You carefully follow the road, trying to not draw the attention of the harpies. Luckily for you they seem occupied by the bear and do not notice you. When you manage to pass the fighting beasts, you hear a heart piercing scream coming from one of the harpies. When you turn around to see what's happening, you can see the bear managed to catch a leg of the screaming harpy in its mighty jaws. The other harpy seems to be terrified by this and attacks the bear's head forcing it to let the restrained harpy go. When the harpy is free, both her and her sister leave the bear and fly off somewhere to the sea. The bear then disappears in the forest.
You follow the road for another hour until you finally see a small tower standing on the cliff. Those of you coming from the more metropolitan areas are not really impressed by the tower as it doesn't resemble a wizard tower's you might have seen in the Sharn or other major cities, it looks more like an old watch tower. You guess it might be two stories high, with an attic in it's cone shaped roof. Next to the wooden door leading inside is a small wooden fence and a small garden*. The tower itself is made of stone, and is currently covered in vines.
*DC 10 nature check:
You recognise many of the plants growing in the garden. Most of them are different herb species that are used for simple stuff like curing common cold or food poisoning, some of the rarer kinds can be used as an alchemy ingredient for potion brewing. You conclude that whoever lives there is an able healer.
This post has potentially manipulated dice roll results.
(Forgot to roll sorry stealth 2 Initiative 7 )
Gethin clanks around in his armor like a complete fool, fortunately his companions have directed him far away that the clanking of his bag against his armor does not carry far enough to attract the attention of either the bear or its assailants
"Sorry guys, being sneaky was never really required in the guard"
As they walk up to the unimpressive tower he looks at the plants in the garden, curious to see what it is that is so well tended next to a tower so poorly cared for that easily climbable vines have been allowed to grow up it.
This post has potentially manipulated dice roll results.
Zuri was relieved after seeing the bear get away. "I can't believe they didn't notice you in all that armor. You were making so much noise. Anyway, I guess we're here?" She says as she lookes up at the tower before them.
The tower lookes to her like something out of fairytales, with all the wines running through it. She lookes around a bit and notices the small garden.
Mydri comes close to the door and knocks. The knock is so faint it is unlikely anyone would hear. She doesn't knock again, however, and instead looks around, observing the scenery. She looks at the beauty of the plants, though the details of them doesn't interest her. Not right now.
Zuri looks closer at the plants in the small garden, some of them look familiar to her. She then rips of one of the leaves and tastes it, spitting it out after a few seconds. The taste is a bit nostalgic to her. "These are medicinal herbs, the one who lives here seems to be a skilled healer. I wonder what he´s looking for in the tower."
After admiring the well kept garden she decides to join Mydri at the door and knock on it again after seeing no one answear. "Hello? Is anybody there?"
"Perhaps we should try to call to them first? I wouldn't want whoever is inside to get the wrong idea." Mydri looks at the others expectantly. It is obvious she isn't going to excecute her idea, even though she believes it is right.
You see no other entrance than the wooden door. Some parts of the wall of the second level of the tower seem to have a slightly different color than the rest. You guess there might have been windows or something similar in the past, but now, they are just a solid wall.
This post has potentially manipulated dice roll results.
Frank whistles as loud as he can. (performance check: 9) Just about as he's about to let loose a mosquito flies into his mouth and he just sputters and spits for a bit.
Gethin goes up the the door and gives it a good old fashioned city watch style knock. The sort that supposed to wake the dead drunk, or sometimes the actually dead.
No reply comes. If you listen very closely, you can still hear sounds coming from inside. One of them sounds like a broom sweeping a floor, the other one is high pitched whistle, almost like a water boiling in a kettle.
The door are not locked, only the hinges are a bit rusty, so it takes some effort from you to open them. When you open a smell of old tomes mixed with a pleasant herbal scent hits your nose. The room is circular (as is the tower) and there is a magical candle-less chandelier hanging from the ceiling and illuminating the room. Near of the walls is a prepared bed with a small night table next to it. There are also several chests and wardrobes in the room and a single ladder connecting the room with the room above. None of the furniture seems particularly expensive or new. All around the room and on the furniture are heaps of books, some looking quite new but some almost destroyed by their age. The most fascinating thing is a broom, that is currently sweeping the floor without anyone actually using it and a small mechanical creature that hovers near a small stove preparing something in a kettle. When the creature notices you, it greets you with a squeaky voice
Welcome, Welcome. Sadly the master haven't mentioned we'll be having visitors today, If I knew, I'd prepare diner for you but now, I can only offer you some tea. If you want to talk to the master, he is upstairs in his study room.
Zuri looks almost shocked seeing this thing fly and talk. So many questions are now going through her head. "How is that..how are you fly- What even are you?" She says looking kind of curiously at the thing that just offered her tea. Zuri stands there stunned for a bit and then looks behind her if the others have come inside as well.
Mydri follows after Zuri, but is indifferent to the flying mechanical creature. At least she seems so. She stands behind Zuri and waits for her to finish, taking off her pack and looking through it, pulling out the package she was carrying. Not sure what to do with it, however, she awkwardly stands with it in her hands.
Frank stealth: 12
Initiative: 11
((What a stealthy group you are!))
You carefully follow the road, trying to not draw the attention of the harpies. Luckily for you they seem occupied by the bear and do not notice you. When you manage to pass the fighting beasts, you hear a heart piercing scream coming from one of the harpies. When you turn around to see what's happening, you can see the bear managed to catch a leg of the screaming harpy in its mighty jaws. The other harpy seems to be terrified by this and attacks the bear's head forcing it to let the restrained harpy go. When the harpy is free, both her and her sister leave the bear and fly off somewhere to the sea. The bear then disappears in the forest.
You follow the road for another hour until you finally see a small tower standing on the cliff. Those of you coming from the more metropolitan areas are not really impressed by the tower as it doesn't resemble a wizard tower's you might have seen in the Sharn or other major cities, it looks more like an old watch tower. You guess it might be two stories high, with an attic in it's cone shaped roof. Next to the wooden door leading inside is a small wooden fence and a small garden*. The tower itself is made of stone, and is currently covered in vines.
*DC 10 nature check:
(Forgot to roll sorry stealth 2 Initiative 7 )
Gethin clanks around in his armor like a complete fool, fortunately his companions have directed him far away that the clanking of his bag against his armor does not carry far enough to attract the attention of either the bear or its assailants
"Sorry guys, being sneaky was never really required in the guard"
As they walk up to the unimpressive tower he looks at the plants in the garden, curious to see what it is that is so well tended next to a tower so poorly cared for that easily climbable vines have been allowed to grow up it.
(Nature 7 )
Zuri was relieved after seeing the bear get away. "I can't believe they didn't notice you in all that armor. You were making so much noise. Anyway, I guess we're here?" She says as she lookes up at the tower before them.
The tower lookes to her like something out of fairytales, with all the wines running through it. She lookes around a bit and notices the small garden.
Nature:11
Mydri comes close to the door and knocks. The knock is so faint it is unlikely anyone would hear. She doesn't knock again, however, and instead looks around, observing the scenery. She looks at the beauty of the plants, though the details of them doesn't interest her. Not right now.
Varielky
Zuri looks closer at the plants in the small garden, some of them look familiar to her. She then rips of one of the leaves and tastes it, spitting it out after a few seconds. The taste is a bit nostalgic to her. "These are medicinal herbs, the one who lives here seems to be a skilled healer. I wonder what he´s looking for in the tower."
After admiring the well kept garden she decides to join Mydri at the door and knock on it again after seeing no one answear. "Hello? Is anybody there?"
Gethin holds back the urge to hammer on the door like an impatient watchman and leaves it to much more polite people.
Although he does wonder if anyone could possibly have heard that first knock.
((sorry, I was bit occupied))
As you knock, no one answers, but if you listen carefully, you can hear some noises coming form inside
"Hmm.. no one is answering but I think someone is inside. Should we let ourselves in? I dont want to leave the supplies outside."
"Perhaps we should try to call to them first? I wouldn't want whoever is inside to get the wrong idea." Mydri looks at the others expectantly. It is obvious she isn't going to excecute her idea, even though she believes it is right.
Varielky
Frank takes a few steps towards the right side of the building to see if there are other entrances/exits.
You see no other entrance than the wooden door. Some parts of the wall of the second level of the tower seem to have a slightly different color than the rest. You guess there might have been windows or something similar in the past, but now, they are just a solid wall.
Frank whistles as loud as he can. (performance check: 9) Just about as he's about to let loose a mosquito flies into his mouth and he just sputters and spits for a bit.
Gethin goes up the the door and gives it a good old fashioned city watch style knock. The sort that supposed to wake the dead drunk, or sometimes the actually dead.
"HELLO THERE. We have a delivery for you"
No reply comes. If you listen very closely, you can still hear sounds coming from inside. One of them sounds like a broom sweeping a floor, the other one is high pitched whistle, almost like a water boiling in a kettle.
Frank says, "I'll circle around the building." and he does so, looking for any alternate entrances.
Zuri will try the door at this point, to see if it´s locked.
The door are not locked, only the hinges are a bit rusty, so it takes some effort from you to open them. When you open a smell of old tomes mixed with a pleasant herbal scent hits your nose. The room is circular (as is the tower) and there is a magical candle-less chandelier hanging from the ceiling and illuminating the room. Near of the walls is a prepared bed with a small night table next to it. There are also several chests and wardrobes in the room and a single ladder connecting the room with the room above. None of the furniture seems particularly expensive or new. All around the room and on the furniture are heaps of books, some looking quite new but some almost destroyed by their age. The most fascinating thing is a broom, that is currently sweeping the floor without anyone actually using it and a small mechanical creature that hovers near a small stove preparing something in a kettle. When the creature notices you, it greets you with a squeaky voice
Welcome, Welcome. Sadly the master haven't mentioned we'll be having visitors today, If I knew, I'd prepare diner for you but now, I can only offer you some tea. If you want to talk to the master, he is upstairs in his study room.
The mechanical creature (left;-)):
Zuri looks almost shocked seeing this thing fly and talk. So many questions are now going through her head. "How is that..how are you fly- What even are you?" She says looking kind of curiously at the thing that just offered her tea. Zuri stands there stunned for a bit and then looks behind her if the others have come inside as well.
Mydri follows after Zuri, but is indifferent to the flying mechanical creature. At least she seems so. She stands behind Zuri and waits for her to finish, taking off her pack and looking through it, pulling out the package she was carrying. Not sure what to do with it, however, she awkwardly stands with it in her hands.
Varielky