This post has potentially manipulated dice roll results.
Xap Takes out #12 with two strikes of his weapon,t hen slams the butt of the weapon into #9, also doing damage.
Ravocrath Mocks the shadow that hit him, causing the undead some mental shock. (failed save.)
Larry Sends burning light into the area round him, but #2 and #4 are able to resist the magic, while #1 is obliterated by it.
sh10 moves and attacks Xap Strength Drain. Melee Weapon Attack: 5 to hit, reach 5 ft., one creature. Hit: 8 necrotic damage, and the target's Strength score is reduced by 3. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh5 moves towards Ravocrath but cannot attack this round. (Dash action.)
sh14 moves closer, but does not have a path to attack anyone.
This post has potentially manipulated dice roll results.
Zenga, having easily dodged the one strike at him, none the less finds the shadows creepy and deadly. Gathering the energies within himself, he eschews his short sword and instead attacks with the radiant light of the sun! Starting at the one against the wall (11 I think?) Zenga will punch and kick out Radiant Sun blasts until the shade is dispatched and then move on to the next…
Radiant Sun Bolt Attack: 25 Damage: 5 Plus 4 to attack roll due to Bless
2nd action Radiant Sun Bolt Attack: 27 Damage: 12 Plus 3 to attack roll due to Bless
and Zenga also taps into his key to release two more blasts as a bonus action:
Radiant Sun Bolt Attack: 22 Damage: 10 Plus 3 to attack roll due to Bless and Radiant Sun Bolt Attack: 19 Damage: 10 Plus 3 to attack roll due to Bless
This post has potentially manipulated dice roll results.
Cora Creates bright light in the chamber, making all of the shadows shrink in on themself in pain.
Zenga Sends out multiple blasts of radiant light, each hitting shadows. three shadows are utterly destroyed by the onslaught.
sh16 Moves in and attacks Zenga... Strength Drain. Melee Weapon Attack: 13 to hit, reach 5 ft., one creature. Hit: 7 necrotic damage, and the target's Strength score is reduced by 2. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh7 attacks Xap Strength Drain. Melee Weapon Attack: 5 to hit, reach 5 ft., one creature. Hit: 4 necrotic damage, and the target's Strength score is reduced by 2. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh9 also attacks Xap Strength Drain. Melee Weapon Attack: 9 to hit, reach 5 ft., one creature. Hit: 12 necrotic damage, and the target's Strength score is reduced by 3. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh3 moves and attacks Xap Strength Drain. Melee Weapon Attack: 18 to hit, reach 5 ft., one creature. Hit: 12 necrotic damage, and the target's Strength score is reduced by 1. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh4 attacks Larry Strength Drain. Melee Weapon Attack: 10 to hit, reach 5 ft., one creature. Hit: 9 necrotic damage, and the target's Strength score is reduced by 1. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh2 also attacks Larry Strength Drain. Melee Weapon Attack: 17 to hit, reach 5 ft., one creature. Hit: 7 necrotic damage, and the target's Strength score is reduced by 2. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh6 moves and attacks Zenga Strength Drain. Melee Weapon Attack: 9 to hit, reach 5 ft., one creature. Hit: 9 necrotic damage, and the target's Strength score is reduced by 1. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
(Not easy for the shadows to hit now that they have disadvantage on most attacks. Those flanking Xap have straight rolls, but they didn't hit either...)
Xap appreciates the added light provided and will begin attacking the shadow to his north and work clockwise should he defeat any. (Sh3>sh7>sh10) None of the previous attacks hit so no need for a concentration check currently. Bless is still up for everyone except Cora.
This post has potentially manipulated dice roll results.
Xap Takes out #3 with two attacks, missing on the third.
Ravocrath Insults #5 and causes it to shrink in on itself in reaction.
Larry Takes out #2 and #5 with radiant power, then smacks #4 with his spiritual weapon.
sh10 attacks Xap Strength Drain. Melee Weapon Attack: 9 to hit, reach 5 ft., one creature. Hit: 12 necrotic damage, and the target's Strength score is reduced by 2. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh14 moves and attacks Cora Strength Drain. Melee Weapon Attack: 13 to hit, reach 5 ft., one creature. Hit: 12 necrotic damage, and the target's Strength score is reduced by 1. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
This post has potentially manipulated dice roll results.
Cora Attempts to harm a hsadow with dark magic, but it has no affect, the shadow is immune to necrotic damage.
Zenga Downs two of the shadows, hitting both with two blasts of radiant power.
sh16 attacks Zenga Strength Drain. Melee Weapon Attack: 7 to hit, reach 5 ft., one creature. Hit: 9 necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh7 attacks Xap Strength Drain. Melee Weapon Attack: 23 to hit, reach 5 ft., one creature. Hit: 9 necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh9 attacks Xap Strength Drain. Melee Weapon Attack: 7 to hit, reach 5 ft., one creature. Hit: 11 necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh6 attacks Zenga Strength Drain. Melee Weapon Attack: 17 to hit, reach 5 ft., one creature. Hit: 10 necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
Xap
Takes out #12 with two strikes of his weapon,t hen slams the butt of the weapon into #9, also doing damage.
Ravocrath
Mocks the shadow that hit him, causing the undead some mental shock. (failed save.)
Larry
Sends burning light into the area round him, but #2 and #4 are able to resist the magic, while #1 is obliterated by it.
sh10 moves and attacks Xap
Strength Drain. Melee Weapon Attack: 5 to hit, reach 5 ft., one creature. Hit: 8 necrotic damage, and the target's Strength score is reduced by 3. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh5 moves towards Ravocrath but cannot attack this round. (Dash action.)
sh14 moves closer, but does not have a path to attack anyone.
Cora and Zenga are now up.
Updated Map
Zenga, having easily dodged the one strike at him, none the less finds the shadows creepy and deadly. Gathering the energies within himself, he eschews his short sword and instead attacks with the radiant light of the sun! Starting at the one against the wall (11 I think?) Zenga will punch and kick out Radiant Sun blasts until the shade is dispatched and then move on to the next…
Radiant Sun Bolt Attack: 25 Damage: 5 Plus 4 to attack roll due to Bless
2nd action Radiant Sun Bolt Attack: 27 Damage: 12 Plus 3 to attack roll due to Bless
and Zenga also taps into his key to release two more blasts as a bonus action:
Radiant Sun Bolt Attack: 22 Damage: 10 Plus 3 to attack roll due to Bless
and Radiant Sun Bolt Attack: 19 Damage: 10 Plus 3 to attack roll due to Bless
Cora puts her hands up to the sky, calling out of light in this dark place, to give everyone enough light to see in the dim room.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Cora
Creates bright light in the chamber, making all of the shadows shrink in on themself in pain.
Zenga
Sends out multiple blasts of radiant light, each hitting shadows. three shadows are utterly destroyed by the onslaught.
sh16
Moves in and attacks Zenga...
Strength Drain. Melee Weapon Attack: 13 to hit, reach 5 ft., one creature. Hit: 7 necrotic damage, and the target's Strength score is reduced by 2. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh7 attacks Xap
Strength Drain. Melee Weapon Attack: 5 to hit, reach 5 ft., one creature. Hit: 4 necrotic damage, and the target's Strength score is reduced by 2. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh9 also attacks Xap
Strength Drain. Melee Weapon Attack: 9 to hit, reach 5 ft., one creature. Hit: 12 necrotic damage, and the target's Strength score is reduced by 3. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh3 moves and attacks Xap
Strength Drain. Melee Weapon Attack: 18 to hit, reach 5 ft., one creature. Hit: 12 necrotic damage, and the target's Strength score is reduced by 1. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh4 attacks Larry
Strength Drain. Melee Weapon Attack: 10 to hit, reach 5 ft., one creature. Hit: 9 necrotic damage, and the target's Strength score is reduced by 1. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh2 also attacks Larry
Strength Drain. Melee Weapon Attack: 17 to hit, reach 5 ft., one creature. Hit: 7 necrotic damage, and the target's Strength score is reduced by 2. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh6 moves and attacks Zenga
Strength Drain. Melee Weapon Attack: 9 to hit, reach 5 ft., one creature. Hit: 9 necrotic damage, and the target's Strength score is reduced by 1. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
Xap, Ravocrath, and Larry are all up.
Updated Map
(Not easy for the shadows to hit now that they have disadvantage on most attacks. Those flanking Xap have straight rolls, but they didn't hit either...)
Xap appreciates the added light provided and will begin attacking the shadow to his north and work clockwise should he defeat any. (Sh3>sh7>sh10) None of the previous attacks hit so no need for a concentration check currently. Bless is still up for everyone except Cora.
Attack: 28 Damage: 14
Plus Bless: 1
Thirsting Blade Attack: 9 Damage: 9
Plus Bless: 1
PAM Bonus Attack: 25 Damage: 7
Plus Bless: 1
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
(that's a lot of 1s...)
Grateful for the light Ravo insults Sh 5
Dc16 wis save or 4 and redundant disadvantage
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
Larry again casts Word of Radiance dc15 con save or suffer 8 Radiant Damage for all enemy within 5 foot of Larry
Move the Spiritual weapon to any shadow still standing and smack it Attack: 22 Damage: 4 add bless to attack roll 3
Xap
Takes out #3 with two attacks, missing on the third.
Ravocrath
Insults #5 and causes it to shrink in on itself in reaction.
Larry
Takes out #2 and #5 with radiant power, then smacks #4 with his spiritual weapon.
sh10 attacks Xap
Strength Drain. Melee Weapon Attack: 9 to hit, reach 5 ft., one creature. Hit: 12 necrotic damage, and the target's Strength score is reduced by 2. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh14 moves and attacks Cora
Strength Drain. Melee Weapon Attack: 13 to hit, reach 5 ft., one creature. Hit: 12 necrotic damage, and the target's Strength score is reduced by 1. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
Cora and Zenga, are now up.
Updated Map
Zenga continues Sun Bolt attacks, starting with SH14 and, if he happens to drop him, then moving North East to go after SH4…
Radiant Sun Bolt Attack: 23 Damage: 7 Plus 4 to attack roll due to Bless
2nd action Radiant Sun Bolt Attack: 23 Damage: 7 Plus 2 to attack roll due to Bless
Zenga again taps into his key to release two more blasts as a bonus action:
Radiant Sun Bolt Attack: 21 Damage: 6 Plus 2 to attack roll due to Bless
and Radiant Sun Bolt Attack: 24 Damage: 5 Plus 1 to attack roll due to Bless
Cora looks at the one closest to her and tries to damage it with the sounds of bells.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Cora
Attempts to harm a hsadow with dark magic, but it has no affect, the shadow is immune to necrotic damage.
Zenga
Downs two of the shadows, hitting both with two blasts of radiant power.
sh16 attacks Zenga
Strength Drain. Melee Weapon Attack: 7 to hit, reach 5 ft., one creature. Hit: 9 necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh7 attacks Xap
Strength Drain. Melee Weapon Attack: 23 to hit, reach 5 ft., one creature. Hit: 9 necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh9 attacks Xap
Strength Drain. Melee Weapon Attack: 7 to hit, reach 5 ft., one creature. Hit: 11 necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh6 attacks Zenga
Strength Drain. Melee Weapon Attack: 17 to hit, reach 5 ft., one creature. Hit: 10 necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
Xap, Ravocrath, and Larry are up.
Updated Map
sh7 hits Xap but sh9 misses.
Con save to maintain concentration on Bless: 14
Plus Bless on the saving throw to save itself:1
Still attacking clockwise starting with sh7, then sh10, etc.
Attack: 27 Damage: 14
Plus Bless: 3
Thirsting Blade Attack: 25 Damage: 12
Plus Bless: 3
PAM Bonus Attack: 20 Damage: 6
Plus Bless: 2
(Will reduce Xap’s strength once the die roll is resolved. Very glad Xap attacks with his CHA modifiers …)
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Zenga just dips, ducks, dives and dodges, too quick for the shadows to touch his Kobold self!
Larry moves to F6, and again calls upon the word of the darklord.
7 radiant damage dc15 con save to avoid from Word of Radiance...should get 7, 10 and 9 if they are alive.
Bonus ACtion attackAttack against any still standing... 17 Damage: 6 add bless to attack roll 3
Waiting on Ravocrath still...
I magic missile Sh 16
2
5
4
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
Xap
All of the strikes hit shadows, #7 being destroyed, while #10 is wounded.
Ravocrath
Sends 3 magical darts to strike #16, all hitting for damage.
Larry
Destroys #9 and #10 with radiant power from his god.
Cora and Zenga are now up.
Updated Map
Zenga continues Sun Bolt attacks, starting with SH16 and, if he happens to drop him, then moving to the last one…
Radiant Sun Bolt Attack: 18 Damage: Unable to parse dice roll. Plus 4 to attack roll due to Bless
2nd action Radiant Sun Bolt Attack: 23 Damage: 8 Plus 4 to attack roll due to Bless
Zenga again taps into his key to release two more blasts as a bonus action:
Radiant Sun Bolt Attack: 14 Damage: 9 Plus 2 to attack roll due to Bless
and Radiant Sun Bolt Attack: 27 Damage: 9 Plus 1 to attack roll due to Bless