions are far from informed.
The Shoggoth reminds me of a gibbering mouther with the abilities of a robe of eyes. Combining those two is an appropriate start. If you're unhappy with the CR, increasing or decreasing its HP and damage output is an easy place to modify such a creature.
The Yog-Sothoth reminds me of a beholder god. Gods are not typically given stat blocks, WotC does not encourage fighting gods. But if your players choose to do so, use a beholder as a starting point and look at Tiamat or an demon lord or archdevil. Compare abilities, think about what could make it stronger. Some ideas off the bat: more eye rays, more foreknowledge, larger, more hit points, more damage.
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Astromancer's Homebrew Assembly
"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett
Murder hobos are usually wrong about everything, although that quote is mostly true.
<--- plays with alot of murder hobos ( mostly fellow military peeps.)
I'm a GM for Call of Cthulhu 6E. I also play DND 5E so I can just give you the CoC stat block and tell you how it relates to DND 5E. All the average stats for CoC 6E is 10-11 just like DND 5E
Shoggoth
STR 63
CON 42
SIZ 84 (Huge size class)
INT 7 (They were originally a servitor race after all, they were made to be kinda dumb)
POW 10-11 (This would be its spell casting ability modifier if it had one but the CoC book says Shoggoths don't normally cast spells)
DEX 3-4 (I don't why, they're actually supposed to be pretty fast, I guess they're just clumsy or lack grace)
MOV 10 (Average speed of a person in CoC is 8 so Shoggoths mover significantly faster than people. Speed would probably be 40-50ft rolling and flying)
HP 63 (That's a lot for CoC)
Av. DmG Bonus +8D6 (hits like a truck)
Weapon: Crush 70%, Damage is DB (Has a pretty good chance to hit so +7 or +9 to hit?)
Armor: None but resistance to lighting and fire damage, physical weapons only do one point of damage, and regens 2 hp per round
Their other abilities include being able to communicate with anything by instantly growing the necessary organs to do so. So you can make it a mind flayers pet or whatever. It can shape shift into just about anything.
If you step in one or it grabs you, you have to contested STR but if multiple people step into it, then divide its str by the number of victims and contest that otherwise damage ensues and you cannot escape as if you were grappled.
Hope this was helpful
That is not dead which can eternal lie.
And with strange aeons, even death may die.
The words were written in the context of an ancient cursed city lost in the dunes of a vast wasteland. When I read them, I think of something lying in wait far down below the waves in the darkness at the bottom of the sea. As Haseo Yamazaki said in a post above, check out the writings for the Great Old One patron of the warlock class.
The Dungeon Master's Guide has a small section discussing different planes of existence. One is the far realm. This description just oozes Lovecraft:
That's some good stuff right there.
"Not all those who wander are lost"
Look into Sandy Petersen's Cthulhu Mythos for 5E
Sandy Peterson put out a 5e mythos supplement, it's amazing!
That was mentioned in the above comment, and this thread is dead.
I have a weird sense of humor.
I also make maps.(That's a link)