Bree'sattack looks at first like it is flying high, but it takes a deflection off a wall sconce and strikes the duergar on top of his head. The acrid smells of singed bead and melting flesh fill the air.
This post has potentially manipulated dice roll results.
As the leader shrinks in death, Garavant whirls and spins gracefully around a pillar to attack the foe that has just struck Sila with a vicious blow.
"I believe I know the reason you chose to attack us rather than surrender,"he says with a smile, doing his best to distract with banter. "You are clearly jealous of our good looks!"
With that, he lunges forward with his rapier, looking to put a quick end to the battle. If the druegar still stands, he shuffles back in a classic dueling move.
Partial Move ((Based on the previous move I'd mentioned and this turn, I have Garavant just east of the last duergar, against the wall.)) Rapier Attack: 20 Damage: 11 Sneak Attack (Sila w/in 5 feet of target) 5 Partial Move if needed, straight back three squares to the east, no OA, Fancy Footwork
The last duergar looks intimidated by Garavant's glib jibing, right before the rapier's point brings him to an end. With a slow groan the dying dwarf sinks to the floor, shrinking back to his normal size.
The large room falls quiet, you have cleared it of enemies.
(There is a door in the east room behind the throne, two in the north wall and two in the south wall - one at the top of a small flight of stairs and a set of double doors.)
(Everyone add 200xp for the combat and working around the alarm)
This post has potentially manipulated dice roll results.
While his ethereal spear is still in the air, Gruenic moves to the east and looks south, looking for any further enemies in the room, listening for any other sounds of activity.
Perception : 12
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Bree looks around the room, looking for any indication on what is behind each of the exists (also listening for the sound of the anvil). "Hmmmm... Which way do you guys think we should go? Feels like they would store the good stuff behind the throne right?"
" Darn bean sprouts! Why can't you stay alive till I kill you! " Lucy curses in Elvish. But soon she loses interest in the dead enemies.
@Sila
"Sila, are you okay? Here. Take this." Lucy runs to her injured friend and offers the Potion of Healing.
@Bree
" Yeah. The throne looks quite suspicious. Let's check it and take whatever we can take. Then leave this place as soon as possible. I don't like here. Too many doors mean many ways to ambush."
Action:
No1, From the north to south, Lucy sends Artemis to check the door clockwise.
Perception:21
No2, After that, if Artemis finds no enemies or traps, Lucy will carefully walk to the east and investigate the throne.
Sila leans against the pillar closest to her as the adrenaline in her body cools and pain takes its place. "Thank you, Lucy. But save that one for yourself. I have one here." Then she reaches into her pack withrawing a potion of healing drinking the red fluid down. Healing 6 (if ok for me to roll) (removing from inventory)
After she does so, she'll search over the bodies for anything of use starting with the one closest to her.
Realizing then extent of the damage is not healed by just her own, "On the other hand, if you don't mind I think I will." Reaching out for the proferred potion of healing and drinking that down too. Healing 6
(Happy to adjust for any need to save potions for later and use spells instead based on DMs agreement. I say this before the second roll) (first brought her from 14-23, second brought her to full though - so pretty lucky rolls)
This post has potentially manipulated dice roll results.
Garavant watches the last of the druegar's die, shaking his head slowly as he flicks a few bits of dust and ash from his attire. "Perhaps the reputation of the Van Gogh Squad had not yet reached this place," he says. "Or perhaps they simply had death wishes..."
A moment later, he is working his way around the room, searching the druegar's bodies for signs of wealth, magic, keys, or anything else of interest. Then, he joins the investigation of the throne, checking for signs of secret compartments traps, and the like.
Gruenic and Bree listen at each door for clues. On the other side of the south east door is the clanging and crashing of hammers on anvils; smiths at work. Nothing can be heard at any other door, and none seem trapped.
Artemis concurs with their findings, while Lucy checks the throne and finds it unimpressive; functional, not fancy.
(Happy for Sila to roll own healing potion & apply the result)
As Sila rests up, Garavant conducts his own search, finding nothing beyond the hammering noises to the south east. Although…he does hear the faint sound of breathing, someone clearing their throat, beyond the door to the east.
The bodies give up two war picks, a shortsword and 12gp in assorted coins.
(Just to confirm there are doors to the north west, north east, east, south east and south west)
Seeing Greunic's spell still active, she rushes through the search and gathers up the useful weapons offering them to others that may want them. She pockets her share of the coins (2g, 2 sp) also passing any around that she's gathered then follows Gruenic's lead. If noone shows interest in the war picks, she'll set them down somewhere out of the way for later retrieval if they return this way.
@everyone war pick is a martial weapon if anyone has a particular benefit from that. If noone is interested in the Shortsword, she will take it as a second as its a light weapon to enhance her two weapon fighting from dagger.
Moving quickly, Gruenic does take one of the war picks. While his spear his still in the air he moves to the door to the east and opens it, where the breathing was heard.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
(I'm going to say 30 seconds have passed from Gruenic's 1 minute of Spiritual Weapon)
Gruenic hurries through the door to the east, his spiritual spear floating beside him. (I assume everyone else follows unless they say otherwise).
The door behind the throne leads into a small audience chamber. A large table made of a single stone slab dominates the room’s center, and old tapestries cling to the walls. A stone door in the far wall is carved with the dwarf’s visage that you’ve seen elsewhere.
One gray-skinned dwarf in scale mail and shield stands watch by the far door. He shouts in alarm and raises a javelin.
"Halt! You'll go no further unless it's as a ghost!"
This post has potentially manipulated dice roll results.
"What?! Can you make sure we will become a ghost?! I've always wondered how it would be to be a ghost! Your friends in the previous room weren't so friendly in receiving us... They might have become a ghost 🤔. Are you going to attack us immediately as well? I think you can join them 🤷♂️"
(I think this might ask for a intimidation check, though it will be in a cute halfling kind of intimidating: 16) (edit: It seems the dice gods agree with me on how intimidating Bree would be saying this :P)
This post has potentially manipulated dice roll results.
Gruenic uses Vigilant Blessing to give himself advantage on the initiative and moves to engage the gray dwarf as soon as he can, directing his spiritual spear to attack him as well.
Initiative: 15
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Garavant, rapier still in hand, tilts his head and smiles at the sentry's threat as he boldly steps up to meet him ahead of the rest of the group. "Now surely you know that if we are here to see you, the only recently created ghosts in these parts are three of your comrades, eh? It is quite tragic you choose to join them."
For the briefest of moments, he moves gently from side to side like a cobra swaying before the strike. Then, the tip of his rapier glitters in the dim light as it lashes forward tracing a line through the air.
Rapier Attack: 26 Damage: 10 Sneak Attack (Rakish Audacity - SA when no other creature is within 5 feet of Garavant) 9
Initiative order: Bree 19, Garavant 16, Artemis 14, Gruenic 12, Lucy 10, Sila 7, Duergar soldier 2
Bree's attack looks at first like it is flying high, but it takes a deflection off a wall sconce and strikes the duergar on top of his head. The acrid smells of singed bead and melting flesh fill the air.
(Garavant;s turn, I have Sila's)
As the leader shrinks in death, Garavant whirls and spins gracefully around a pillar to attack the foe that has just struck Sila with a vicious blow.
"I believe I know the reason you chose to attack us rather than surrender," he says with a smile, doing his best to distract with banter. "You are clearly jealous of our good looks!"
With that, he lunges forward with his rapier, looking to put a quick end to the battle. If the druegar still stands, he shuffles back in a classic dueling move.
Partial Move ((Based on the previous move I'd mentioned and this turn, I have Garavant just east of the last duergar, against the wall.))
Rapier Attack: 20 Damage: 11
Sneak Attack (Sila w/in 5 feet of target) 5
Partial Move if needed, straight back three squares to the east, no OA, Fancy Footwork
The last duergar looks intimidated by Garavant's glib jibing, right before the rapier's point brings him to an end. With a slow groan the dying dwarf sinks to the floor, shrinking back to his normal size.
The large room falls quiet, you have cleared it of enemies.
(There is a door in the east room behind the throne, two in the north wall and two in the south wall - one at the top of a small flight of stairs and a set of double doors.)
(Everyone add 200xp for the combat and working around the alarm)
While his ethereal spear is still in the air, Gruenic moves to the east and looks south, looking for any further enemies in the room, listening for any other sounds of activity.
Perception : 12
A wizard is never late, nor is he early, he arrives precisely when he means to.
Bree looks around the room, looking for any indication on what is behind each of the exists (also listening for the sound of the anvil). "Hmmmm... Which way do you guys think we should go? Feels like they would store the good stuff behind the throne right?"
Investigation: 9 and/or Perception: 8
" Darn bean sprouts! Why can't you stay alive till I kill you! " Lucy curses in Elvish. But soon she loses interest in the dead enemies.
@Sila
"Sila, are you okay? Here. Take this." Lucy runs to her injured friend and offers the Potion of Healing.
@Bree
" Yeah. The throne looks quite suspicious. Let's check it and take whatever we can take. Then leave this place as soon as possible. I don't like here. Too many doors mean many ways to ambush."
Action:
No1, From the north to south, Lucy sends Artemis to check the door clockwise.
Perception:21
No2, After that, if Artemis finds no enemies or traps, Lucy will carefully walk to the east and investigate the throne.
Investigation:10
Sila leans against the pillar closest to her as the adrenaline in her body cools and pain takes its place. "Thank you, Lucy. But save that one for yourself. I have one here." Then she reaches into her pack withrawing a potion of healing drinking the red fluid down. Healing 6 (if ok for me to roll) (removing from inventory)
After she does so, she'll search over the bodies for anything of use starting with the one closest to her.
Realizing then extent of the damage is not healed by just her own, "On the other hand, if you don't mind I think I will." Reaching out for the proferred potion of healing and drinking that down too. Healing 6
(Happy to adjust for any need to save potions for later and use spells instead based on DMs agreement. I say this before the second roll) (first brought her from 14-23, second brought her to full though - so pretty lucky rolls)
Garavant watches the last of the druegar's die, shaking his head slowly as he flicks a few bits of dust and ash from his attire. "Perhaps the reputation of the Van Gogh Squad had not yet reached this place," he says. "Or perhaps they simply had death wishes..."
A moment later, he is working his way around the room, searching the druegar's bodies for signs of wealth, magic, keys, or anything else of interest. Then, he joins the investigation of the throne, checking for signs of secret compartments traps, and the like.
Perception 23
Gruenic and Bree listen at each door for clues. On the other side of the south east door is the clanging and crashing of hammers on anvils; smiths at work. Nothing can be heard at any other door, and none seem trapped.
Artemis concurs with their findings, while Lucy checks the throne and finds it unimpressive; functional, not fancy.
(Happy for Sila to roll own healing potion & apply the result)
As Sila rests up, Garavant conducts his own search, finding nothing beyond the hammering noises to the south east. Although…he does hear the faint sound of breathing, someone clearing their throat, beyond the door to the east.
The bodies give up two war picks, a shortsword and 12gp in assorted coins.
(Just to confirm there are doors to the north west, north east, east, south east and south west)
Seeing Greunic's spell still active, she rushes through the search and gathers up the useful weapons offering them to others that may want them. She pockets her share of the coins (2g, 2 sp) also passing any around that she's gathered then follows Gruenic's lead. If noone shows interest in the war picks, she'll set them down somewhere out of the way for later retrieval if they return this way.
@everyone war pick is a martial weapon if anyone has a particular benefit from that. If noone is interested in the Shortsword, she will take it as a second as its a light weapon to enhance her two weapon fighting from dagger.
Moving quickly, Gruenic does take one of the war picks. While his spear his still in the air he moves to the door to the east and opens it, where the breathing was heard.
A wizard is never late, nor is he early, he arrives precisely when he means to.
(I'm going to say 30 seconds have passed from Gruenic's 1 minute of Spiritual Weapon)
Gruenic hurries through the door to the east, his spiritual spear floating beside him. (I assume everyone else follows unless they say otherwise).
The door behind the throne leads into a small audience chamber. A large table made of a single stone slab dominates the room’s center, and old tapestries cling to the walls. A stone door in the far wall is carved with the dwarf’s visage that you’ve seen elsewhere.
One gray-skinned dwarf in scale mail and shield stands watch by the far door. He shouts in alarm and raises a javelin.
"Halt! You'll go no further unless it's as a ghost!"
"What?! Can you make sure we will become a ghost?! I've always wondered how it would be to be a ghost! Your friends in the previous room weren't so friendly in receiving us... They might have become a ghost 🤔. Are you going to attack us immediately as well? I think you can join them 🤷♂️"
(I think this might ask for a intimidation check, though it will be in a cute halfling kind of intimidating: 16) (edit: It seems the dice gods agree with me on how intimidating Bree would be saying this :P)
@Bree awww, pat pat
Sila moves swiftly following the other two.
Initiative when needed -> 19
Gruenic uses Vigilant Blessing to give himself advantage on the initiative and moves to engage the gray dwarf as soon as he can, directing his spiritual spear to attack him as well.
Initiative: 15
A wizard is never late, nor is he early, he arrives precisely when he means to.
Lucy Initiative: 19
Artemis Initiative:13
Initiative 24
Initiative 23
Garavant, rapier still in hand, tilts his head and smiles at the sentry's threat as he boldly steps up to meet him ahead of the rest of the group. "Now surely you know that if we are here to see you, the only recently created ghosts in these parts are three of your comrades, eh? It is quite tragic you choose to join them."
For the briefest of moments, he moves gently from side to side like a cobra swaying before the strike. Then, the tip of his rapier glitters in the dim light as it lashes forward tracing a line through the air.
Rapier Attack: 26 Damage: 10
Sneak Attack (Rakish Audacity - SA when no other creature is within 5 feet of Garavant) 9
Duergar initiative 15