I'VE GOT TWO GUNS. ONE FOR EACH OF YA. MOMENTUM: 1, CHAOS: 0 ROUND TWO Zhi21, Arora21, Spider(20)(AC14/HP88), Neph18,Daewen18, Kasha15,Raza11,Mock10,Doc4
Seeing that the arachnid is prone, Arora takes advantage of the situation and marks the arachnid as a favored foe and attacks it again with her two short swords
Short Sword 1 Attack: 25 Damage: 10
Short Sword 2 Attack: Unable to parse dice roll. Damage: 13
Rollback Post to RevisionRollBack
D&D 5E BEYOND: Ada- Sorceress /Isa- Sorceress / Naris - Oathbreaker Paladin CYBERPUNK RED DISCORD: Isa - Solo 5 / Angel- Solo 5 / Faun- Tech 5 / Raja - Nomad 5 PATHFINDER 2e DISCORD: Crystal - Sorceress
I'VE GOT TWO GUNS. ONE FOR EACH OF YA. MOMENTUM: 1, CHAOS: 0 ROUND TWO Zhi21,Arora21, Spider(20)(AC14/HP66), Neph18,Daewen18, Kasha15,Raza11,Mock10,Doc4
Two hits! Seeing that this is most likely going to end in it's death, the shadow spider - in a fluid flash of shadow energy - winks out of existence and flees.
Combat has ended. You get the dread feeling it's going to alert the higher ups in the castle.
Kasha, as if she knows something dreadful is going to happen should you all linger, exclaims, "I think we need to leave!"
"I think Daewen's right. We need to find the moonstone and stop the Drow." Doc replied to response to Kasha. Looking for the spy he charmed moments ago, he walks up to him and says, "Tell us how many Drow are here and what else we can expect in this castle. Also tell us where the moonstone's being held."
(not sure if a rolls needed or if he's still under Doc's influence? It technically lasts 8 hours but he might've completed the conditions already.)
With another shudder, Mock turns to the others. She keeps her axe in hand as her eyes scan the room. She doesn't trust that the spider's not coming back outta the blue. "I ain't one to argue with the mission, y'know - killin' drow is what we do, and sounds like we're gonna get the chance to do that. But what're we gonna do 'bout them?" she asks, jerking a thumb towards wherever the captives are. "Open the door to the secret passage and tell 'em 'good luck'?"
“Should we get the cloaks out of room two (and see if that was the spider that entered this room) and hide? Perhaps they could help as we move out of here. I think we should point these people toward the armory and the door, that is better than remaining captive as they are.” Nephvir sheathes his swords, frustrated that each moment of victory seems to be taken away as the enemy retreats instead of falling...
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
With another shudder, Mock turns to the others. She keeps her axe in hand as her eyes scan the room. She doesn't trust that the spider's not coming back outta the blue. "I ain't one to argue with the mission, y'know - killin' drow is what we do, and sounds like we're gonna get the chance to do that. But what're we gonna do 'bout them?" she asks, jerking a thumb towards wherever the captives are. "Open the door to the secret passage and tell 'em 'good luck'?"
(assuming the spy doesn't tell us there are hundreds of of enemies in the castle)"Some of you start moving ahead and keep up the pressure. Once I've got the captives moving through the door I'll catch up along with anyone who comes with me." Doc replied to Mock before trying to shepherd the captives back to the secret entrance.
"I think Daewen's right. We need to find the moonstone and stop the Drow." "We can do that, AND save the captives."she gives Daewen a look. "It doesn't have to be one or the other."
"Please don't leave us here!" some of the captives plead - lots of them women and children. "Help us! We would never survive in the wilderness on our own!"
"Tell us how many Drow are here and what else we can expect in this castle. Also tell us where the moonstone's being held." "There are about twenty drow, in addition to an unknown number of other creatures, here in the castle. I don't know what a moonstone is." is your reply.
Ecko, shit. I mean, Zhi, you can detect the shadow spider again in AREA 7, and it's moving away from AREA 6.
Zhisshikassa brings a scaled hand to his forehead and closes his eyes. "I have inserted a fragment of my own consciousness in the spider. I am aware of how far it is. It should not be a priority. My spells are rather effective against it," Zhisshikassa lightly comments. He barely even bothers to glance at the commoners as he crosses his arms behind his back and stares down at everyone with an upturned snakelike nose. His spells were the reason the spider didn't get a turn. More points for Zhi's ego. "I do not care about them, provided they do not interfere with our mission to recover the moonshard. I understand you are all too weak to use them as bait or sacrifice, so I suggest having them gather gear and shelter within the armory until we have cleared this place from drow. Either way, I suggest we do not linger."
"Hey, that's awesome!"Kasha said to Zhi, completely not caring, or listening. "Maybe we could-"
The west double doors of AREA 6 blast open. The commoners cry in terror. Two Drow women emerge. One is a warrior, the other a caster type. Dressed in full armor and behind them, a squad of about eight male drow warriors join them at their sides. And, behind them, crawling along the walls, are about fifteen giant spiders.
"Excuse me."one of the Drow women ask - clearly a leader of some sort, the caster type - raises her hand. "Who are you, and why are you here?"
Before he could begin shepherding the captives back towards the secret entrance, the cavalry arrived, and they were "numerous". Running right now seemed like a bad idea but fighting while the captives were still there was also... problematic, he thought to himself as he looked over the drow in front of them. Trying to buy some time to hopefully allow all the commoners to get out of the way, he made his way from the exit towards the tunnel to the front of the party. As he did so, he whispered as loudly as he dared "Try and get them out of here before things get messy..." Addressing the drow who had spoken (at a far enough distance to not get stabbed), Doc cleared his throat before saying "Hi, there. The village asked us to come and collect the ones who went missing. And here they are! So we'll just take them with us an be on our way then."
This post has potentially manipulated dice roll results.
"Oh, just like that? Well, we can't let that happen. We need sacrifices. You know. Drow shit? But, if we leave just enough alive, we're ok with killing some of them, and you."the drow leader says, and they advance upon you with spell and steel.
I'VE GOT TWO GUNS. ONE FOR EACH OF YA.
MOMENTUM: 1, CHAOS: 0
ROUND TWO
Zhi21, Arora21, Spider(20)(AC14/HP88), Neph18, Daewen18, Kasha15, Raza11, Mock10, Doc4
Here's the save: 14
Seeing that the arachnid is prone, Arora takes advantage of the situation and marks the arachnid as a favored foe and attacks it again with her two short swords
Short Sword 1 Attack: 25 Damage: 10
Short Sword 2 Attack: Unable to parse dice roll. Damage: 13
D&D 5E BEYOND: Ada - Sorceress / Isa - Sorceress / Naris - Oathbreaker Paladin
CYBERPUNK RED DISCORD: Isa - Solo 5 / Angel - Solo 5 / Faun - Tech 5 / Raja - Nomad 5
PATHFINDER 2e DISCORD: Crystal - Sorceress
I'VE GOT TWO GUNS. ONE FOR EACH OF YA.
MOMENTUM: 1, CHAOS: 0
ROUND TWO
Zhi21, Arora21, Spider(20)(AC14/HP66), Neph18, Daewen18, Kasha15, Raza11, Mock10, Doc4
Two hits! Seeing that this is most likely going to end in it's death, the shadow spider - in a fluid flash of shadow energy - winks out of existence and flees.
Combat has ended. You get the dread feeling it's going to alert the higher ups in the castle.
Kasha, as if she knows something dreadful is going to happen should you all linger, exclaims, "I think we need to leave!"
Daewen shakes her head, thinking Negative, ghost rider. We’re here on a mission. It’s the Drow who must leave.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
"I think Daewen's right. We need to find the moonstone and stop the Drow." Doc replied to response to Kasha. Looking for the spy he charmed moments ago, he walks up to him and says, "Tell us how many Drow are here and what else we can expect in this castle. Also tell us where the moonstone's being held."
(not sure if a rolls needed or if he's still under Doc's influence? It technically lasts 8 hours but he might've completed the conditions already.)
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
With another shudder, Mock turns to the others. She keeps her axe in hand as her eyes scan the room. She doesn't trust that the spider's not coming back outta the blue. "I ain't one to argue with the mission, y'know - killin' drow is what we do, and sounds like we're gonna get the chance to do that. But what're we gonna do 'bout them?" she asks, jerking a thumb towards wherever the captives are. "Open the door to the secret passage and tell 'em 'good luck'?"
“Should we get the cloaks out of room two (and see if that was the spider that entered this room) and hide? Perhaps they could help as we move out of here. I think we should point these people toward the armory and the door, that is better than remaining captive as they are.” Nephvir sheathes his swords, frustrated that each moment of victory seems to be taken away as the enemy retreats instead of falling...
A wizard is never late, nor is he early, he arrives precisely when he means to.
(assuming the spy doesn't tell us there are hundreds of of enemies in the castle) "Some of you start moving ahead and keep up the pressure. Once I've got the captives moving through the door I'll catch up along with anyone who comes with me." Doc replied to Mock before trying to shepherd the captives back to the secret entrance.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
"I think Daewen's right. We need to find the moonstone and stop the Drow."
"We can do that, AND save the captives." she gives Daewen a look. "It doesn't have to be one or the other."
"Please don't leave us here!" some of the captives plead - lots of them women and children. "Help us! We would never survive in the wilderness on our own!"
"Tell us how many Drow are here and what else we can expect in this castle. Also tell us where the moonstone's being held."
"There are about twenty drow, in addition to an unknown number of other creatures, here in the castle. I don't know what a moonstone is." is your reply.
Ecko, shit. I mean, Zhi, you can detect the shadow spider again in AREA 7, and it's moving away from AREA 6.
"We should have the captives head to the chapel and wait for us there." Raza suggests.
Zhisshikassa brings a scaled hand to his forehead and closes his eyes. "I have inserted a fragment of my own consciousness in the spider. I am aware of how far it is. It should not be a priority. My spells are rather effective against it," Zhisshikassa lightly comments. He barely even bothers to glance at the commoners as he crosses his arms behind his back and stares down at everyone with an upturned snakelike nose. His spells were the reason the spider didn't get a turn. More points for Zhi's ego. "I do not care about them, provided they do not interfere with our mission to recover the moonshard. I understand you are all too weak to use them as bait or sacrifice, so I suggest having them gather gear and shelter within the armory until we have cleared this place from drow. Either way, I suggest we do not linger."
"Hey, that's awesome!" Kasha said to Zhi, completely not caring, or listening. "Maybe we could-"
The west double doors of AREA 6 blast open. The commoners cry in terror. Two Drow women emerge. One is a warrior, the other a caster type. Dressed in full armor and behind them, a squad of about eight male drow warriors join them at their sides. And, behind them, crawling along the walls, are about fifteen giant spiders.
"Excuse me." one of the Drow women ask - clearly a leader of some sort, the caster type - raises her hand. "Who are you, and why are you here?"
Kasha takes in a deep breath, as if she's about to say something.
Before he could begin shepherding the captives back towards the secret entrance, the cavalry arrived, and they were "numerous". Running right now seemed like a bad idea but fighting while the captives were still there was also... problematic, he thought to himself as he looked over the drow in front of them. Trying to buy some time to hopefully allow all the commoners to get out of the way, he made his way from the exit towards the tunnel to the front of the party. As he did so, he whispered as loudly as he dared "Try and get them out of here before things get messy..." Addressing the drow who had spoken (at a far enough distance to not get stabbed), Doc cleared his throat before saying "Hi, there. The village asked us to come and collect the ones who went missing. And here they are! So we'll just take them with us an be on our way then."
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
"Oh, just like that? Well, we can't let that happen. We need sacrifices. You know. Drow shit? But, if we leave just enough alive, we're ok with killing some of them, and you." the drow leader says, and they advance upon you with spell and steel.
Thizasta (Warrior): 4
Maina (Cleric): 18
Outrider1: 11
Outrider2: 13
Outrider3: 16
Outrider4: 19
Outrider5: 22
Outrider6: 18
Outrider7: 12
Outrider8: 13
Spider1: 8
Spider2: 22
Spider3: 9
Spider4: 20
Spider5: 8
Spider6: 15
Spider7: 6
Spider8: 20
Spider9: 20
Spider10: 7
Spider11: 21
Spider12: 9
Spider13: 12
Spider14: 17
Spider15: 8
Outrider3(22)(AC15/HP13), Outrider5(22)(AC15/HP13), Spider3(21)(AC14/HP26), Spider15(21)(AC14/HP26), Spider10(21)(AC14/HP26), Outrider2(20)(AC15/HP13), Outrider7(20)(AC15/HP13), Spider8(20)(AC14/HP26), Spider12(18)(AC14/HP26), Spider6(18)(AC14/HP26), Spider7(17)(AC14/HP26), Spider1(17)(AC14/HP26), Spider11(15)(AC14/HP26), Spider13(14)(AC14/HP26), Spider2(11)(AC14/HP26), Spider14(11)(AC14/HP26), Outrider4(10)(AC15/HP13), Spider5(8)(AC14/HP26), Outrider8(7)(AC15/HP13), Outrider6(7)(AC15/HP13), Thizasta4(AC18/HP200), Spider9(4)(AC14/HP26), Spider6(4)(AC14/HP26), Outrider1(3)(AC15/HP13), Maina3(AC15/HP100)
Raza...just doesn't even have the words to describe the world of trouble they are in now.
We need a miraclitive: 8
WE NEED A MIRA****IVE, INDEED.
MOMENTUM: 1, CHAOS: 0
Outrider3(22)(AC15/HP13), Outrider5(22)(AC15/HP13), Spider3(21)(AC14/HP26), Spider15(21)(AC14/HP26), Spider10(21)(AC14/HP26), Outrider2(20)(AC15/HP13), Outrider7(20)(AC15/HP13), Spider8(20)(AC14/HP26), Spider12(18)(AC14/HP26), Spider6(18)(AC14/HP26), Spider7(17)(AC14/HP26), Spider1(17)(AC14/HP26), Spider11(15)(AC14/HP26), Spider13(14)(AC14/HP26), Spider2(11)(AC14/HP26), Spider14(11)(AC14/HP26), Outrider4(10)(AC15/HP13), Raza8, Spider5(8)(AC14/HP26), Outrider8(7)(AC15/HP13), Outrider6(7)(AC15/HP13), Thizasta4(AC18/HP200), Spider9(4)(AC14/HP26), Spider6(4)(AC14/HP26), Outrider1(3)(AC15/HP13), Maina3(AC15/HP100)
Daewen’s Scared Shitless Initiative: 18
Last to know and first to be blamed...
As a free action, can I regret my life choices?
WE NEED A MIRA****IVE, INDEED.
MOMENTUM: 1, CHAOS: 0
Outrider3(22)(AC15/HP13), Outrider5(22)(AC15/HP13), Spider3(21)(AC14/HP26), Spider15(21)(AC14/HP26), Spider10(21)(AC14/HP26), Outrider2(20)(AC15/HP13), Outrider7(20)(AC15/HP13), Spider8(20)(AC14/HP26), Spider12(18)(AC14/HP26), Spider6(18)(AC14/HP26), Daewen17, Spider7(17)(AC14/HP26), Spider1(17)(AC14/HP26), Spider11(15)(AC14/HP26), Spider13(14)(AC14/HP26), Spider2(11)(AC14/HP26), Spider14(11)(AC14/HP26), Outrider4(10)(AC15/HP13), Raza8, Spider5(8)(AC14/HP26), Outrider8(7)(AC15/HP13), Outrider6(7)(AC15/HP13), Thizasta4(AC18/HP200), Spider9(4)(AC14/HP26), Spider6(4)(AC14/HP26), Outrider1(3)(AC15/HP13), Maina3(AC15/HP100)