This post has potentially manipulated dice roll results.
Wyvern's CON: 195914
(ooc: can I have Randall roll for damage from the dawn spell please.)
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The dawn spell slays the last wyvern near Zenodor and two of the others, leaving only 1 wyvern from cluster 2. It flies and dashes to get within melee range of Randall.
(Tempe is up.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
”Zenodor, this attack may be a distraction from the true assault—since you are flying, perhaps you can check the mage’s tower for any incursions. I am concerned we have not heard from them during the battle,” says Randall to Zenodor as he delivers the healing energy.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
The last wyvern from cluster 2 is slain. (only clusters 3 and 1 remain)
Cluster 3 will have all 6 riders cast Magic Missile with 2 castings each going to Tempe, Pepin, and Randall.
Rider 1 x Tempe does 2 per missile (3 missiles total).
Rider 2 x Tempe does 3 per missile (3 missiles total).
Rider 3 x Pepin does 4 per missile (3 missiles total).
Rider 4 x Pepin does 5 per missile (3 missiles total).
Rider 5 x Randall does 3 per missile (3 missiles total).
Rider 6 x Randall does 5 per missile (3 missiles total).
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Cluster 1 is engaged with the griffon riders and apprentices.
(Pepin is up.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
He next throws another fireball at cluster 3 DC21 dex save or take 35 damage half on succes.
His force balista tries to knock a rider of:
to hit 33 for 10dmg and 5ft push.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
”Zenodor, this attack may be a distraction from the true assault—since you are flying, perhaps you can check the mage’s tower for any incursions. I am concerned we have not heard from them during the battle,” says Randall to Zenodor as he delivers the healing energy.
Seeing the fight going quite well, Zenodor follows Randall's suggestion.
He shouts back to Randall: "Good idea. I will go immediately. Just keep those beasts busy. And try to incapacitate one of the riders instead of killing them all. We could really do with being able to question one of them!"
He uses his Hither-Tither staff to create a portal next to him, and a second one on the Mages tower (or as close a place as he can see with direct line of sight) and steps through it. Once on the other side, he has a look at what is going on and if possible will try to shout for someone or talk to someone to find out what's going on
”Zenodor, this attack may be a distraction from the true assault—since you are flying, perhaps you can check the mage’s tower for any incursions. I am concerned we have not heard from them during the battle,” says Randall to Zenodor as he delivers the healing energy.
Seeing the fight going quite well, Zenodor follows Randall's suggestion.
He shouts back to Randall: "Good idea. I will go immediately. Just keep those beasts busy. And try to incapacitate one of the riders instead of killing them all. We could really do with being able to question one of them!"
He uses his Hither-Tither staff to create a portal next to him, and a second one on the Mages tower (or as close a place as he can see with direct line of sight) and steps through it. Once on the other side, he has a look at what is going on and if possible will try to shout for someone or talk to someone to find out what's going on
(ooc: just realized the wyverns will auto fail the DC 21 DEX saves as they just get straight rolls and since one of the riders will get pushed off and fall... I just need to roll for the remaining 5 riders.)
Wyvern Rider saves: 11816124
@Zenodor
You remember that Laurentiis is ruled by merchant lords, of which the mightiest employ a powerful wizard, and said wizards each have a tower. There are 5 + 6 towers that dominate the cityscape. Which do you want to check first, the nearest, the tallest, the one with the most windows, the one with no windows, the farthest, the shortest, the most unique?
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(ooc: just realized the wyverns will auto fail the DC 21 DEX saves as they just get straight rolls and since one of the riders will get pushed off and fall... I just need to roll for the remaining 5 riders.)
Wyvern Rider saves: 10106517
@Zenodor
You remember that Laurentiis is ruled by merchant lords, of which the mightiest employ a powerful wizard, and said wizards each have a tower. There are 3 + 6 towers that dominate the cityscape. Which do you want to check first, the nearest, the tallest, the one with the most windows, the one with no windows, the farthest, the shortest, the most unique?
The tallest. Obviously. Everyone knows that size matters to a Wizard. [Just joking. But given I have no other preference, let's go with that]
No, but Z is checking the wizards to see why they aren't joining the fray
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
No, but Z is checking the wizards to see why they aren't joining the fray
( It was Randall's suggestion, and DM particularly noted that it's suspicious that none of them have come to help. So maybe there's something sneaky going on and this is just a diversion.
The fight looks nearly won. But in any case, Z can step through the still open portal and go back to blasting at the enemy again next turn if we need to.)
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
— A basic prayer.
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Wyvern's CON: 19 5 9 14
(ooc: can I have Randall roll for damage from the dawn spell please.)
Randall:
Dawn Damage: 18
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
The dawn spell slays the last wyvern near Zenodor and two of the others, leaving only 1 wyvern from cluster 2. It flies and dashes to get within melee range of Randall.
(Tempe is up.)
Randall:
”Zenodor, this attack may be a distraction from the true assault—since you are flying, perhaps you can check the mage’s tower for any incursions. I am concerned we have not heard from them during the battle,” says Randall to Zenodor as he delivers the healing energy.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Tempe sends his owls after the last Wyvern, then flies to one of the Griffon riders "Where, are your Masters?"
Owl one Attack: 13 Damage: 7 Wyvern, then moves upwards to the west
Owl two 13 Damage: 3 then moves upwards to the east
Owl three 23 Damage: Unable to parse dice roll. then moves upwards to the north
. Owl four 11 Damage: 10 then flies down to the southeast.
Owl five 20 Damage: 10 then flies down to the southwest
Owl Six 22 Damage: 7 then flies down to the northwest.
Owl seven 9 Damage: 8 then flies directly, upwards.
Owl eight 19 Damage: 9 downwards
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
The last wyvern from cluster 2 is slain. (only clusters 3 and 1 remain)
Cluster 3 will have all 6 riders cast Magic Missile with 2 castings each going to Tempe, Pepin, and Randall.
Rider 1 x Tempe does 2 per missile (3 missiles total).
Rider 2 x Tempe does 3 per missile (3 missiles total).
Rider 3 x Pepin does 4 per missile (3 missiles total).
Rider 4 x Pepin does 5 per missile (3 missiles total).
Rider 5 x Randall does 3 per missile (3 missiles total).
Rider 6 x Randall does 5 per missile (3 missiles total).
Cluster 1 is engaged with the griffon riders and apprentices.
(Pepin is up.)
Randall’s Concentration check vs DC 10 to maintain Dawn: 15
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Flames, lick Tempe's mouth as he looses concentration, and his owls disappear.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Pepin casts shield and takes no damage.
He next throws another fireball at cluster 3 DC21 dex save or take 35 damage half on succes.
His force balista tries to knock a rider of:
to hit 33 for 10dmg and 5ft push.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Seeing the fight going quite well, Zenodor follows Randall's suggestion.
He shouts back to Randall: "Good idea. I will go immediately. Just keep those beasts busy. And try to incapacitate one of the riders instead of killing them all. We could really do with being able to question one of them!"
He uses his Hither-Tither staff to create a portal next to him, and a second one on the Mages tower (or as close a place as he can see with direct line of sight) and steps through it. Once on the other side, he has a look at what is going on and if possible will try to shout for someone or talk to someone to find out what's going on
Seeing the fight going quite well, Zenodor follows Randall's suggestion.
He shouts back to Randall: "Good idea. I will go immediately. Just keep those beasts busy. And try to incapacitate one of the riders instead of killing them all. We could really do with being able to question one of them!"
He uses his Hither-Tither staff to create a portal next to him, and a second one on the Mages tower (or as close a place as he can see with direct line of sight) and steps through it. Once on the other side, he has a look at what is going on and if possible will try to shout for someone or talk to someone to find out what's going on
(Sorry, don't know why it submitted my post twice. Anyway, Z's turn is over as he used his action and movement
(ooc: just realized the wyverns will auto fail the DC 21 DEX saves as they just get straight rolls and since one of the riders will get pushed off and fall... I just need to roll for the remaining 5 riders.)
Wyvern Rider saves: 11 8 16 12 4
@Zenodor
You remember that Laurentiis is ruled by merchant lords, of which the mightiest employ a powerful wizard, and said wizards each have a tower. There are 5 + 6 towers that dominate the cityscape. Which do you want to check first, the nearest, the tallest, the one with the most windows, the one with no windows, the farthest, the shortest, the most unique?
The tallest. Obviously. Everyone knows that size matters to a Wizard. [Just joking. But given I have no other preference, let's go with that]
We outta combat?
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
No, but Z is checking the wizards to see why they aren't joining the fray
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
( It was Randall's suggestion, and DM particularly noted that it's suspicious that none of them have come to help. So maybe there's something sneaky going on and this is just a diversion.
The fight looks nearly won. But in any case, Z can step through the still open portal and go back to blasting at the enemy again next turn if we need to.)
(This. Very suspicious. Either the wizard are in trouble ... Or they're involved on the wrong side of this)
You happen to find a window on the highest tower.
(Give me a perception check please.)