I'm working on creating a Ranger subclass that has the Class feature Variants from the November 2019 UA.
The feature DEFT EXPLORER has 3 benefits to select from, and those unselected benefits can be added at higher levels. I've got 2/3 of the options squared away but I don't know how to handle CANNY.
Essentially, when CANNY is the selected option, a further option needs to be chosen to give double proficiency when making an ability check in 1 of 10 Skill (athletics, stealth, etc.) From what little knowledge i have it seems like I can only create 1 modifier per option if I don't want every modifier to be applied when CANNY is chosen (thus giving double proficiency in all 10 skills). It also seems like when I select Double Proficiency as a modifier, i can only select one skill to apply it to, but just adding proficiency allows for an option to choose a skill, which would include skills outside the 10 listed in the UA pdf. Would that even double proficiency if they already have it from somewhere else?
Do I need to create 10 versions of the CANNY option inside the DEFT EXPLORER feature to cover each skill? If so how do I prevent any of the other CANNY options from being chosen at later levels? Or, is there a way to have options within options that I don't know about.
Thanks for any and all advice, it's very much appreciated.
Under the “Canny” feature, select “has options” yes, and then put a 1 in the field for “class levels where options known.” Create 10 options under the Canny feature, one for each of the 10 skills. Each option will have two Modifiers:
Modifier 1 will be “proficiency” and list one of the skills as the submodifier.
Modifier 2 will be “twice proficiency” and list the same skill.
The player will only be able to choose one option at 1st level and will gain both Proficiency and Double Proficiency in that Skill.
(I haven’t tried that specifically myself yet, you might be able to drop the “proficiency” modifier and only keep the “twice proficiency” and it might still work. You’re gonna have to play with that and see.)
Is there a way to let the player select it at later levels too? If a player wants to pick the "Roving" option for the "Deft Explorer" feature at first level, they should be able to choose "canny" at level 6 or 10.
Would requiring one of the other two options as a prerequisite for the feature, and have the choice known at 6th level and again at 10th do that? Would it make more sense to make the "Canny" feature as you've described and require them to select the "canny" option from the "deft explorer" feature first?
The problem is that Canny, Roving, and Tireless are each options (so those should be the “options” and the “class levels where options known” should be “1,6,10” the skills are would be sub-options under Canny. The only way I can think of to get around that in the homebrew system on DDB is to create 10 options for Canny (one for each skill), one for Roving, and one for Tireless. List the “class levels where options known” as “1,6,10” The only potential issue with that is players could choose Canny 3 times selecting a different skill and two languages each time. I am not familiar with Ranger enough to know if that is RAW. If you do that you will have to add two modifiers to each instance of Canny to include the two languages. Did that make sense?
Makes sense, thanks for the help but, I did manage to figure out a solution.
So, essentially, it's set up in the way you just described with 1 notable exception.
"Deft Explorer" has 3 options, available at"1,6,10",they are "Canny", "Roving", and "tireless". "Roving" and "Tireless" work with the basic homebrew system. "Canny" (which I'll refer to as "Canny Option"), when chosen inside of "Deft Explorer" grants the choice of 2 languages. There is another feature called "Canny [requires Deft Explorer]". It has the 10 options to get proficiency and expertise in like you described, BUT each of those options has the "Prerequisite Class feature option" of "Canny Option".
Thanks to that prerequisite, "Canny [requires DE]" will always be in the Class features option when building a character, but none of the options will appear until the player chooses "Canny Option". Also, I tested it and setting up "Deft Explorer" to have 3 options available at "1,6,10" doesn't let you select the same option more than once.
Thanks for the advice! I hope I helped you learn a little more about the system like I did, I'd love to share the subclass with you for helping but since I just added the new features to Horizon Walker (because they really are adjustments to the base class, not a subclass) DDB wont let me.
That’s okay. I’m glad I could help. Yes I did learn something! If you can take screenshots and send them to me in a private message, or maybe post them here, I could use them for the Monster Slayer I have been trying to build using them. I don’t need the Horizon Walker stuff, just your ingenious solution.
I knew you wouldn’t be able to choose the same things more than once, but if you had done it with 10 versions of Canny the way I had described then each one would have been a separate option and they could have chosen 3 different Cannys. I’m glad it worked out! How did you get it to stop recognizing the original base class feature?
I'm working on creating a Ranger subclass that has the Class feature Variants from the November 2019 UA.
The feature DEFT EXPLORER has 3 benefits to select from, and those unselected benefits can be added at higher levels. I've got 2/3 of the options squared away but I don't know how to handle CANNY.
Essentially, when CANNY is the selected option, a further option needs to be chosen to give double proficiency when making an ability check in 1 of 10 Skill (athletics, stealth, etc.) From what little knowledge i have it seems like I can only create 1 modifier per option if I don't want every modifier to be applied when CANNY is chosen (thus giving double proficiency in all 10 skills). It also seems like when I select Double Proficiency as a modifier, i can only select one skill to apply it to, but just adding proficiency allows for an option to choose a skill, which would include skills outside the 10 listed in the UA pdf. Would that even double proficiency if they already have it from somewhere else?
Do I need to create 10 versions of the CANNY option inside the DEFT EXPLORER feature to cover each skill? If so how do I prevent any of the other CANNY options from being chosen at later levels? Or, is there a way to have options within options that I don't know about.
Thanks for any and all advice, it's very much appreciated.
Under the “Canny” feature, select “has options” yes, and then put a 1 in the field for “class levels where options known.” Create 10 options under the Canny feature, one for each of the 10 skills. Each option will have two Modifiers:
The player will only be able to choose one option at 1st level and will gain both Proficiency and Double Proficiency in that Skill.
(I haven’t tried that specifically myself yet, you might be able to drop the “proficiency” modifier and only keep the “twice proficiency” and it might still work. You’re gonna have to play with that and see.)
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Thanks!
Is there a way to let the player select it at later levels too? If a player wants to pick the "Roving" option for the "Deft Explorer" feature at first level, they should be able to choose "canny" at level 6 or 10.
Would requiring one of the other two options as a prerequisite for the feature, and have the choice known at 6th level and again at 10th do that? Would it make more sense to make the "Canny" feature as you've described and require them to select the "canny" option from the "deft explorer" feature first?
The problem is that Canny, Roving, and Tireless are each options (so those should be the “options” and the “class levels where options known” should be “1,6,10” the skills are would be sub-options under Canny. The only way I can think of to get around that in the homebrew system on DDB is to create 10 options for Canny (one for each skill), one for Roving, and one for Tireless. List the “class levels where options known” as “1,6,10” The only potential issue with that is players could choose Canny 3 times selecting a different skill and two languages each time. I am not familiar with Ranger enough to know if that is RAW. If you do that you will have to add two modifiers to each instance of Canny to include the two languages. Did that make sense?
Creating Epic Boons on DDB
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Makes sense, thanks for the help but, I did manage to figure out a solution.
So, essentially, it's set up in the way you just described with 1 notable exception.
"Deft Explorer" has 3 options, available at"1,6,10",they are "Canny", "Roving", and "tireless".
"Roving" and "Tireless" work with the basic homebrew system. "Canny" (which I'll refer to as "Canny Option"), when chosen inside of "Deft Explorer" grants the choice of 2 languages. There is another feature called "Canny [requires Deft Explorer]". It has the 10 options to get proficiency and expertise in like you described, BUT each of those options has the "Prerequisite Class feature option" of "Canny Option".
Thanks to that prerequisite, "Canny [requires DE]" will always be in the Class features option when building a character, but none of the options will appear until the player chooses "Canny Option". Also, I tested it and setting up "Deft Explorer" to have 3 options available at "1,6,10" doesn't let you select the same option more than once.
Thanks for the advice! I hope I helped you learn a little more about the system like I did, I'd love to share the subclass with you for helping but since I just added the new features to Horizon Walker (because they really are adjustments to the base class, not a subclass) DDB wont let me.
That’s okay. I’m glad I could help. Yes I did learn something! If you can take screenshots and send them to me in a private message, or maybe post them here, I could use them for the Monster Slayer I have been trying to build using them. I don’t need the Horizon Walker stuff, just your ingenious solution.
I knew you wouldn’t be able to choose the same things more than once, but if you had done it with 10 versions of Canny the way I had described then each one would have been a separate option and they could have chosen 3 different Cannys. I’m glad it worked out! How did you get it to stop recognizing the original base class feature?
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting