3 goblins close in,one around dael,one around the merchant,and one around one of the guards.They each make an attack,With 11 to hit dealing 4 damage before skittering with the disengage action.
Then two more goblins fire from behind the rocks,making an attack against the merchant and against Infernal_bardlocke.13 to hit,dealing 3 damage.
anyway a kobold dressed in elaborate shimmer weave veils emerges from behind the merchant.They wield a long wood staff topped with a dragon egg.They chant and spin there staff around in a dance, attacking the guard and the merchant in the dance 18 to hit on each attack,dealing 5 damage.Upon finishing the dance,they vanish.They miss both attacks but quite a bit.
Dael,it's your turn there is some kobolds and goblins cowering behind rocks,a kobold shaman danced and turned invisible,and there some goblins with swords out in the fray.
*okay,then your first attack hits,and your second misses*
You fire 2 bolts of immense energy in the general direction of the shaman,the first seems to hit something,leaving a shimmer of power in the air,whilst the second meets only the grass around you.
They all fire their slings from behind the rocks,making 3 attacks against sharakir,2 against the remaining guard,and 2 against the merchant.To hit 20,dealing 4 damage.
This post has potentially manipulated dice roll results.
Goblins turn
The goblin next to dael attacks them,1 of them attack sharakir,and one attacks the merchant.14 to hit dealing 7 damage.The two goblins hiding behind rocks dart to other rocks and bonus action hide.Their stealth check is 7.
The merchant is at 0 hp now,that is a even bigger problem.
(infernal bardlocke,you got hit 3 times)
3 goblins close in,one around dael,one around the merchant,and one around one of the guards.They each make an attack,With 11 to hit dealing 4 damage before skittering with the disengage action.
Then two more goblins fire from behind the rocks,making an attack against the merchant and against Infernal_bardlocke.13 to hit,dealing 3 damage.
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*so one of the guards are dead now*
anyway a kobold dressed in elaborate shimmer weave veils emerges from behind the merchant.They wield a long wood staff topped with a dragon egg.They chant and spin there staff around in a dance, attacking the guard and the merchant in the dance 18 to hit on each attack,dealing 5 damage.Upon finishing the dance,they vanish.They miss both attacks but quite a bit.
Dael,it's your turn there is some kobolds and goblins cowering behind rocks,a kobold shaman danced and turned invisible,and there some goblins with swords out in the fray.
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Dael jumps sideways into the grass and uses his bonus action to try to Hide in the tall grass. 16 for Stealth
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My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
All miss
Edit: my bad
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
My turn? If so
Making my best guess I shoot both Eldritch Blasts at the shaman
16
16
Second blast
9
27
Sorry done on phone
If hit 5
6
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
Bro it’s not ur turn I was just waiting to see stuffattack’s response to my stealth check
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My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
Most of them seem not to find you,but you happen to be hiding next to a goblin,who sees you and just hi.
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Dael says, “Hi,” and stabs at the goblin with his shortsword.
14
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
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I am an Archfey, but nobody seems to notice.
Extended Signature
You scrape there leather armor,but little happens.The goblin then proceeds to say "that is a very agressive greeting"
*that your turn*
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*yeah.
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
*okay guards turns*
the remaining guard leave the shock the flowers gave them,and begins attacking.They attack the goblin next to dael,21 to hit dealing 4 damage.
*infernal bard it is now your turn*
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I am doing what I posted before. my apologies for being out of turn
The name of my character is Sharakir by the way.
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
*I'm assuming the multiple rolls per attack are because you have disadvantage*
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Yes, I had to do it on my phone so I couldn't use the command generator and I didn't know what command to do disadvantage
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
*okay,then your first attack hits,and your second misses*
You fire 2 bolts of immense energy in the general direction of the shaman,the first seems to hit something,leaving a shimmer of power in the air,whilst the second meets only the grass around you.
Concentration save 11(success)
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Concentration save for the shaman?
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
Posting next turn while I have the chance
Action~activate all seeing gaining truesight for a minute
Bonus action~cast Hex on the now visible Shaman
Movement~none
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
The kobolds turn begins
They all fire their slings from behind the rocks,making 3 attacks against sharakir,2 against the remaining guard,and 2 against the merchant.To hit 20,dealing 4 damage.
Uhh,the merchants on 1 hp.That is a problem.
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Goblins turn
The goblin next to dael attacks them,1 of them attack sharakir,and one attacks the merchant.14 to hit dealing 7 damage.The two goblins hiding behind rocks dart to other rocks and bonus action hide.Their stealth check is 7.
The merchant is at 0 hp now,that is a even bigger problem.
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Merchants first death save:21.
The kobold shaman,confident in there victory,spends the whole turn casting shililagh and doing nothing else.
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