"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Randall:
As cluster 3 is not directly engaged with allies, Randall moves the intense radiance of Lathander’s wrath over the whole group (Bonus Action).
He then flies the carpet over to close with the cluster actively fighting the griffin riders. Holding his holy symbol high, he channels healing energy into any injured griffins or riders, reinforcing their ability to stay in the fight!
Dawn Radiant Damage to all of cluster 3, DC 21 Constitution for Half: 25
Channel Divinity Perserve Life up to 80 healing spread among any injured griffins or their riders.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(the riders can't make a DC 21 CON save... so all fail and die.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Since all the riders from cluster 3 are dead I'm going to direct Tempe's attacks at 2 different wyverns, they also both die leaving only 4 wyverns left from cluster 3.
2 of the wyverns attack Tempe, and 1 each attack Pepin and Randall:
1st bite x Tempe: Attack: 10 Damage: 13
1st claws x Tempe: Attack: 26 Damage: 20
2nd bite x Tempe: Attack: 14 Damage: 11
2nd claws x Tempe: Attack: 16 Damage: 12
bite x Pepin: Attack: 16 Damage: 8
claws x Pepin: Attack: 25 Damage: 16
bite x Randall: Attack: 24 Damage: 13
claws x Randall: Attack: 11 Damage: 18
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The griffons and apprentices are bolstered by Randall's healing and with some help from archers stationed on various nearby battlements appear to be close to finishing off cluster 1.
(Pepin is up, Zenodor is next.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
As he himselve throws a fireball at as many as possible: DC21 des save for 29dmg.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
The force balista kills a wyvern and the fireball finishes off the rest of cluster 3.
Everyone can join Zenodor, or help finish cluster 1... or... whatever else you might like to do.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
As his concentration is broken, the powerful Dawn spell fades. Lashing out with the mace in his hand, Randall also summons a spiritual weapon as well. Both attack the wyvern that injured him.
Spiritual Wrapon: Attack: 14 Damage: 8
Lightbringer: Attack: 13 Damage: 18
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Pepin moves to go to Zenodor and see what is going on at the wizard's tower as this felt to easy for what was expected.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
(Shame about the poor roll. Z will have to do something next turn. In the meantime, Randall's turn)
Seeing that the fight is going well, Zenodor continues to focus on the Mages' towers.
Zenodor uses his eldritch abilities to enable him to see through the walls of the tower. He will then use his movement to move up/down the tower to look on different floors if necessary to find out what's going on.
[Ghostly Gaze: Once per short rest, as an action, you gain the ability to see through solid objects (with darkvision) to a range of 30 ft for 1 minute.]
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(This. Very suspicious. Either the wizard are in trouble ... Or they're involved on the wrong side of this)
You happen to find a window on the highest tower.
(Give me a perception check please.)
Perception: 8
You see flickering lights coming from the window.
(Shame about the poor roll. Z will have to do something next turn. In the meantime, Randall's turn)
Randall:
As cluster 3 is not directly engaged with allies, Randall moves the intense radiance of Lathander’s wrath over the whole group (Bonus Action).
He then flies the carpet over to close with the cluster actively fighting the griffin riders. Holding his holy symbol high, he channels healing energy into any injured griffins or riders, reinforcing their ability to stay in the fight!
Dawn Radiant Damage to all of cluster 3, DC 21 Constitution for Half: 25
Channel Divinity Perserve Life up to 80 healing spread among any injured griffins or their riders.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Tempe approaches the remaining enemy riders, and attacks with Cinder, using his bonus action to activate the Flame tongue
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(Wyvern Riders 3/1 's turn, no?)
Wyvern's CON: 18 13 16 11 12 4
(the riders can't make a DC 21 CON save... so all fail and die.)
Since all the riders from cluster 3 are dead I'm going to direct Tempe's attacks at 2 different wyverns, they also both die leaving only 4 wyverns left from cluster 3.
2 of the wyverns attack Tempe, and 1 each attack Pepin and Randall:
1st bite x Tempe: Attack: 10 Damage: 13
1st claws x Tempe: Attack: 26 Damage: 20
2nd bite x Tempe: Attack: 14 Damage: 11
2nd claws x Tempe: Attack: 16 Damage: 12
bite x Pepin: Attack: 16 Damage: 8
claws x Pepin: Attack: 25 Damage: 16
bite x Randall: Attack: 24 Damage: 13
claws x Randall: Attack: 11 Damage: 18
The griffons and apprentices are bolstered by Randall's healing and with some help from archers stationed on various nearby battlements appear to be close to finishing off cluster 1.
(Pepin is up, Zenodor is next.)
Pepin attacks the closest Wyverns.
Force balista: to hit 20 for 12dmg
As he himselve throws a fireball at as many as possible: DC21 des save for 29dmg.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
The force balista kills a wyvern and the fireball finishes off the rest of cluster 3.
Everyone can join Zenodor, or help finish cluster 1... or... whatever else you might like to do.
Randall:
Concentration for Dawn: 6
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Randall:
As his concentration is broken, the powerful Dawn spell fades. Lashing out with the mace in his hand, Randall also summons a spiritual weapon as well. Both attack the wyvern that injured him.
Spiritual Wrapon: Attack: 14 Damage: 8
Lightbringer: Attack: 13 Damage: 18
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Pepin moves to go to Zenodor and see what is going on at the wizard's tower as this felt to easy for what was expected.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Seeing that the fight is going well, Zenodor continues to focus on the Mages' towers.
Zenodor uses his eldritch abilities to enable him to see through the walls of the tower. He will then use his movement to move up/down the tower to look on different floors if necessary to find out what's going on.