The Dispel Magic spell causes the glow to fade away.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
The door does indeed open and quite easily at that. There is a long hallway that disappears into the darkness.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Zenodor says to the group "Let us send Irraxan ahead as a scout and then follow behind the little imp."
Irraxan uses his inate invisibility skill, and goes ahead of the group and Z maintains the telepathic link to it so that he will know if the imp spots anything. Z will then follow with the rest of the group but let someone else (someone more heavily armored?) take the lead.
Irraxan glides unseen down the dark hallway and after a while it begins to widen and take on a conical shape. There are triangular alcoves on each side about 10 feet apart, they are only about a foot deep and then a different colored stone blocks the way. Irraxan can also hear a faint tick-tock sound.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Z (and hopefully the rest of the party) cautiously go in and explore. He tries to stay in the centre and not enter any of the alcoves but has a good look at them as he goes along
As you venture forth into the cone shaped hallway the clicking suddenly stops with a final loud clack like something broke. A huge section of the hallway behind you collapses blocking the way back for now. When the echoing sound from the cave-in begins tom fade you hear a grinding of stone on stone replace it as the stones blocking the alcoves begin to lower into the ground.
(You have one round to react or prepare before they are completely lowered.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
”Looks like we are about to have company,” says Randall, weaving a spell that surrounds him with angelic defenders that do not affect his allies. He moves himself to the center of their formation so as to better protect and reach those who might need healing during the coming battle.
Spirit Guardians will hit any foes as soon as they start their turn in range or enter the range (15’ radius from Randall)
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Anyone else want to do anything for their 1 round prep before we move on to initiative?
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Zenodor moves towards the centre of Randall's protective circle. He casts invisibility (at will, no spell cost) on himself. Irraxan also casts invisibility on itself. He figures it's best to have element of suprise, if that's still possible at this point.
Roll a stealth check for both you and Irraxan, I will check it against their passive perception.
Going to wait for Pepin and Tempe to see if they want to do anything in the prep round.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Pepin moves within the circle aswell and Sets up his force balista back up on his shoulder.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
This post has potentially manipulated dice roll results.
Roll for initiative:
19
6
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
— A basic prayer.
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Z tries Dispel Magic on the door [3rd level slot]. Spell casting check to dispel: 14
(I'm always confused by this. "Spellcasting Ability" is the "Modifier" [+5} on my sheet, not the "Spell Attack" [+13], correct?)
The Dispel Magic spell causes the glow to fade away.
Randall:
"So, are we ready to proceed?" asks Randall.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Pepin tries the door after the glow dissappears.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
(Did the door open?)
The door does indeed open and quite easily at that. There is a long hallway that disappears into the darkness.
Zenodor says to the group "Let us send Irraxan ahead as a scout and then follow behind the little imp."
Irraxan uses his inate invisibility skill, and goes ahead of the group and Z maintains the telepathic link to it so that he will know if the imp spots anything. Z will then follow with the rest of the group but let someone else (someone more heavily armored?) take the lead.
Irraxan Stealth 16, Perception 14
Tempe waits for the results of Irraxan
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(Waiting for Irraxan. @DM, Can Irraxan tell us what is down the hallway?)
Irraxan glides unseen down the dark hallway and after a while it begins to widen and take on a conical shape. There are triangular alcoves on each side about 10 feet apart, they are only about a foot deep and then a different colored stone blocks the way. Irraxan can also hear a faint tick-tock sound.
Z (and hopefully the rest of the party) cautiously go in and explore. He tries to stay in the centre and not enter any of the alcoves but has a good look at them as he goes along
As you venture forth into the cone shaped hallway the clicking suddenly stops with a final loud clack like something broke. A huge section of the hallway behind you collapses blocking the way back for now. When the echoing sound from the cave-in begins tom fade you hear a grinding of stone on stone replace it as the stones blocking the alcoves begin to lower into the ground.
(You have one round to react or prepare before they are completely lowered.)
Randall:
”Looks like we are about to have company,” says Randall, weaving a spell that surrounds him with angelic defenders that do not affect his allies. He moves himself to the center of their formation so as to better protect and reach those who might need healing during the coming battle.
Spirit Guardians will hit any foes as soon as they start their turn in range or enter the range (15’ radius from Randall)
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Randall:
(If needed, here is a damage roll from the Spirit Guardians—DC 21 Wisdom Save for half damage, cast at level 5: Radiant Damage = 22 )
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Anyone else want to do anything for their 1 round prep before we move on to initiative?
Zenodor moves towards the centre of Randall's protective circle. He casts invisibility (at will, no spell cost) on himself. Irraxan also casts invisibility on itself. He figures it's best to have element of suprise, if that's still possible at this point.
Roll a stealth check for both you and Irraxan, I will check it against their passive perception.
Going to wait for Pepin and Tempe to see if they want to do anything in the prep round.
Tempe, moves with in the circle, ready to take flight.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Pepin moves within the circle aswell and Sets up his force balista back up on his shoulder.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Roll for initiative:
19
6