Light enters this spacious room through a bulge in the north wall, where cracked and broken windows look out over a foggy vale. Dusty sheets cover most of the room’s furnishings. Cobwebs stretch between the antlers, wolf heads, and other hunting trophies mounted on the walls above the wainscoting. A pale rectangle above the large fireplace suggests that a picture or a mirror once hung there.
A creaky wooden staircase with a beautifully carved banister climbs to a landing outside the parlor (area C8). Near the stairs is a partially open door through which the kitchen (area C7) can be seen. A short hallway connects to the dining room (area C6).
This post has potentially manipulated dice roll results.
Hino quickly follows Meera through the door, winking to Barbär as she walks past him, all while making sure not to get any dust or grime on her beautiful silk kimono.
She'll walk right through C4 and C5, quietly walking down the hall to room C6 (dining room). Upon entering the dining room, she'll turn in circles slowly to check out the place.
This circular chamber at the base of the tower contains a large oak dining table surrounded by six high-backed chairs carved with images of stags. Suspended above the table is a gaudy chandelier tied off with ropes. Puddles of water on the flagstone floor are the result of moisture seeping in through three narrow, broken windows evenly spaced around the tower wall. A fireplace set into the wall is blackened by soot.
Thats just in case of guests, i believe. By the looks of this place, it seems they were well off and possibly very gracious hosts. But i could be wrong.
This post has potentially manipulated dice roll results.
Orvok follows into the den, and satisfying himself that the dining room is unthreatening, he checks out the kitchen, pushing the door fully open with his battle axe before entering...
The ghostly scent of meals past still haunts this kitchen, forever trapped in the wood of its tables, the soot in its hearth, and the grime in its pots, many of which hang from hooks about the room. Almost everything you would expect to see in a kitchen of this size can be found here, including dish-filled cupboards, cleaning supplies, and cooking utensils. Mice scurry across the floor, trying their best to avoid you.
It’s clear that the kitchen still sees use. Someone, or something, is living here.
Meera enters the door first.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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How does it look in there, m'lady?
C5 - THE DEN
Light enters this spacious room through a bulge in the north wall, where cracked and broken windows look out over a foggy vale. Dusty sheets cover most of the room’s furnishings. Cobwebs stretch between the antlers, wolf heads, and other hunting trophies mounted on the walls above the wainscoting. A pale rectangle above the large fireplace suggests that a picture or a mirror once hung there.
A creaky wooden staircase with a beautifully carved banister climbs to a landing outside the parlor (area C8). Near the stairs is a partially open door through which the kitchen (area C7) can be seen. A short hallway connects to the dining room (area C6).
Before following Meera through the door, Orvok remembers he was going to check the cloak, and has a quick look at it...
Investigation: 5
Mavshoon looks at the ravens before drawing his rapier and entering the house.
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
Tattered and useless.
The ravens on the roof shift to study you all.
Hino quickly follows Meera through the door, winking to Barbär as she walks past him, all while making sure not to get any dust or grime on her beautiful silk kimono.
She'll walk right through C4 and C5, quietly walking down the hall to room C6 (dining room). Upon entering the dining room, she'll turn in circles slowly to check out the place.
Perception: 14
Last to know and first to be blamed...
As a free action, can I regret my life choices?
After you, lads. I insist.
bows again without the hand this time
C6 - DINING ROOM
This circular chamber at the base of the tower contains a large oak dining table surrounded by six high-backed chairs carved with images of stags. Suspended above the table is a gaudy chandelier tied off with ropes. Puddles of water on the flagstone floor are the result of moisture seeping in through three narrow, broken windows evenly spaced around the tower wall. A fireplace set into the wall is blackened by soot.
Hino absentmindedly mentions "6 chairs...4 people in the family...curious."
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Thats just in case of guests, i believe. By the looks of this place, it seems they were well off and possibly very gracious hosts. But i could be wrong.
Orvok follows into the den, and satisfying himself that the dining room is unthreatening, he checks out the kitchen, pushing the door fully open with his battle axe before entering...
Perception: 8
C7 - THE KITCHEN
The ghostly scent of meals past still haunts this kitchen, forever trapped in the wood of its tables, the soot in its hearth, and the grime in its pots, many of which hang from hooks about the room. Almost everything you would expect to see in a kitchen of this size can be found here, including dish-filled cupboards, cleaning supplies, and cooking utensils. Mice scurry across the floor, trying their best to avoid you.
It’s clear that the kitchen still sees use. Someone, or something, is living here.
Suddenly, outside, you can hear pigs squealing.
Hino will rush to the windows in the dining room, to see if she can see the source of the pig squealing.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
perception- 20
Well, that's weird. There's no pigs.
there is a predator about. Anyone good with making traps or perhaps tracking these types? Im thinking it may be some sort of hunting canine.
"I once slept, err, had a client who was a ranger who could hunt down a mosquito from a thousand leagues away!" Hino not-so-humbly adds.
"Sorry, no."
Last to know and first to be blamed...
As a free action, can I regret my life choices?
"Perhaps we should go outside and see what's the cause of the noise."
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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Orvok steps out of the kitchen 'Looks like someone is living here, and avoiding us... Did anyone see what's making the racket outside?'