Neph shakes his head and wipes the sweat off his forehead. “For a second I thought my name was Shaun. I may need you to examine me later Doc. For now, let’s fight em!” Neph pulls out his rapier and dagger.
Rapier : Attack: 24 Damage: 8
Dagger : Attack: 14 Damage: 4
Green flame damage to zombie 1 : 2, to zombie 2 : 1
A low snarl escapes from Zhi's curled lips. Kasha was a liability to the group if she jumped at danger like that. Still, though, he remains sufficiently far away from any visible danger.
Seeing the zombies appear and her friends launch themselves forward, Mock digs deep down in her chest and coaxes that ball of rage in her chest to full strength. Not that it takes much coaxing, but whatever it is nestling next to her rage activates as well. All of a sudden, multicolored sparks of light flash all around her, creating a rainbow on her skin. Well, that's new. But she shakes it off and launches herself into her normal attack after only the briefest hesitation.
Wild Magic Effect:
Until your rage ends, you are surrounded by multicolored, protective lights; you gain a +1 bonus to AC, and while within 10 feet of you, your allies gain the same bonus.
This post has potentially manipulated dice roll results.
Zhisshikassa barely even bothers lifting a hand as he rattles another mind-rending incantation. The sounds he makes are...alien. Foreign. Frightening. Anyone listening closely feels as if their brain is being flayed by his harsh words.
Action - Mind Sliver. DC 14 Intelligence Saving Throw or 5 Psychic damage. On a failure, the Zombie takes a 3 penalty to the next Saving Throw it makes.
As Daewen murders the last zombie, the air is quiet once more - the sinister trap defeated. Two ways now present themselves, both with tracks, one north, and one east. Diresha begins growling and eating the zombie corpses heartily, either looking for a meal, or making sure they're dead.
This post has potentially manipulated dice roll results.
Daewen will stoop down low and inspect both sets of tracks (northbound and eastbound), trying to ascertain which tracks are fresher (i.e. which tracks are from the fleeing Drow we're trying to hunt down).
"At least we know we're going in the right direction." Doc commented as he went to examine the bodies to see if any were Drow in disguise. Then turning to all the woodsy members of the group, he asked, "Which way?"
Now that the zombies are all gone, Arora takes her time to investigate and see if she can determine anything about the tracks in this area - where they come from, where they go, which are freshest... she especially looks for the original tracks to see if she can determine where they are going.
Aroratrack: 10
Rollback Post to RevisionRollBack
D&D 5E BEYOND: Ada- Sorceress /Isa- Sorceress / Naris - Oathbreaker Paladin CYBERPUNK RED DISCORD: Isa - Solo 5 / Angel- Solo 5 / Faun- Tech 5 / Raja - Nomad 5 PATHFINDER 2e DISCORD: Crystal - Sorceress
This post has potentially manipulated dice roll results.
Zhisshikassa watches Kashawolf chomp on the corpses. If she contracted some horrific disease, well - first, that might teach her, and second, Doc probably had a cure for it.
Seeing the rest of the rabble miserably fail their tracking attempts, Zhisshikassa breaks his perfect posture to turn his eyes to the ground and disgustedly attempt to track the remains, muttering something about being the only one capable in doing his job. "Divination is much more precise than this..," he snarls, brushing mud off his cowl-like robes, clearly discomforted by needing to droop to such low levels like a common hound.
Survival! 3 (shows up as red because of Guidance).
"Guess we're going west then." Doc told the squad after seeing Daewen point in that direction. Unless he was stopped, he would begin to head in that direction, doing his best to keep an eye out for Drow, murderous plants, and planted zombies.
AAAAAAAND WE'RE BACK WITH THE UNDEAD
MOMENTUM: 1, CHAOS: 1
Kashboop20, R-Dizzle17, MockSmash15, Neph13, Aorta11, Zombie1(8)(AC8/HP22), Zombie2(7)(AC8/HP22), Zombie4(3)(AC8/HP22), Zombie3(0)(AC8/HP22)
Kasha immediately leaps on Zombie1 and tries to get it into her jaws, shaking it like a chew toy.
Attack: 18 Damage: 9
AAAAAAAND WE'RE BACK WITH THE UNDEAD
MOMENTUM: 1, CHAOS: 1
Kashboop20, R-Dizzle17, MockSmash15, Neph13, Aorta11, Zombie1(8)(AC8/HP13), Zombie2(7)(AC8/HP22), Zombie4(3)(AC8/HP22), Zombie3(0)(AC8/HP22)
Neph shakes his head and wipes the sweat off his forehead. “For a second I thought my name was Shaun. I may need you to examine me later Doc. For now, let’s fight em!” Neph pulls out his rapier and dagger.
Rapier : Attack: 24 Damage: 8
Dagger : Attack: 14 Damage: 4
Green flame damage to zombie 1 : 2, to zombie 2 : 1
Sneak damage : 8
A wizard is never late, nor is he early, he arrives precisely when he means to.
Zhinitiative: 8
A low snarl escapes from Zhi's curled lips. Kasha was a liability to the group if she jumped at danger like that. Still, though, he remains sufficiently far away from any visible danger.
Raza runs after Kasha, slashing at zombie1 as Kasha tears into it. "Get'um Kash!"
Rapier Attack: 7 Damage: 8
Dagger Attack: 11 Damage: 2
Sneak 6
Arora rushes forward using her Dread Ambusher skill and attacks the nearest uninjured zombie, moving on to the next if the first one falls.
Rapier 1 Attack: 16 Damage: 9
Rapier 2 Attack: 24 Damage: 6
Dread Ambush Attack: 15 Damage: 6
D&D 5E BEYOND: Ada - Sorceress / Isa - Sorceress / Naris - Oathbreaker Paladin
CYBERPUNK RED DISCORD: Isa - Solo 5 / Angel - Solo 5 / Faun - Tech 5 / Raja - Nomad 5
PATHFINDER 2e DISCORD: Crystal - Sorceress
Wild Magic Rage: 6
Seeing the zombies appear and her friends launch themselves forward, Mock digs deep down in her chest and coaxes that ball of rage in her chest to full strength. Not that it takes much coaxing, but whatever it is nestling next to her rage activates as well. All of a sudden, multicolored sparks of light flash all around her, creating a rainbow on her skin. Well, that's new. But she shakes it off and launches herself into her normal attack after only the briefest hesitation.
Wild Magic Effect:
Until your rage ends, you are surrounded by multicolored, protective lights; you gain a +1 bonus to AC, and while within 10 feet of you, your allies gain the same bonus.
Attack: 18 Damage: 14
AAAAAAAND WE'RE BACK WITH THE UNDEAD
MOMENTUM: 1, CHAOS: 2
Kashboop20, R-Dizzle17, MockSmash15, Neph13, Aorta11, Daewen10, Zhi8, Zombie3(0)(AC8/HP22), Doc3
Neph kills Zombie1 and wounds Zombie2!
Razamataz hits Zombie2! (Since Zombie1 is dead, i'll apply it there if that's ok.)
Arora kills Zombie2 and moves on to Zombie3!
Mock Smash Zombie4!
Zhisshikassa barely even bothers lifting a hand as he rattles another mind-rending incantation. The sounds he makes are...alien. Foreign. Frightening. Anyone listening closely feels as if their brain is being flayed by his harsh words.
Action - Mind Sliver.
DC 14 Intelligence Saving Throw or 5 Psychic damage. On a failure, the Zombie takes a 3 penalty to the next Saving Throw it makes.
AAAAAAAND WE'RE BACK WITH THE UNDEAD
MOMENTUM: 1, CHAOS: 2
Kashboop20, R-Dizzle17, MockSmash15, Neph13, Aorta11, Daewen10, Zhi8, Zombie3(0)(AC8/HP16), Doc3
Wait, no barfing poison? Mind Sliver, NOOO!!! Here's the save: 6
A little disappointed that she was a little slow on the draw, Daewen none the less hacks away at Zombie3-
Last to know and first to be blamed...
As a free action, can I regret my life choices?
As Daewen murders the last zombie, the air is quiet once more - the sinister trap defeated. Two ways now present themselves, both with tracks, one north, and one east. Diresha begins growling and eating the zombie corpses heartily, either looking for a meal, or making sure they're dead.
Daewen will stoop down low and inspect both sets of tracks (northbound and eastbound), trying to ascertain which tracks are fresher (i.e. which tracks are from the fleeing Drow we're trying to hunt down).
Survival: 11
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Nephvir looks for fresh tracks as well, trying to track the draw.
Survival : 12
A wizard is never late, nor is he early, he arrives precisely when he means to.
"At least we know we're going in the right direction." Doc commented as he went to examine the bodies to see if any were Drow in disguise. Then turning to all the woodsy members of the group, he asked, "Which way?"
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
They're not drow in disguise, they look like humans, actually. Just regular zombies. Both set of tracks look fresh.
Now that the zombies are all gone, Arora takes her time to investigate and see if she can determine anything about the tracks in this area - where they come from, where they go, which are freshest... she especially looks for the original tracks to see if she can determine where they are going.
Aroratrack: 10
D&D 5E BEYOND: Ada - Sorceress / Isa - Sorceress / Naris - Oathbreaker Paladin
CYBERPUNK RED DISCORD: Isa - Solo 5 / Angel - Solo 5 / Faun - Tech 5 / Raja - Nomad 5
PATHFINDER 2e DISCORD: Crystal - Sorceress
Zhisshikassa watches Kashawolf chomp on the corpses. If she contracted some horrific disease, well - first, that might teach her, and second, Doc probably had a cure for it.
Seeing the rest of the rabble miserably fail their tracking attempts, Zhisshikassa breaks his perfect posture to turn his eyes to the ground and disgustedly attempt to track the remains, muttering something about being the only one capable in doing his job. "Divination is much more precise than this..," he snarls, brushing mud off his cowl-like robes, clearly discomforted by needing to droop to such low levels like a common hound.
Survival! 3 (shows up as red because of Guidance).
The North path seems just a tad fresher. Just a tad.
Daewen stands up and points to the west (which is pure woods…she’s obviously lost).
Last to know and first to be blamed...
As a free action, can I regret my life choices?
"Guess we're going west then." Doc told the squad after seeing Daewen point in that direction. Unless he was stopped, he would begin to head in that direction, doing his best to keep an eye out for Drow, murderous plants, and planted zombies.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM