(You may short rest; process your hit dice etc and then let me know what you want to do)
(Sorry, also should have added...)
During her inspection of the room, Bree finds a false stone built into the eastern wall. She determines that it is hiding a lever that will open a secret door heading east.
This post has potentially manipulated dice roll results.
Garavant sheathes his rapier with a flourish after the final foe has fallen. He echoes Bree's words. "Yes, well done indeed!"he says with a winning smile.
As the group recovers, he too notices that Bree has found some sort of contraption. He makes his way over to her discovery and squints closely at the mechanism, trying to determine if it's been trapped.
The panel does not appear to be trapped, nor the secret door to which it is connected. It seems a simple case of opening the false tile and turning a small handle, which should allow the door to be pushed open.
Based on your current and previous locations, you would guess that it heads east, towards an area north of the eastern end of the throne room where you first fought the duergar. That would suggest an unexplored area that you have not yet seen, and maybe looping back to that throne room - although what lays between here and there is impossible to know...
Bree foregoes the short rest and continues searching the room, as she reading through the scrolls she stumbles into the hidden door. As soon as Gruenic and Garavant join her there and start investigating the door she returns to going through her other findings.
She hands the share (70GP as Gruba said) to everyone and says to Lucy: "I believe this one is one you cast often, so probably I should keep it and weave it into my skirt sometime. The other one I thinks sounds really interesting as well. It would allow someone to walk up a wall, just as a spider. Can I keep it? It seems you like to be more in the fray and take out your sword than I do?"
As Gruenic opens the door she will stand on her toes to try and look over his shoulder, remembering she is smaller than him she will crouch and look between is legs, using the darkvision imbued to her by Sila earlier.
Gruenic pushes through the secret door, into a small room. At first it seems like a dead end, but he quickly spots another door on the east wall; it seems to be another secret door, but intended to be hidden from the other side and easily visible from within this room.
Going through the second door, Gruenic (and those who follow him) see a corridor stretching ahead. Two doors each in the north and south walls stand closed and silent, while a large pillar down the far end stops you seeing any further.
Gruenic and Bree stop at opposite doors, north and south respectively. The cleric hears nothing, might even say that the room on the other sound sounds as silent as the grave.
The halfling wizard, by contrast, hears...something. Scraping and shuffling, very occasional and soft. But something is definitely on the other side...
This post has potentially manipulated dice roll results.
"Uhm... Guys... I hear movement on the other side of this door. Shall we just open it? We might as wel get it over with." Bree says. If no one objects she will open the door and take a step back, looking in trying to determine what is moving in there.
Gruenic readies his shield, saying a quick prayer to Selune, and if everyone nods and agrees, he throws open the southern door attempting to surprise what is inside. He will move to the front protecting Bree.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
(You may short rest; process your hit dice etc and then let me know what you want to do)
(Sorry, also should have added...)
During her inspection of the room, Bree finds a false stone built into the eastern wall. She determines that it is hiding a lever that will open a secret door heading east.
Gruenic takes a short rest, sits over in the corner meditating, resting and recovering. Afterward, he looks up as Bree seems to have found something.
Hit points recovered : 9
A wizard is never late, nor is he early, he arrives precisely when he means to.
Garavant sheathes his rapier with a flourish after the final foe has fallen. He echoes Bree's words. "Yes, well done indeed!" he says with a winning smile.
As the group recovers, he too notices that Bree has found some sort of contraption. He makes his way over to her discovery and squints closely at the mechanism, trying to determine if it's been trapped.
Perception 14
Gruenic comes over as well and has a look for traps, and a better understanding of how it works and where it may lead to -
Perception : 14
A wizard is never late, nor is he early, he arrives precisely when he means to.
The panel does not appear to be trapped, nor the secret door to which it is connected. It seems a simple case of opening the false tile and turning a small handle, which should allow the door to be pushed open.
Based on your current and previous locations, you would guess that it heads east, towards an area north of the eastern end of the throne room where you first fought the duergar. That would suggest an unexplored area that you have not yet seen, and maybe looping back to that throne room - although what lays between here and there is impossible to know...
Gruenic opens the door and looks inside with his sensitive darkvision…
A wizard is never late, nor is he early, he arrives precisely when he means to.
Bree foregoes the short rest and continues searching the room, as she reading through the scrolls she stumbles into the hidden door. As soon as Gruenic and Garavant join her there and start investigating the door she returns to going through her other findings.
She hands the share (70GP as Gruba said) to everyone and says to Lucy: "I believe this one is one you cast often, so probably I should keep it and weave it into my skirt sometime. The other one I thinks sounds really interesting as well. It would allow someone to walk up a wall, just as a spider. Can I keep it? It seems you like to be more in the fray and take out your sword than I do?"
As Gruenic opens the door she will stand on her toes to try and look over his shoulder, remembering she is smaller than him she will crouch and look between is legs, using the darkvision imbued to her by Sila earlier.
Gruenic pushes through the secret door, into a small room. At first it seems like a dead end, but he quickly spots another door on the east wall; it seems to be another secret door, but intended to be hidden from the other side and easily visible from within this room.
Going through the second door, Gruenic (and those who follow him) see a corridor stretching ahead. Two doors each in the north and south walls stand closed and silent, while a large pillar down the far end stops you seeing any further.
Gruenic moves to the north door and listens, asking for guidance from Selune before he does so.
Perception : 11 plus guidance : 1
A wizard is never late, nor is he early, he arrives precisely when he means to.
Bree moves alongside Gruenic. Moving to the opposite door listening there for any sounds.
Perception: 12
Gruenic and Bree stop at opposite doors, north and south respectively. The cleric hears nothing, might even say that the room on the other sound sounds as silent as the grave.
The halfling wizard, by contrast, hears...something. Scraping and shuffling, very occasional and soft. But something is definitely on the other side...
"Uhm... Guys... I hear movement on the other side of this door. Shall we just open it? We might as wel get it over with." Bree says. If no one objects she will open the door and take a step back, looking in trying to determine what is moving in there.
If necessary: Perception 20
Gruenic readies his shield, saying a quick prayer to Selune, and if everyone nods and agrees, he throws open the southern door attempting to surprise what is inside. He will move to the front protecting Bree.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Bree steps back as Gruenic swings the door open. The movement creates a strong draft that carries fetid, disgusting air to your nostrils.
Almost immediately, the slow bumping and scraping becomes frantic skittering, as six dwarf skeletons rouse and spring into action.
(Everyone roll initiative!)
Skeleton initiative 15
Garavant, who has been uncharacteristically quiet, snaps back to the present moment as the skeletons stir!
Initiative 19
Initiative 8
Gruenic readies his war hammer and touches his his shield.
Vigilant blessing - initiative : 13
A wizard is never late, nor is he early, he arrives precisely when he means to.
(Giving Lucy a moment to roll initiative)
Rolling initiative for Lucy: 12
Initiative order: Garavant 19, Gruenic 13, Lucy 12, Bree 8
and skeletons 10