Tempe suggests to Randle, while he follows the trail, "Maybe, you should gut the poor creature to find out where it's been, by, what it's ate. I think it's poison may be valuable, too."
(Did we find out any hints about where it came from or what it was after?)
The tunnel leads back to join up with several cross-sections of other tunnels it used to move around underground. The only thing that makes any sense is that it was controlled but as for by who or what there are no clues.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Tempe looks upon the destruction, follows the worms path, not from where it came from, but where it was going too. He looks at the building it was about to destroy, wondering if this is some kind of power struggle. (Maybe, it's the spice 💩. )
Zenodor: "We could try to follow the tunnels back to where they came from. But maybe we should consult with the city and army leadership first. Perhaps they know what is going on"
"Yes let's have a talk if they heard any rumours."
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Once their investigations of the worm and its tunnel are complete, Z, Pepin and the others head to the city leadership to speak to the General and the other leaders.
"This worm seems most unusual. Luckily we managed to dispatch it before it was able to do much damage. Has one like it ever been seen near the city before? Have you obtained any intelligence or rumour of who to what might be behind it?"
The military leadership has never defended the city from any giant worms before. They actually explain that until the siege of the Goblin Horde they can't remember when the city has faced such troubles and tribulations. Finally, they relay they're in the same boat waiting for the wizards to find and supply more information on the matter.
They expect to get something worthwhile in less than 24 hours.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Pepin wonders if his new companion might have historic information that might help. He suggests to quickly stop by the Scriptoriums location to ask.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Zenodor doesn't have any better ideas either. For a lack of other things, he spends his waiting time trying to commune with his Patron (Great Old One), who although unfathomable and often unhelpful, does in some form sometimes provide guidance or direction.
Tempe, hangs out with his friends, or tries to, since they split apart, or seems aloof, "It seems we need to be more visualant. catch them in the act." He says to who will listen.
(Did we find out any hints about where it came from or what it was after?)
The tunnel leads back to join up with several cross-sections of other tunnels it used to move around underground. The only thing that makes any sense is that it was controlled but as for by who or what there are no clues.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Zenodor: "We could try to follow the tunnels back to where they came from. But maybe we should consult with the city and army leadership first. Perhaps they know what is going on"
"Yes let's have a talk if they heard any rumours."
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Once their investigations of the worm and its tunnel are complete, Z, Pepin and the others head to the city leadership to speak to the General and the other leaders.
"This worm seems most unusual. Luckily we managed to dispatch it before it was able to do much damage. Has one like it ever been seen near the city before? Have you obtained any intelligence or rumour of who to what might be behind it?"
The military leadership has never defended the city from any giant worms before. They actually explain that until the siege of the Goblin Horde they can't remember when the city has faced such troubles and tribulations. Finally, they relay they're in the same boat waiting for the wizards to find and supply more information on the matter.
They expect to get something worthwhile in less than 24 hours.
Pepin wonders if his new companion might have historic information that might help. He suggests to quickly stop by the Scriptoriums location to ask.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Zenodor doesn't have any better ideas either. For a lack of other things, he spends his waiting time trying to commune with his Patron (Great Old One), who although unfathomable and often unhelpful, does in some form sometimes provide guidance or direction.
Tempe, hangs out with his friends, or tries to, since they split apart, or seems aloof, "It seems we need to be more visualant. catch them in the act." He says to who will listen.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please