I'm new to using this Homebrew system, and I'm liking it so far but there are a few things I can't work out.
In particular, how do you trigger something on a critical roll?
For example, I have a weapon that does an additional 1d6 force damage in a crit. How do I construct that?
I see how I can make it be an extra 1d6 all the time by adding a modifier of the appropriate type, but I don't see any way to apply conditional statements to those modifiers.
Am I missing something? Or is this just not possible?
Our games have been online using Discord and the Avrae bot during lockdown and I'm loving the integration with D&D Beyond. I thought there might be some way for this bonus to get managed as part of the mechanics so Avrae could handle it automatically, but it's cool if we have to apply it ourselves.
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Hi there,
I'm new to using this Homebrew system, and I'm liking it so far but there are a few things I can't work out.
In particular, how do you trigger something on a critical roll?
For example, I have a weapon that does an additional 1d6 force damage in a crit. How do I construct that?
I see how I can make it be an extra 1d6 all the time by adding a modifier of the appropriate type, but I don't see any way to apply conditional statements to those modifiers.
Am I missing something? Or is this just not possible?
You do it the exact same way but under “restrictions” you put in:
“When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 1d6 force damage.”
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OK.
So it gets managed by the players via the text.
Our games have been online using Discord and the Avrae bot during lockdown and I'm loving the integration with D&D Beyond. I thought there might be some way for this bonus to get managed as part of the mechanics so Avrae could handle it automatically, but it's cool if we have to apply it ourselves.