Eralynn looked very concerned at what just happened, and gave Ysa a worried glance. We all headed downstairs and back outside. It was time to head to the mine. Eralynn would be seeing looking at everyone's shadow along the way.
"I'm all for being proactive!" Ecko suggests, strutting forward towards V1 with his shield in hand. There was little point in waiting - after all, life was short, and the Omni-Smelter's deadlines shorter yet.
A thick layer of dust covers the interior of this building. A forge sits dormant in the far corner, a blacksmith’s anvil and an empty quenching trough beside it. On the opposite side of the room are two workbenches with stools.
DC 13 Intelligence (Investigation) check: ?!?!?! DC 18 Intelligence (Investigation) check: ?!?!?!
V5 - GRAVEYARD
Eralynn nodded. She felt safe around everyone, but especially safe around Garmus. When both of them saw the graveyard, she "sighed" wearily.
I think i'm done with graveyards for the week, Garmy. She wrote, trying to find humor in the situation.
A crooked, wrought iron archway stands at the entrance to the graveyard, which is overgrown like the rest of the village. Headstones sit at odd angles, some toppled completely. Small cairns, rather than inscribed headstones, mark the graves toward the back. The cairns bear the same death date.
Garmus, as you look over the graves, you can hear the faintest whispers in your ear.
"Just one more, Lynny. I promise" Garmus says with a wink and a pat on Eralynn's back. Cocking his head at the whispers. "Ya hear that?" He asks, looking around.
Eralynn looks around, the concern on her face growing. She shakes her head no, her worry starting to increase. She gulps hard, looking at you curiously.
Distracted from the whispers by the look on her face, Garmus grabs Eralynn's arms, looking her in the eye. "Lynny, yer gonna be fine. Calm down! Ya know I will take care of ya."
This post has potentially manipulated dice roll results.
Ecko Investigation: 23
In the time the party managed to leave the mansion and begin investigating, Ecko busied himself with something more far important. One special button unfolds his shield into a heated pan. A Mage Hand mixes batter - and soon, the sizzling sound and smell of fresh pancakes fills the air. Ecko then blinks. Right. They were in a place infested with Meenlocks. He shakes his head - at least he has pancakes.
She pointed to the ground, at your shadow, then to your ears. I'm worried about you.
Gods, she wishes she wasn't such a ***** when it came to all this supernatural stuff.
There is a false panel in the corner of the floor. The false floor hides a steel shield with platinum filigree in the shape of winding serpents (50 gp), two matching shortswords with platinum filigree on the hilt and pommel in a similar serpent motif (25 gp each), and a stack of ten iron bars, each weighing 10 pounds (1 gp each).
This post has potentially manipulated dice roll results.
"Now yer close ta insultin' me, girl." Garmus says, eyebrow raised but with a smile on his face. "Don't ya worry about me, I can take care a myself. Been doin' it for quite awhile.Now, let's take a look around."
"I've had enough of graveyards. Let's go! Meenlocks won't wait!" Ecko energetically cries, munching on a freshly-griddled pancake. He struts across the street from the graveyard and busies himself with investigating the wagon - or, also known as, Area 6.
Eralynn pointed at the pancake with a very surprised look on her face, opened her mouth to say something, then changed her mind.
V6 - THE MERCHANT CART
The road heading northwest out of the village is soon overcome by overgrowth and disuse. Not too far past the graveyard, a cart stands abandoned in the middle of the road, covered with a heavy tarp.
This post has potentially manipulated dice roll results.
Ecko pauses mid-step and swirls around. He extends his shield and the top pops off, revealing a freshly-cooked batch trapped between two griddles locked within Ecko's shield of wonders. "What, do you want one?"
Afterwards, Ecko makes a few circles around the cart and jots down a few notes that are entirely unrelated to the cart before lifting his detect magic senses and sensing if there is some kind of magical trap. If not, he will take a manual search and peer closely to determine if a more mechanical trap lies within. If nothing outright terrible shows up, Ecko grabs the tarp, rearranges it to look better, nods, takes a sketch, and then finally removes it.
Eralynn looked very concerned at what just happened, and gave Ysa a worried glance. We all headed downstairs and back outside. It was time to head to the mine. Eralynn would be seeing looking at everyone's shadow along the way.
Where to, guys?
Raastin shrugs, "Where to? What have we missed?"
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd)
Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist)
Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
"We should check the rest of the village." Ysabell responded before slowly making her way towards V1
(We skipped searching the village our first time through so just doing our due diligence XD! )
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
"Maybe we split up? It'll be quicker." Garmus suggests.
"I'm all for being proactive!" Ecko suggests, strutting forward towards V1 with his shield in hand. There was little point in waiting - after all, life was short, and the Omni-Smelter's deadlines shorter yet.
"Ya comin' Lynny? Raastin, who ya going with?" Garmus asks, heading to V5.
V1 - THE WAND AND THE HAMMER
A thick layer of dust covers the interior of this building. A forge sits dormant in the far corner, a blacksmith’s anvil and an empty quenching trough beside it. On the opposite side of the room are two workbenches with stools.
DC 13 Intelligence (Investigation) check: ?!?!?!
DC 18 Intelligence (Investigation) check: ?!?!?!
V5 - GRAVEYARD
Eralynn nodded. She felt safe around everyone, but especially safe around Garmus. When both of them saw the graveyard, she "sighed" wearily.
I think i'm done with graveyards for the week, Garmy. She wrote, trying to find humor in the situation.
A crooked, wrought iron archway stands at the entrance to the graveyard, which is overgrown like the rest of the village. Headstones sit at odd angles, some toppled completely. Small cairns, rather than inscribed headstones, mark the graves toward the back. The cairns bear the same death date.
Garmus, as you look over the graves, you can hear the faintest whispers in your ear.
Raastin looks as Garmus leaves with Eralynn and considers that she'll be in good hands. He turns to follow Ecko.
Investigation: 9
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd)
Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist)
Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
"Just one more, Lynny. I promise" Garmus says with a wink and a pat on Eralynn's back. Cocking his head at the whispers. "Ya hear that?" He asks, looking around.
Eralynn looks around, the concern on her face growing. She shakes her head no, her worry starting to increase. She gulps hard, looking at you curiously.
Distracted from the whispers by the look on her face, Garmus grabs Eralynn's arms, looking her in the eye. "Lynny, yer gonna be fine. Calm down! Ya know I will take care of ya."
Ysabell Investigation (with advantage due to racial trait): 13
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Ecko Investigation: 23
In the time the party managed to leave the mansion and begin investigating, Ecko busied himself with something more far important. One special button unfolds his shield into a heated pan. A Mage Hand mixes batter - and soon, the sizzling sound and smell of fresh pancakes fills the air. Ecko then blinks. Right. They were in a place infested with Meenlocks. He shakes his head - at least he has pancakes.
She pointed to the ground, at your shadow, then to your ears. I'm worried about you.
Gods, she wishes she wasn't such a ***** when it came to all this supernatural stuff.
There is a false panel in the corner of the floor. The false floor hides a steel shield with platinum filigree in the shape of winding serpents (50 gp), two matching shortswords with platinum filigree on the hilt and pommel in a similar serpent motif (25 gp each), and a stack of ten iron bars, each weighing 10 pounds (1 gp each).
"Now yer close ta insultin' me, girl." Garmus says, eyebrow raised but with a smile on his face. "Don't ya worry about me, I can take care a myself. Been doin' it for quite awhile. Now, let's take a look around."
Investigation 14
Eralynn smiled a tad at Garmus's words. Of course he was right, but still. Aside from a hasty graveyard, there was nothing that stuck out as unusual.
"I've had enough of graveyards. Let's go! Meenlocks won't wait!" Ecko energetically cries, munching on a freshly-griddled pancake. He struts across the street from the graveyard and busies himself with investigating the wagon - or, also known as, Area 6.
Eralynn pointed at the pancake with a very surprised look on her face, opened her mouth to say something, then changed her mind.
V6 - THE MERCHANT CART
The road heading northwest out of the village is soon overcome by overgrowth and disuse. Not too far past the graveyard, a cart stands abandoned in the middle of the road, covered with a heavy tarp.
Ecko pauses mid-step and swirls around. He extends his shield and the top pops off, revealing a freshly-cooked batch trapped between two griddles locked within Ecko's shield of wonders. "What, do you want one?"
Afterwards, Ecko makes a few circles around the cart and jots down a few notes that are entirely unrelated to the cart before lifting his detect magic senses and sensing if there is some kind of magical trap. If not, he will take a manual search and peer closely to determine if a more mechanical trap lies within. If nothing outright terrible shows up, Ecko grabs the tarp, rearranges it to look better, nods, takes a sketch, and then finally removes it.
Investigation? 18