(I'm not sure it would be worse. At least if they were fly-bys then Z would now be able to escape without provoking AOO to try and find some shelter. This way, he's stuck in melee with three Wyverns)
Wyvern Riders (2nd cluster) Tempe [ Tempe and his Parliament of Owls just took their turn] Wyvern Riders (3rd) <----- Wyvern's turn Wyvern Riders (1st) Pepin Zenodor Randall
This post has potentially manipulated dice roll results.
3rd cluster flies closer on round 2.
1st cluster casts 2 Fire Bolt cantrips each at Tempe, Pepin, and Randall:
1st x Tempe: Attack: 20 Damage: 7
2nd x Tempe: Attack: 26 Damage: 18
1st x Pepin: Attack: 20 Damage: 12
2nd x Pepin: Attack: 16 Damage: 16
1st x Randall: Attack: 7 Damage: 11
2nd x Randall: Attack: 23 Damage: 13
(Pepin is up.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Pepin throws a 4th lvl fireball on cluster 3 trying to hit as many as possible:
DC21 dex save for 39dmg;l half on success
After which his force balista tries to push one rider form his wyvern in cluster 1: To hit 28 for 21 dmg and be pushed 5ft backwards.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
(Ps even though I made the saves, I just remembered, that I had that which raises my ac by 5, and I added 12hp back due to my dragon types, fire resistance. If I have the chance, can one throw a fire bolt back at its caster?
Monk
Deflect Missiles
Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by + your Dexterity modifier + your monk level.
If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.
Wyvern Riders (2nd cluster) Riders dismounted, and the three riderless Wyverns fly toward Zenodor and attack with bites and stingers. Tempe Tempe and his Parliament of Owls did their flyby attacks Wyvern Riders (3rd) 3rd cluster flies closer on round 2. Wyvern Riders (1st) 1st cluster casts 2 Fire Bolt cantrips each at Tempe, Pepin, and Randall; Riders and Wyverns damage from Dawn spell Pepin Pepin throws a 4th lvl fireball on cluster 3 & Force Ballista on cluster 1 rider Zenodor Zenodor casts Blight on the nearest Wyvern to himself; Damage 45 CON 21 for half Randall <--- Randall's turn
(Just to also summarise Wyvern clusters, as I understand the status:
Cluster 1: in the air, riders firing magic at Tempe/Randall/Pepin
Cluster 2: Riders thrown off, wyverns in melee with Zenodor
Cluster 3: Incoming, should be in range in the next round (I think)
Are the city's defenders doing anything? I think we set them up as guards and asked them to prepare for a flying attack, so do we get something like a few volleys of bow/crossbows in support? Or maybe some guards to join the fight of the Wyverns which have landed by Z and should not be in-reach of them?)
This post has potentially manipulated dice roll results.
Randall:
With all the spells and combatants mixing together, Randall struggles to keep up with the changing situation—his own spell appears to have done 50 hp damage to the wyverns and riders of the first cluster..
Deciding to help Zenodor, he pilots the flying carpet that direction and moves the pure light of the Dawnbringer on top of the Wyverns attacking him. He then casts a spell of healing to affect his allies.
Wyverns attacking Zenodor take damage if they stay in the light—DC 21 Con for half: 16
Healing for allies: 36 points back for everyone (Mass Cure Wounds with Beacon of Hope from the armor).
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Under 2014 rules the Deflect Missile feature refers to ranged weapon attacks.
(bookkeeping)
Wyvern CON: 11
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Cluster 2 has lost all of it's riders and two of the wyverns, only four wyverns remain. Only 1 wyvern remains in melee with Zenodor, and the other 3 wyverns have just lost their riders. They are all very bloodied by combined efforts and the dawn spell.
Cluster 3 arrives but is dispersed and thrown into chaos by the fireball.
Cluster 1 will be met by some griffon riders and flying apprentices at the beginning of round 3.
(It is very odd that not a single wizard from the towers has shown up yet.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
— A basic prayer.
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(Nope, no flyby)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(ok. Thanks for clarifying.
Wyverns 3rd and 1st are up, no?)
(Imagine how devastating that could be.)
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(I'm not sure it would be worse. At least if they were fly-bys then Z would now be able to escape without provoking AOO to try and find some shelter. This way, he's stuck in melee with three Wyverns)
3rd cluster flies closer on round 2.
1st cluster casts 2 Fire Bolt cantrips each at Tempe, Pepin, and Randall:
1st x Tempe: Attack: 20 Damage: 7
2nd x Tempe: Attack: 26 Damage: 18
1st x Pepin: Attack: 20 Damage: 12
2nd x Pepin: Attack: 16 Damage: 16
1st x Randall: Attack: 7 Damage: 11
2nd x Randall: Attack: 23 Damage: 13
(Pepin is up.)
Randall:
Aided by his new shield, Randall avoids the beams of fire seeking to burn him!
The first cluster—both wyverns and riders—take additional damage for ending their turns inside the Dawn spell.
(reminder last turn they took 16 radiant, DC 21 Constitution for half)
Dawn Radiant Damage, DC 21 Constitution for half: 21
(edited to try and force the roll)
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Pepin throws a 4th lvl fireball on cluster 3 trying to hit as many as possible:
DC21 dex save for 39dmg;l half on success
After which his force balista tries to push one rider form his wyvern in cluster 1:
To hit 28 for 21 dmg and be pushed 5ft backwards.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Tempe's wings deflect the fire bolts
(Ps even though I made the saves, I just remembered, that I had that which raises my ac by 5, and I added 12hp back due to my dragon types, fire resistance. If I have the chance, can one throw a fire bolt back at its caster?
Deflect Missiles
Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by + your Dexterity modifier + your monk level
.
If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Zenodor casts Blight on the nearest Wyvern to himself (presumably one of the ones attacking him).
Damage 30 CON 21 for half
(Edited so force dice roll as it was "not available")
(Just to also summarise Wyvern clusters, as I understand the status:
Are the city's defenders doing anything? I think we set them up as guards and asked them to prepare for a flying attack, so do we get something like a few volleys of bow/crossbows in support? Or maybe some guards to join the fight of the Wyverns which have landed by Z and should not be in-reach of them?)
Randall:
With all the spells and combatants mixing together, Randall struggles to keep up with the changing situation—his own spell appears to have done 50 hp damage to the wyverns and riders of the first cluster..
Deciding to help Zenodor, he pilots the flying carpet that direction and moves the pure light of the Dawnbringer on top of the Wyverns attacking him. He then casts a spell of healing to affect his allies.
Wyverns attacking Zenodor take damage if they stay in the light—DC 21 Con for half: 16
Healing for allies: 36 points back for everyone (Mass Cure Wounds with Beacon of Hope from the armor).
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(bookkeeping)
Wyvern's CON: 11 5 5 20 21 12
Rider's CON: 6 6 11 1 12 13
(bookkeeping)
Wyvern's DEX: 3 18 17 17 15 13
Rider's DEX: 20 16 15 7 5 5
Wyvern's CON: 16 6 10 21 11 17
Rider's CON: 14 3 19 14 1 11
@Tempe
Under 2014 rules the Deflect Missile feature refers to ranged weapon attacks.
(bookkeeping)
Wyvern CON: 11
(bookkeeping)
Wyvern's CON: 17 10 6 5
(update)
After 2 rounds of hectic and chaotic fighting:
Cluster 2 has lost all of it's riders and two of the wyverns, only four wyverns remain. Only 1 wyvern remains in melee with Zenodor, and the other 3 wyverns have just lost their riders. They are all very bloodied by combined efforts and the dawn spell.
Cluster 3 arrives but is dispersed and thrown into chaos by the fireball.
Cluster 1 will be met by some griffon riders and flying apprentices at the beginning of round 3.
(It is very odd that not a single wizard from the towers has shown up yet.)
Griffons and apprentices initiative: 3
Round 3
Initiative Order:
Wyverns (2nd cluster)
Tempe
Wyvern Riders (3rd)
Wyvern Riders (1st)
Pepin
Zenodor
Randall
Griffons and apprentices