Both in boarding and giving the small vessel a quick once over you can determine that is a well used but sturdy boat. It has oars and one sail that is sometimes used.
@Tempe and Zenodor
"It's only about a quarter mile along the coast, I could probably put in earlier but I don't want to risk detection by the goblins if I can help it."
(About half an hour should do it.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Z also jumps in the boat. "Take us the safest and stealthiest route please. There seems to be no point in going all this way just to put in early and risk being spotted"
Mignon rows the boat out into the swells and raises the sail. The sound of the sail flapping in the wind in momentary as it soon catches and fills with wind causing the boat to lurch forward as it's speed suddenly increases. The half hour passes quickly and soon Mignon is lowering the sail and rowing you ashore.
"I'm not sure where you're all going or how long it will take, even if you're coming back or not. Should I wait or come back later?"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(I don't think there's a point him waiting here, risking discovery. He might be captured and questioned. Do we have any means of contacting him? Or should we arrange a pickup, e.g. midnight in 1/2 days?)
”I can send you a message with magic that you will be able to answer, though the number of words is limited,” says Randall. “Finding a good hiding place and awaiting our Sending is likely a better option than remaining exposed here.”
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"Ok, I can go back and hide the boat away where I had it stashed before and await word from you."
Mignon looks a little worried.
"What happens if things go wrong? How long should I wait?... You guys are going to be alright, right?"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Mignon nods farewell to you all and gets back in the boat and begins rowing offshore.
"Good luck!"
You are now a good distance behind enemy lines along the Northern shore.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Irraxan will use his invisibility to rise up in the air above to have a quick look around (and Z can use his senses as well).
Z suggests that perhaps the best thing to start with is to find a large goblin camp and observe from a distance. What we need to know first is, whether there are messengers carrying orders travelling regularly. Or maybe logistical supply runs. Either way, we could then try to follow those back. If it's a messenger route, we might find the person/thing in charge, if it's a supply route maybe we can find their supply depot and set fire to it all
”Wise council—information first, then discernment to decide how best to use that knowledge, then decisive action to cripple the enemy forces, eventually destroying their leadership and their will to fight,” replies Randall to Zenodor.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"I suggest we head inland from here, towards the nearest camp of the goblin army - but being careful to approach such that we remain well behind it and out of sight. Perhaps we can find a wooded hillside or something that offers both a vantage point, and concealment."
You do find a dry riverbed that runs close to a goblin camp. The advantage is you will be out of sight on your approach as the goblins are focused forward on the city of Laurentiis. The disadvantage, you're sort of boxed in on both sides and only have mobility to go back and forth along the dry riverbed.
(Want to try the dry riverbed?) (Or spend some more time and try and find another option?)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(If no hills nearby, the dry riverbed should suit fine)
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
So, is your plan to stay in the dry riverbed and observe from there?
Or, get as close as the dry riverbed will allow and then try to stealth closer, or even into a goblin camp?
Or something else entirely?
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
— A basic prayer.
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Tempe asks "How long does this, voyage take? I could become a reef shark, and pull us."
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Petcan claps. "Oh, you should definitely do that, Tempe!"
Paladin - warforged - orange
@Randall and Pepin
Both in boarding and giving the small vessel a quick once over you can determine that is a well used but sturdy boat. It has oars and one sail that is sometimes used.
@Tempe and Zenodor
"It's only about a quarter mile along the coast, I could probably put in earlier but I don't want to risk detection by the goblins if I can help it."
(About half an hour should do it.)
Petcan is hopping in the boat as well, btw
Paladin - warforged - orange
Z also jumps in the boat. "Take us the safest and stealthiest route please. There seems to be no point in going all this way just to put in early and risk being spotted"
Mignon rows the boat out into the swells and raises the sail. The sound of the sail flapping in the wind in momentary as it soon catches and fills with wind causing the boat to lurch forward as it's speed suddenly increases. The half hour passes quickly and soon Mignon is lowering the sail and rowing you ashore.
"I'm not sure where you're all going or how long it will take, even if you're coming back or not. Should I wait or come back later?"
(I don't think there's a point him waiting here, risking discovery. He might be captured and questioned. Do we have any means of contacting him? Or should we arrange a pickup, e.g. midnight in 1/2 days?)
Randall:
”I can send you a message with magic that you will be able to answer, though the number of words is limited,” says Randall. “Finding a good hiding place and awaiting our Sending is likely a better option than remaining exposed here.”
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"Ok, I can go back and hide the boat away where I had it stashed before and await word from you."
Mignon looks a little worried.
"What happens if things go wrong? How long should I wait?... You guys are going to be alright, right?"
Petcan flexes his spindly arm. "Oh, I'm sure we'll be fine. Make yourself safe, and don't go too far."
Paladin - warforged - orange
Mignon nods farewell to you all and gets back in the boat and begins rowing offshore.
"Good luck!"
You are now a good distance behind enemy lines along the Northern shore.
Irraxan will use his invisibility to rise up in the air above to have a quick look around (and Z can use his senses as well).
Z suggests that perhaps the best thing to start with is to find a large goblin camp and observe from a distance. What we need to know first is, whether there are messengers carrying orders travelling regularly. Or maybe logistical supply runs. Either way, we could then try to follow those back. If it's a messenger route, we might find the person/thing in charge, if it's a supply route maybe we can find their supply depot and set fire to it all
Randall:
”Wise council—information first, then discernment to decide how best to use that knowledge, then decisive action to cripple the enemy forces, eventually destroying their leadership and their will to fight,” replies Randall to Zenodor.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"Sounds like a plan, which way should we go?"
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"I suggest we head inland from here, towards the nearest camp of the goblin army - but being careful to approach such that we remain well behind it and out of sight. Perhaps we can find a wooded hillside or something that offers both a vantage point, and concealment."
You do find a dry riverbed that runs close to a goblin camp. The advantage is you will be out of sight on your approach as the goblins are focused forward on the city of Laurentiis. The disadvantage, you're sort of boxed in on both sides and only have mobility to go back and forth along the dry riverbed.
(Want to try the dry riverbed?)
(Or spend some more time and try and find another option?)
(Z is happy with the dried riverbed unless someone else has a different view?)
(If no hills nearby, the dry riverbed should suit fine)
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Petcan approves dry riverbed plan
Paladin - warforged - orange
So, is your plan to stay in the dry riverbed and observe from there?
Or, get as close as the dry riverbed will allow and then try to stealth closer, or even into a goblin camp?
Or something else entirely?