The first attack hits,leaving the shaman wounded,for the second attack,it almost hits but the kobold raises there shimmerweave veils and vanishes,before appearing behind you.
The kobolds all leave cover to attack in melee,they make 3 attacks on the merchant,one on sharakir,2 against the guards corpses,and the last one spends there turn to dodge.The merchant attacks break neutral on advantage/disadvantage getting 7 to hit.The attack against sharakir is made at disadvantage,Getting 11 to hit.All attacks deal 6 damage on hit.
Hello if I may join I have a Goliath by the name of thrownar
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I am part of the cult of Jerry, fear Jerry, love Jerry, be Jerry, we are Jerry. I'm really sorry that I haven't been able to Dm recently. I owe everyone a lot of apologies . I'm really sorry. I would like to start a new campaign. Message me for questions.
The kobolds all leave cover to attack in melee,they make 3 attacks on the merchant,one on sharakir,2 against the guards corpses,and the last one spends there turn to dodge.The merchant attacks break neutral on advantage/disadvantage getting 7 to hit.The attack against sharakir is made at disadvantage,Getting 11 to hit.All attacks deal 6 damage on hit.
Yay I didn't get hit...... I just hope we can save the merchant........ Or not, I don't really care. I mainly went with Dael to make it easier for the DM. throughout this whole thing Oriane is just standing still waiting for directive because I completely forgot about it. For Hex Ethereal chains wrap around the shaman giving it Dis on Dex saves, per rules of the spell.
I am part of the cult of Jerry, fear Jerry, love Jerry, be Jerry, we are Jerry. I'm really sorry that I haven't been able to Dm recently. I owe everyone a lot of apologies . I'm really sorry. I would like to start a new campaign. Message me for questions.
The kobolds all leave cover to attack in melee,they make 3 attacks on the merchant,one on sharakir,2 against the guards corpses,and the last one spends there turn to dodge.The merchant attacks break neutral on advantage/disadvantage getting 7 to hit.The attack against sharakir is made at disadvantage,Getting 11 to hit.All attacks deal 6 damage on hit.
Yay I didn't get hit...... I just hope we can save the merchant........ Or not, I don't really care. I mainly went with Dael to make it easier for the DM. throughout this whole thing Oriane is just standing still waiting for directive because I completely forgot about it. For Hex Ethereal chains wrap around the shaman giving it Dis on Dex saves, per rules of the spell.
Goblins turns,the two goblins next to dael attack them,one closes up to sharkir and attack them.The two hidden goblins both attack the animated armor.The attacks against dael and sharkir have 11 to hit and deal 7 damage.The attacks on the animated armor have advantage,getting 12 and deal 5 damage.
The shaman dances around,attacking the animated armor and attempting to hit dael.The first attack has 25 to hit,and the second 11 to hit.Both attacks deal 9 damage,and they end there turn casting dragons breath on themselfs.
Do I control Oriane? If so I would like to know exactly what I can command him to do and what it costs(action,bonus action etc)I'm assuming animated armor statblock? also I will now use my familiar Fang now that I remember it exists
Fang init 10
Fangs first turn
Fly to Dael and use help action continue to do so giving Dael constant advantage on first attack each turn.
Bonus action, I command Oriane to attack the nearest hostile creature using multiattack moving to get in range(I'm assuming it works like a better Beast Master companion and movement doesn't require any action)
This post has potentially manipulated dice roll results.
The animated armor moves up to a nearby group of kobolds,killing both.The shaman falls flat to floor,dead.As you move over to the merchant,a goblin opportunity attacks you 8 to hit dealing 4 damage.
The animated armor moves up to a nearby group of kobolds,killing both.The shaman falls flat to floor,dead.As you move over to the merchant,a goblin opportunity attacks you 7 to hit dealing 3 damage.
Your familar comes next,and uses the help action as you described.
The kobolds come next after that.The make 2 attacks against you,1 on the animated armor,one on the familar,and one on the merchant.The one on the familar is made at disadvantage,getting 6 to hit.The others have a 8 to hit.All attacks deal 5 damage.
Your familar comes next,and uses the help action as you described.
The kobolds come next after that.The make 2 attacks against you,1 on the animated armor,one on the familar,and one on the merchant.The one on the familar is made at disadvantage,getting 15 to hit.The others have a 12 to hit.All attacks deal 4 damage.
The merchant and animated armor are not hit.
You killed my familiar! At least he was able to give Dael one instance of advantage
Casting Shillelagh means that his invisibility has dropped, btw. Dael attacks the goblin beside him with his shortsword and dagger.
9 to hit with shortsword
9 to hit with dagger
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
Rewriting my next turn here.
Rather than using all seeing I fire the Eldritch Blasts after casting Hex on the Shaman
First Blast
26
Second
17
First Dmg
10 force + 6 Necrotic
Second Dmg
8 force + 2 Necrotic
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
The first attack hits,leaving the shaman wounded,for the second attack,it almost hits but the kobold raises there shimmerweave veils and vanishes,before appearing behind you.
Dael misses both attacks.
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i am a sauce priest
help create a world here
Kobolds turn
The kobolds all leave cover to attack in melee,they make 3 attacks on the merchant,one on sharakir,2 against the guards corpses,and the last one spends there turn to dodge.The merchant attacks break neutral on advantage/disadvantage getting 7 to hit.The attack against sharakir is made at disadvantage,Getting 11 to hit.All attacks deal 6 damage on hit.
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
Hello if I may join I have a Goliath by the name of thrownar
I am part of the cult of Jerry, fear Jerry, love Jerry, be Jerry, we are Jerry. I'm really sorry that I haven't been able to Dm recently. I owe everyone a lot of apologies . I'm really sorry. I would like to start a new campaign. Message me for questions.
Yay I didn't get hit...... I just hope we can save the merchant........ Or not, I don't really care. I mainly went with Dael to make it easier for the DM. throughout this whole thing Oriane is just standing still waiting for directive because I completely forgot about it. For Hex Ethereal chains wrap around the shaman giving it Dis on Dex saves, per rules of the spell.
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
May I please join
I am part of the cult of Jerry, fear Jerry, love Jerry, be Jerry, we are Jerry. I'm really sorry that I haven't been able to Dm recently. I owe everyone a lot of apologies . I'm really sorry. I would like to start a new campaign. Message me for questions.
My apologies but as you can see we have already started although Stuffattack may allow you to join since most of the players have gone inactive
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
You can join once we get to camp.
By the way the goliaths of this world are known as neodab,and they live on the plane of winter.So maybe add some role play of once living there.
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
Oh yeah,i Forgot too
Let's roll intiative for him 14.
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
Goblins turns,the two goblins next to dael attack them,one closes up to sharkir and attack them.The two hidden goblins both attack the animated armor.The attacks against dael and sharkir have 11 to hit and deal 7 damage.The attacks on the animated armor have advantage,getting 12 and deal 5 damage.
They all miss.
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
Shamans turn.
The shaman dances around,attacking the animated armor and attempting to hit dael.The first attack has 25 to hit,and the second 11 to hit.Both attacks deal 9 damage,and they end there turn casting dragons breath on themselfs.
The animated armor is hit taking a little damage.
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
Dael steps out of the way as the staff whacks the ground beside him.
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
Do I control Oriane? If so I would like to know exactly what I can command him to do and what it costs(action,bonus action etc)I'm assuming animated armor statblock? also I will now use my familiar Fang now that I remember it exists
Fang init 10
Fangs first turn
Fly to Dael and use help action continue to do so giving Dael constant advantage on first attack each turn.
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
*Yes,you can make them do any of the normal actions,except dash,and it takes a bonus action to do so*
*also it's your turn*
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
Bonus action, I command Oriane to attack the nearest hostile creature using multiattack moving to get in range(I'm assuming it works like a better Beast Master companion and movement doesn't require any action)
Slam #1 Atk 13 Dmg 3
Slam #2 Atk 24 Dmg 8
Action I shoot both Eldritch Blasts at the Shaman
First 19
Second 22
First Dmg 10 Force + 4 Necrotic
Second Dmg 14 Force + 1 Necrotic
Movement-i move toward the merchant
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
The animated armor moves up to a nearby group of kobolds,killing both.The shaman falls flat to floor,dead.As you move over to the merchant,a goblin opportunity attacks you 8 to hit dealing 4 damage.
Also the merchants second death save 11
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
It misses who's next
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
Your familar comes next,and uses the help action as you described.
The kobolds come next after that.The make 2 attacks against you,1 on the animated armor,one on the familar,and one on the merchant.The one on the familar is made at disadvantage,getting 6 to hit.The others have a 8 to hit.All attacks deal 5 damage.
The merchant and animated armor are not hit.
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
You killed my familiar! At least he was able to give Dael one instance of advantage
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)